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Ideal Tank Stats


KeyboardNinja

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This post is NOT updated for 4.0. Changes coming as soon as I have time.

 

Update (Apr 15): Corrected all boss categorizations. There has been a long-running error in boss categorization (low/mid/high) that is irrelevant at low I/E percentages but compounds quickly with higher I/E. The Average profile is unaffected.

 

Update (Apr 2): Updated for the 3.0 HMs! Damage ratios courtesy of dipstik, Methoxa. Special thanks to Milas for giving me access to his HM logs (Revan numbers!) and for his patience with my incredibly long delay on using them. PvP numbers have been removed since they were bunk anyway (if you want to mitigation tank in PvP, use the "Low" profile).

 

Update (Dec 6): Updated for 3.0! At present, this post still uses NiM Dread Fortress (pre-nerf) damage distributions and values. The numbers will be updated for HM Ravagers/ToS as soon as possible, but in the meantime, the split into high/mid/low MR/FT profiles makes the numbers relatively accurate despite the old data.

 

---

 

For a quick overview of the methodology used in this post, hit the spoiler.

 

 

Does anyone read this? I can bring it back, but seriously…lots of typing.

 

 

Special 3.0 HM Notes

 

This post is based on the best validated DtPS values that I could find, tempered by the fact that I have very limited personal time these days and was not able to finish my log processing script. Specifically, I'm using Dipstik and Methoxa's numbers for 9/10 bosses. HM Revan is pulled from a log given to me by Milas (of <Zorz>). The calculations for Revan are rough and based on some general assumptions about Milas's gear at the time of the kill. I'm confident that the ratios are accurate to within a few percentage points, but they are not perfect.

 

DtPS values are even sketchier. These I pulled straight from a set of tanking logs as post-mitigation values. I then made very sweeping assumptions about net mitigation across the board and scaled the numbers back up. The values are pretty well correlated with what I would expect, so again, probably accurate to within a few percentage points, but I wouldn't call these values "definitive" in any sense of the word. Caveat emptor.

 

Using The Tables

 

To determine your target itemization, add up the defense, shield and absorb ratings from your character sheet including stim. This is your current stat budget. Using this, find the nearest entry in the appropriate table below for your class and stat budget. Your goal is to get your defense, shield and absorb rating as close to these recommended values as possible by swapping mods, enhancements and augments. This will maximize your achievable mitigation from defensive stats.

 

Note that these tables were all generated assuming use of the best in slot relic types: Reactive Warding and Fortunate Redoubt. These tables are not fully accurate with other relic combinations! They will be close, but not quite correct. Because these relics are included in the optimization process, there is no need to consider the relic proc value in your stat budget (as was previously required). Simply use your character sheet values; no need to calculate!

 

As an example, imagine that my shadow's character sheet shows a defense rating of 520, a shield rating of 1100, and an absorb rating of 900 (with stim activated). Thus, my total stat budget is 520 + 1100 + 900 = 2520. Rounding to the nearest value in the "Average" table below for shadows, we find the following entry:

 

{2500,{defense->476,shield->891,absorb->1133}}

 

My current defense rating is 520, which is high by 44 (almost exactly 1 enhancement). My shield rating is 1100, which is too high by 209. Since the only way to increase shield rating over the minimum is to stack shield augments (assuming you're already using Sturdiness/Immunity enhancements), this should be a very easy problem to fix. Finally, my absorb rating is 900, which is too low by a whopping 233 points. If I swap one enhancement from sturdiness to immunity (i.e. from absorb to defense), and then swap all five of my shield augments to absorb, I should be just about perfect. I'll end up a little low on defense, a little low on shield and a little high on absorb, but it should be good enough. In most cases, it is impossible to achieve precisely the optimal stat ratings. Just get as close as you can.

 

Average

 

M/R+K/E: 55.7809%

F/T+K/E: 23.0481%

F/T+I/E: 21.1710%

DtPS: 4247.69

 

For those who don't want to carry around three gear sets…

 

Shadow

 

Graph

 

 

{1500,{defense->636,shield->284,absorb->580}}

{1600,{defense->616,shield->343,absorb->641}}

{1700,{defense->586,shield->411,absorb->703}}

{1800,{defense->563,shield->475,absorb->761}}

{1900,{defense->543,shield->538,absorb->818}}

{2000,{defense->526,shield->600,absorb->874}}

{2100,{defense->511,shield->660,absorb->928}}

{2200,{defense->500,shield->720,absorb->981}}

{2300,{defense->490,shield->778,absorb->1033}}

{2400,{defense->482,shield->835,absorb->1083}}

{2500,{defense->476,shield->891,absorb->1133}}

{2600,{defense->472,shield->946,absorb->1182}}

{2700,{defense->469,shield->1001,absorb->1231}}

{2800,{defense->467,shield->1055,absorb->1278}}

{2900,{defense->467,shield->1108,absorb->1325}}

{3000,{defense->468,shield->1160,absorb->1371}}

{3100,{defense->470,shield->1212,absorb->1417}}

{3200,{defense->473,shield->1264,absorb->1462}}

{3300,{defense->478,shield->1315,absorb->1507}}

{3400,{defense->483,shield->1366,absorb->1552}}

{3500,{defense->488,shield->1416,absorb->1596}}

{3600,{defense->495,shield->1466,absorb->1639}}

{3700,{defense->503,shield->1515,absorb->1682}}

{3800,{defense->511,shield->1564,absorb->1725}}

{3900,{defense->520,shield->1613,absorb->1767}}

{4000,{defense->529,shield->1662,absorb->1809}}

{4100,{defense->539,shield->1710,absorb->1851}}

{4200,{defense->550,shield->1757,absorb->1893}}

{4300,{defense->561,shield->1805,absorb->1934}}

{4400,{defense->573,shield->1852,absorb->1975}}

{4500,{defense->585,shield->1899,absorb->2016}}

{4600,{defense->598,shield->1946,absorb->2056}}

{4700,{defense->611,shield->1993,absorb->2096}}

{4800,{defense->625,shield->2039,absorb->2136}}

{4900,{defense->640,shield->2085,absorb->2176}}

{5000,{defense->654,shield->2130,absorb->2215}}

{5100,{defense->670,shield->2176,absorb->2255}}

{5200,{defense->685,shield->2221,absorb->2294}}

{5300,{defense->702,shield->2266,absorb->2333}}

{5400,{defense->717,shield->2312,absorb->2371}}

{5500,{defense->734,shield->2357,absorb->2410}}

{5600,{defense->751,shield->2401,absorb->2448}}

{5700,{defense->769,shield->2444,absorb->2487}}

{5800,{defense->789,shield->2485,absorb->2526}}

{5900,{defense->812,shield->2523,absorb->2565}}

{6000,{defense->837,shield->2558,absorb->2605}}

 

 

Guardian

 

Graph

 

 

{1500,{defense->1128,shield->280,absorb->92}}

{1600,{defense->1127,shield->319,absorb->154}}

{1700,{defense->1126,shield->359,absorb->215}}

{1800,{defense->1127,shield->398,absorb->275}}

{1900,{defense->1130,shield->436,absorb->334}}

{2000,{defense->1133,shield->475,absorb->392}}

{2100,{defense->1138,shield->513,absorb->449}}

{2200,{defense->1143,shield->551,absorb->506}}

{2300,{defense->1150,shield->589,absorb->562}}

{2400,{defense->1157,shield->627,absorb->616}}

{2500,{defense->1166,shield->663,absorb->671}}

{2600,{defense->1175,shield->701,absorb->724}}

{2700,{defense->1185,shield->738,absorb->777}}

{2800,{defense->1196,shield->774,absorb->829}}

{2900,{defense->1206,shield->813,absorb->882}}

{3000,{defense->1208,shield->858,absorb->933}}

{3100,{defense->1203,shield->912,absorb->985}}

{3200,{defense->1195,shield->969,absorb->1036}}

{3300,{defense->1191,shield->1023,absorb->1085}}

{3400,{defense->1189,shield->1077,absorb->1134}}

{3500,{defense->1187,shield->1131,absorb->1182}}

{3600,{defense->1187,shield->1184,absorb->1229}}

{3700,{defense->1189,shield->1236,absorb->1276}}

{3800,{defense->1191,shield->1287,absorb->1322}}

{3900,{defense->1195,shield->1338,absorb->1367}}

{4000,{defense->1200,shield->1388,absorb->1412}}

{4100,{defense->1206,shield->1438,absorb->1456}}

{4200,{defense->1213,shield->1487,absorb->1500}}

{4300,{defense->1221,shield->1536,absorb->1543}}

{4400,{defense->1230,shield->1584,absorb->1586}}

{4500,{defense->1239,shield->1633,absorb->1628}}

{4600,{defense->1250,shield->1680,absorb->1670}}

{4700,{defense->1261,shield->1728,absorb->1712}}

{4800,{defense->1272,shield->1775,absorb->1753}}

{4900,{defense->1284,shield->1821,absorb->1794}}

{5000,{defense->1297,shield->1868,absorb->1835}}

{5100,{defense->1311,shield->1914,absorb->1875}}

{5200,{defense->1325,shield->1960,absorb->1916}}

{5300,{defense->1339,shield->2005,absorb->1956}}

{5400,{defense->1354,shield->2051,absorb->1995}}

{5500,{defense->1369,shield->2096,absorb->2035}}

{5600,{defense->1385,shield->2141,absorb->2074}}

{5700,{defense->1402,shield->2185,absorb->2113}}

{5800,{defense->1418,shield->2230,absorb->2152}}

{5900,{defense->1435,shield->2274,absorb->2190}}

{6000,{defense->1453,shield->2318,absorb->2229}}

 

 

Vanguard

 

Graph

 

 

{1500,{defense->301,shield->729,absorb->470}}

{1600,{defense->278,shield->793,absorb->529}}

{1700,{defense->260,shield->855,absorb->585}}

{1800,{defense->244,shield->916,absorb->640}}

{1900,{defense->231,shield->976,absorb->693}}

{2000,{defense->220,shield->1034,absorb->746}}

{2100,{defense->211,shield->1092,absorb->797}}

{2200,{defense->205,shield->1148,absorb->847}}

{2300,{defense->200,shield->1203,absorb->897}}

{2400,{defense->196,shield->1258,absorb->946}}

{2500,{defense->195,shield->1312,absorb->994}}

{2600,{defense->194,shield->1365,absorb->1041}}

{2700,{defense->196,shield->1417,absorb->1088}}

{2800,{defense->196,shield->1470,absorb->1134}}

{2900,{defense->200,shield->1521,absorb->1180}}

{3000,{defense->207,shield->1568,absorb->1225}}

{3100,{defense->220,shield->1609,absorb->1270}}

{3200,{defense->240,shield->1645,absorb->1316}}

{3300,{defense->258,shield->1681,absorb->1361}}

{3400,{defense->277,shield->1717,absorb->1406}}

{3500,{defense->297,shield->1752,absorb->1451}}

{3600,{defense->318,shield->1786,absorb->1496}}

{3700,{defense->339,shield->1821,absorb->1540}}

{3800,{defense->360,shield->1855,absorb->1585}}

{3900,{defense->382,shield->1890,absorb->1629}}

{4000,{defense->404,shield->1924,absorb->1673}}

{4100,{defense->426,shield->1957,absorb->1717}}

{4200,{defense->449,shield->1991,absorb->1760}}

{4300,{defense->472,shield->2024,absorb->1803}}

{4400,{defense->495,shield->2058,absorb->1847}}

{4500,{defense->519,shield->2091,absorb->1890}}

{4600,{defense->543,shield->2123,absorb->1933}}

{4700,{defense->568,shield->2156,absorb->1976}}

{4800,{defense->592,shield->2188,absorb->2019}}

{4900,{defense->617,shield->2221,absorb->2062}}

{5000,{defense->642,shield->2253,absorb->2105}}

{5100,{defense->668,shield->2284,absorb->2148}}

{5200,{defense->694,shield->2316,absorb->2190}}

{5300,{defense->720,shield->2348,absorb->2233}}

{5400,{defense->746,shield->2379,absorb->2275}}

{5500,{defense->773,shield->2410,absorb->2317}}

{5600,{defense->800,shield->2441,absorb->2359}}

{5700,{defense->827,shield->2472,absorb->2401}}

{5800,{defense->854,shield->2502,absorb->2443}}

{5900,{defense->882,shield->2533,absorb->2485}}

{6000,{defense->910,shield->2563,absorb->2527}}

 

 

 

Low M/R (Sword Squadron, Master/Blaster, Coratani)

 

M/R+K/E: 40.7200%

F/T+K/E: 38.9364%

F/T+I/E: 20.3465%

DtPS: 5020.88

 

Shadow

 

Graph

 

 

{1500,{defense->93,shield->566,absorb->841}}

{1600,{defense->95,shield->617,absorb->888}}

{1700,{defense->97,shield->669,absorb->934}}

{1800,{defense->98,shield->721,absorb->980}}

{1900,{defense->100,shield->773,absorb->1026}}

{2000,{defense->102,shield->825,absorb->1073}}

{2100,{defense->104,shield->878,absorb->1119}}

{2200,{defense->105,shield->930,absorb->1165}}

{2300,{defense->107,shield->982,absorb->1211}}

{2400,{defense->109,shield->1034,absorb->1257}}

{2500,{defense->111,shield->1087,absorb->1303}}

{2600,{defense->112,shield->1139,absorb->1349}}

{2700,{defense->114,shield->1191,absorb->1394}}

{2800,{defense->116,shield->1244,absorb->1440}}

{2900,{defense->118,shield->1296,absorb->1486}}

{3000,{defense->120,shield->1349,absorb->1532}}

{3100,{defense->121,shield->1401,absorb->1577}}

{3200,{defense->123,shield->1454,absorb->1623}}

{3300,{defense->125,shield->1506,absorb->1669}}

{3400,{defense->127,shield->1559,absorb->1714}}

{3500,{defense->128,shield->1612,absorb->1760}}

{3600,{defense->130,shield->1665,absorb->1805}}

{3700,{defense->132,shield->1718,absorb->1851}}

{3800,{defense->134,shield->1770,absorb->1896}}

{3900,{defense->135,shield->1823,absorb->1942}}

{4000,{defense->137,shield->1876,absorb->1986}}

{4100,{defense->139,shield->1929,absorb->2032}}

{4200,{defense->141,shield->1979,absorb->2080}}

{4300,{defense->142,shield->2022,absorb->2136}}

{4400,{defense->144,shield->2057,absorb->2199}}

{4500,{defense->146,shield->2090,absorb->2264}}

{4600,{defense->148,shield->2123,absorb->2329}}

{4700,{defense->149,shield->2156,absorb->2395}}

{4800,{defense->152,shield->2188,absorb->2460}}

{4900,{defense->153,shield->2221,absorb->2527}}

{5000,{defense->155,shield->2253,absorb->2593}}

{5100,{defense->157,shield->2284,absorb->2659}}

{5200,{defense->160,shield->2316,absorb->2724}}

{5300,{defense->161,shield->2348,absorb->2792}}

{5400,{defense->165,shield->2379,absorb->2856}}

{5500,{defense->178,shield->2410,absorb->2912}}

{5600,{defense->200,shield->2441,absorb->2960}}

{5700,{defense->226,shield->2472,absorb->3002}}

{5800,{defense->254,shield->2502,absorb->3044}}

{5900,{defense->283,shield->2533,absorb->3084}}

{6000,{defense->311,shield->2563,absorb->3126}}

 

 

Guardian

 

Graph

 

 

{1500,{defense->349,shield->521,absorb->630}}

{1600,{defense->319,shield->589,absorb->693}}

{1700,{defense->294,shield->654,absorb->752}}

{1800,{defense->275,shield->717,absorb->809}}

{1900,{defense->259,shield->777,absorb->864}}

{2000,{defense->246,shield->836,absorb->917}}

{2100,{defense->235,shield->895,absorb->970}}

{2200,{defense->228,shield->951,absorb->1021}}

{2300,{defense->224,shield->1006,absorb->1070}}

{2400,{defense->220,shield->1061,absorb->1120}}

{2500,{defense->219,shield->1114,absorb->1167}}

{2600,{defense->221,shield->1166,absorb->1214}}

{2700,{defense->224,shield->1217,absorb->1259}}

{2800,{defense->228,shield->1268,absorb->1305}}

{2900,{defense->228,shield->1320,absorb->1351}}

{3000,{defense->235,shield->1370,absorb->1395}}

{3100,{defense->242,shield->1419,absorb->1439}}

{3200,{defense->249,shield->1468,absorb->1483}}

{3300,{defense->256,shield->1518,absorb->1527}}

{3400,{defense->264,shield->1566,absorb->1570}}

{3500,{defense->272,shield->1615,absorb->1613}}

{3600,{defense->281,shield->1664,absorb->1656}}

{3700,{defense->290,shield->1712,absorb->1698}}

{3800,{defense->300,shield->1760,absorb->1740}}

{3900,{defense->311,shield->1807,absorb->1782}}

{4000,{defense->323,shield->1854,absorb->1823}}

{4100,{defense->336,shield->1900,absorb->1864}}

{4200,{defense->349,shield->1946,absorb->1905}}

{4300,{defense->363,shield->1992,absorb->1945}}

{4400,{defense->379,shield->2036,absorb->1985}}

{4500,{defense->396,shield->2079,absorb->2025}}

{4600,{defense->416,shield->2118,absorb->2066}}

{4700,{defense->439,shield->2154,absorb->2107}}

{4800,{defense->464,shield->2188,absorb->2148}}

{4900,{defense->490,shield->2220,absorb->2190}}

{5000,{defense->517,shield->2252,absorb->2231}}

{5100,{defense->544,shield->2284,absorb->2272}}

{5200,{defense->570,shield->2316,absorb->2314}}

{5300,{defense->598,shield->2348,absorb->2355}}

{5400,{defense->625,shield->2379,absorb->2396}}

{5500,{defense->653,shield->2410,absorb->2437}}

{5600,{defense->681,shield->2441,absorb->2478}}

{5700,{defense->710,shield->2472,absorb->2519}}

{5800,{defense->739,shield->2502,absorb->2559}}

{5900,{defense->767,shield->2532,absorb->2600}}

{6000,{defense->796,shield->2563,absorb->2641}}

 

 

Vanguard

 

Graph

 

 

{1500,{defense->93,shield->838,absorb->569}}

{1600,{defense->95,shield->889,absorb->616}}

{1700,{defense->97,shield->941,absorb->662}}

{1800,{defense->98,shield->993,absorb->709}}

{1900,{defense->100,shield->1045,absorb->755}}

{2000,{defense->102,shield->1096,absorb->802}}

{2100,{defense->104,shield->1148,absorb->848}}

{2200,{defense->105,shield->1200,absorb->894}}

{2300,{defense->107,shield->1252,absorb->941}}

{2400,{defense->109,shield->1304,absorb->987}}

{2500,{defense->111,shield->1356,absorb->1034}}

{2600,{defense->112,shield->1406,absorb->1081}}

{2700,{defense->114,shield->1458,absorb->1128}}

{2800,{defense->116,shield->1501,absorb->1183}}

{2900,{defense->118,shield->1538,absorb->1244}}

{3000,{defense->120,shield->1574,absorb->1306}}

{3100,{defense->121,shield->1610,absorb->1369}}

{3200,{defense->123,shield->1645,absorb->1432}}

{3300,{defense->125,shield->1681,absorb->1494}}

{3400,{defense->127,shield->1717,absorb->1557}}

{3500,{defense->128,shield->1752,absorb->1620}}

{3600,{defense->130,shield->1786,absorb->1683}}

{3700,{defense->132,shield->1821,absorb->1747}}

{3800,{defense->134,shield->1855,absorb->1811}}

{3900,{defense->135,shield->1890,absorb->1875}}

{4000,{defense->137,shield->1924,absorb->1939}}

{4100,{defense->139,shield->1957,absorb->2004}}

{4200,{defense->141,shield->1991,absorb->2068}}

{4300,{defense->142,shield->2024,absorb->2133}}

{4400,{defense->144,shield->2058,absorb->2198}}

{4500,{defense->146,shield->2091,absorb->2263}}

{4600,{defense->148,shield->2123,absorb->2329}}

{4700,{defense->150,shield->2156,absorb->2394}}

{4800,{defense->154,shield->2188,absorb->2458}}

{4900,{defense->166,shield->2221,absorb->2513}}

{5000,{defense->191,shield->2253,absorb->2556}}

{5100,{defense->215,shield->2284,absorb->2601}}

{5200,{defense->240,shield->2316,absorb->2644}}

{5300,{defense->266,shield->2348,absorb->2686}}

{5400,{defense->292,shield->2379,absorb->2729}}

{5500,{defense->319,shield->2410,absorb->2771}}

{5600,{defense->346,shield->2441,absorb->2813}}

{5700,{defense->373,shield->2472,absorb->2856}}

{5800,{defense->400,shield->2502,absorb->2898}}

{5900,{defense->428,shield->2533,absorb->2940}}

{6000,{defense->456,shield->2563,absorb->2981}}

 

 

Mid M/R (Commanders, Returned, Sparky)

 

M/R+K/E: 53.8243%

F/T+K/E: 21.7581%

F/T+I/E: 24.4176%

DtPS: 3021.38

 

Shadow

 

Graph

 

 

{1500,{defense->650,shield->281,absorb->569}}

{1600,{defense->642,shield->330,absorb->628}}

{1700,{defense->617,shield->394,absorb->689}}

{1800,{defense->591,shield->461,absorb->748}}

{1900,{defense->570,shield->524,absorb->806}}

{2000,{defense->553,shield->586,absorb->861}}

{2100,{defense->537,shield->647,absorb->916}}

{2200,{defense->525,shield->706,absorb->969}}

{2300,{defense->515,shield->764,absorb->1021}}

{2400,{defense->506,shield->822,absorb->1072}}

{2500,{defense->500,shield->878,absorb->1122}}

{2600,{defense->495,shield->933,absorb->1171}}

{2700,{defense->492,shield->988,absorb->1220}}

{2800,{defense->491,shield->1042,absorb->1267}}

{2900,{defense->490,shield->1096,absorb->1314}}

{3000,{defense->491,shield->1148,absorb->1361}}

{3100,{defense->493,shield->1200,absorb->1407}}

{3200,{defense->496,shield->1252,absorb->1452}}

{3300,{defense->500,shield->1303,absorb->1497}}

{3400,{defense->504,shield->1354,absorb->1542}}

{3500,{defense->510,shield->1404,absorb->1586}}

{3600,{defense->517,shield->1454,absorb->1629}}

{3700,{defense->524,shield->1504,absorb->1672}}

{3800,{defense->532,shield->1553,absorb->1715}}

{3900,{defense->541,shield->1602,absorb->1758}}

{4000,{defense->550,shield->1650,absorb->1800}}

{4100,{defense->560,shield->1698,absorb->1842}}

{4200,{defense->571,shield->1746,absorb->1883}}

{4300,{defense->582,shield->1794,absorb->1924}}

{4400,{defense->594,shield->1841,absorb->1965}}

{4500,{defense->606,shield->1888,absorb->2006}}

{4600,{defense->619,shield->1935,absorb->2047}}

{4700,{defense->632,shield->1982,absorb->2087}}

{4800,{defense->645,shield->2028,absorb->2127}}

{4900,{defense->660,shield->2074,absorb->2167}}

{5000,{defense->674,shield->2120,absorb->2206}}

{5100,{defense->689,shield->2165,absorb->2246}}

{5200,{defense->705,shield->2210,absorb->2285}}

{5300,{defense->721,shield->2255,absorb->2324}}

{5400,{defense->738,shield->2300,absorb->2363}}

{5500,{defense->753,shield->2346,absorb->2401}}

{5600,{defense->770,shield->2391,absorb->2439}}

{5700,{defense->788,shield->2434,absorb->2478}}

{5800,{defense->807,shield->2477,absorb->2516}}

{5900,{defense->828,shield->2517,absorb->2555}}

{6000,{defense->851,shield->2555,absorb->2594}}

 

 

Guardian

 

Graph

 

 

{1500,{defense->1139,shield->280,absorb->81}}

{1600,{defense->1137,shield->319,absorb->144}}

{1700,{defense->1136,shield->359,absorb->205}}

{1800,{defense->1137,shield->398,absorb->265}}

{1900,{defense->1140,shield->436,absorb->324}}

{2000,{defense->1143,shield->475,absorb->382}}

{2100,{defense->1147,shield->513,absorb->440}}

{2200,{defense->1153,shield->551,absorb->496}}

{2300,{defense->1160,shield->589,absorb->552}}

{2400,{defense->1167,shield->626,absorb->606}}

{2500,{defense->1175,shield->664,absorb->661}}

{2600,{defense->1185,shield->701,absorb->714}}

{2700,{defense->1195,shield->738,absorb->767}}

{2800,{defense->1205,shield->776,absorb->820}}

{2900,{defense->1217,shield->811,absorb->871}}

{3000,{defense->1225,shield->852,absorb->923}}

{3100,{defense->1224,shield->902,absorb->975}}

{3200,{defense->1216,shield->959,absorb->1026}}

{3300,{defense->1212,shield->1012,absorb->1075}}

{3400,{defense->1209,shield->1066,absorb->1124}}

{3500,{defense->1208,shield->1120,absorb->1172}}

{3600,{defense->1207,shield->1174,absorb->1220}}

{3700,{defense->1209,shield->1225,absorb->1266}}

{3800,{defense->1211,shield->1276,absorb->1312}}

{3900,{defense->1215,shield->1327,absorb->1358}}

{4000,{defense->1220,shield->1378,absorb->1403}}

{4100,{defense->1226,shield->1428,absorb->1447}}

{4200,{defense->1232,shield->1477,absorb->1491}}

{4300,{defense->1240,shield->1526,absorb->1534}}

{4400,{defense->1248,shield->1575,absorb->1577}}

{4500,{defense->1258,shield->1623,absorb->1619}}

{4600,{defense->1268,shield->1670,absorb->1662}}

{4700,{defense->1279,shield->1718,absorb->1703}}

{4800,{defense->1290,shield->1765,absorb->1745}}

{4900,{defense->1302,shield->1812,absorb->1786}}

{5000,{defense->1315,shield->1858,absorb->1827}}

{5100,{defense->1328,shield->1904,absorb->1867}}

{5200,{defense->1342,shield->1950,absorb->1907}}

{5300,{defense->1357,shield->1996,absorb->1947}}

{5400,{defense->1371,shield->2041,absorb->1987}}

{5500,{defense->1387,shield->2087,absorb->2027}}

{5600,{defense->1403,shield->2132,absorb->2066}}

{5700,{defense->1419,shield->2176,absorb->2105}}

{5800,{defense->1435,shield->2221,absorb->2144}}

{5900,{defense->1452,shield->2265,absorb->2182}}

{6000,{defense->1470,shield->2309,absorb->2221}}

 

 

Vanguard

 

Graph

 

 

{1500,{defense->325,shield->716,absorb->459}}

{1600,{defense->302,shield->781,absorb->517}}

{1700,{defense->282,shield->843,absorb->574}}

{1800,{defense->266,shield->905,absorb->629}}

{1900,{defense->253,shield->964,absorb->683}}

{2000,{defense->241,shield->1023,absorb->736}}

{2100,{defense->232,shield->1080,absorb->787}}

{2200,{defense->226,shield->1137,absorb->838}}

{2300,{defense->220,shield->1193,absorb->888}}

{2400,{defense->216,shield->1247,absorb->936}}

{2500,{defense->214,shield->1301,absorb->984}}

{2600,{defense->214,shield->1355,absorb->1032}}

{2700,{defense->214,shield->1407,absorb->1079}}

{2800,{defense->217,shield->1459,absorb->1125}}

{2900,{defense->218,shield->1511,absorb->1171}}

{3000,{defense->223,shield->1561,absorb->1216}}

{3100,{defense->232,shield->1607,absorb->1261}}

{3200,{defense->250,shield->1643,absorb->1307}}

{3300,{defense->268,shield->1681,absorb->1352}}

{3400,{defense->287,shield->1716,absorb->1397}}

{3500,{defense->307,shield->1752,absorb->1442}}

{3600,{defense->327,shield->1786,absorb->1486}}

{3700,{defense->348,shield->1821,absorb->1531}}

{3800,{defense->369,shield->1855,absorb->1575}}

{3900,{defense->391,shield->1890,absorb->1619}}

{4000,{defense->413,shield->1924,absorb->1663}}

{4100,{defense->436,shield->1957,absorb->1707}}

{4200,{defense->458,shield->1991,absorb->1751}}

{4300,{defense->481,shield->2024,absorb->1794}}

{4400,{defense->505,shield->2058,absorb->1837}}

{4500,{defense->529,shield->2091,absorb->1881}}

{4600,{defense->553,shield->2123,absorb->1924}}

{4700,{defense->577,shield->2156,absorb->1967}}

{4800,{defense->602,shield->2188,absorb->2010}}

{4900,{defense->627,shield->2221,absorb->2053}}

{5000,{defense->652,shield->2253,absorb->2096}}

{5100,{defense->677,shield->2284,absorb->2138}}

{5200,{defense->703,shield->2316,absorb->2181}}

{5300,{defense->729,shield->2348,absorb->2223}}

{5400,{defense->756,shield->2379,absorb->2265}}

{5500,{defense->782,shield->2410,absorb->2308}}

{5600,{defense->809,shield->2441,absorb->2350}}

{5700,{defense->836,shield->2472,absorb->2392}}

{5800,{defense->864,shield->2502,absorb->2434}}

{5900,{defense->891,shield->2533,absorb->2476}}

{6000,{defense->919,shield->2563,absorb->2518}}

 

 

High M/R (Malaphar, Underlurker, Bulo, Torque)

 

M/R+K/E: 69.1125%

F/T+K/E: 10.6434%

F/T+I/E: 20.2441%

DtPS: 4587.54

 

Shadow

 

Graph

 

 

{1500,{defense->1023,shield->280,absorb->197}}

{1600,{defense->1026,shield->319,absorb->254}}

{1700,{defense->1031,shield->359,absorb->311}}

{1800,{defense->1036,shield->398,absorb->366}}

{1900,{defense->1042,shield->436,absorb->421}}

{2000,{defense->1049,shield->475,absorb->476}}

{2100,{defense->1058,shield->513,absorb->530}}

{2200,{defense->1066,shield->551,absorb->583}}

{2300,{defense->1076,shield->589,absorb->635}}

{2400,{defense->1086,shield->626,absorb->687}}

{2500,{defense->1097,shield->664,absorb->739}}

{2600,{defense->1109,shield->701,absorb->790}}

{2700,{defense->1121,shield->738,absorb->841}}

{2800,{defense->1134,shield->774,absorb->891}}

{2900,{defense->1149,shield->810,absorb->941}}

{3000,{defense->1163,shield->846,absorb->991}}

{3100,{defense->1178,shield->882,absorb->1040}}

{3200,{defense->1193,shield->918,absorb->1089}}

{3300,{defense->1209,shield->954,absorb->1137}}

{3400,{defense->1226,shield->989,absorb->1185}}

{3500,{defense->1242,shield->1025,absorb->1233}}

{3600,{defense->1255,shield->1064,absorb->1281}}

{3700,{defense->1263,shield->1109,absorb->1328}}

{3800,{defense->1266,shield->1160,absorb->1374}}

{3900,{defense->1269,shield->1211,absorb->1420}}

{4000,{defense->1272,shield->1263,absorb->1465}}

{4100,{defense->1277,shield->1313,absorb->1509}}

{4200,{defense->1283,shield->1364,absorb->1554}}

{4300,{defense->1289,shield->1414,absorb->1598}}

{4400,{defense->1295,shield->1464,absorb->1641}}

{4500,{defense->1303,shield->1513,absorb->1684}}

{4600,{defense->1312,shield->1561,absorb->1727}}

{4700,{defense->1322,shield->1610,absorb->1769}}

{4800,{defense->1331,shield->1658,absorb->1811}}

{4900,{defense->1342,shield->1705,absorb->1853}}

{5000,{defense->1353,shield->1753,absorb->1894}}

{5100,{defense->1365,shield->1800,absorb->1935}}

{5200,{defense->1377,shield->1847,absorb->1976}}

{5300,{defense->1390,shield->1894,absorb->2016}}

{5400,{defense->1403,shield->1940,absorb->2057}}

{5500,{defense->1417,shield->1986,absorb->2097}}

{5600,{defense->1431,shield->2032,absorb->2137}}

{5700,{defense->1446,shield->2078,absorb->2176}}

{5800,{defense->1461,shield->2124,absorb->2216}}

{5900,{defense->1476,shield->2169,absorb->2255}}

{6000,{defense->1492,shield->2214,absorb->2294}}

 

 

Guardian

 

Graph

 

 

{1500,{defense->1220,shield->280,absorb->0}}

{1600,{defense->1280,shield->319,absorb->0}}

{1700,{defense->1341,shield->359,absorb->0}}

{1800,{defense->1401,shield->398,absorb->1}}

{1900,{defense->1457,shield->436,absorb->6}}

{2000,{defense->1469,shield->475,absorb->57}}

{2100,{defense->1475,shield->513,absorb->112}}

{2200,{defense->1480,shield->551,absorb->169}}

{2300,{defense->1487,shield->589,absorb->224}}

{2400,{defense->1495,shield->626,absorb->279}}

{2500,{defense->1503,shield->663,absorb->333}}

{2600,{defense->1513,shield->700,absorb->387}}

{2700,{defense->1523,shield->737,absorb->440}}

{2800,{defense->1534,shield->774,absorb->492}}

{2900,{defense->1546,shield->810,absorb->544}}

{3000,{defense->1558,shield->846,absorb->595}}

{3100,{defense->1572,shield->882,absorb->646}}

{3200,{defense->1586,shield->918,absorb->696}}

{3300,{defense->1600,shield->953,absorb->746}}

{3400,{defense->1616,shield->989,absorb->796}}

{3500,{defense->1632,shield->1024,absorb->845}}

{3600,{defense->1648,shield->1058,absorb->894}}

{3700,{defense->1665,shield->1093,absorb->942}}

{3800,{defense->1682,shield->1128,absorb->990}}

{3900,{defense->1700,shield->1162,absorb->1038}}

{4000,{defense->1719,shield->1196,absorb->1085}}

{4100,{defense->1738,shield->1229,absorb->1132}}

{4200,{defense->1758,shield->1263,absorb->1179}}

{4300,{defense->1778,shield->1297,absorb->1225}}

{4400,{defense->1799,shield->1330,absorb->1272}}

{4500,{defense->1819,shield->1363,absorb->1318}}

{4600,{defense->1840,shield->1397,absorb->1363}}

{4700,{defense->1862,shield->1428,absorb->1409}}

{4800,{defense->1883,shield->1462,absorb->1454}}

{4900,{defense->1902,shield->1499,absorb->1499}}

{5000,{defense->1916,shield->1541,absorb->1543}}

{5100,{defense->1928,shield->1586,absorb->1586}}

{5200,{defense->1938,shield->1633,absorb->1629}}

{5300,{defense->1948,shield->1681,absorb->1671}}

{5400,{defense->1959,shield->1729,absorb->1712}}

{5500,{defense->1971,shield->1776,absorb->1754}}

{5600,{defense->1983,shield->1822,absorb->1795}}

{5700,{defense->1996,shield->1868,absorb->1835}}

{5800,{defense->2010,shield->1914,absorb->1876}}

{5900,{defense->2024,shield->1960,absorb->1916}}

{6000,{defense->2038,shield->2006,absorb->1956}}

 

 

Vanguard

 

Graph

 

 

{1500,{defense->1189,shield->280,absorb->31}}

{1600,{defense->1181,shield->324,absorb->95}}

{1700,{defense->1133,shield->398,absorb->169}}

{1800,{defense->1082,shield->477,absorb->241}}

{1900,{defense->1039,shield->552,absorb->309}}

{2000,{defense->1005,shield->622,absorb->373}}

{2100,{defense->976,shield->690,absorb->435}}

{2200,{defense->951,shield->755,absorb->494}}

{2300,{defense->930,shield->819,absorb->552}}

{2400,{defense->913,shield->880,absorb->607}}

{2500,{defense->898,shield->941,absorb->662}}

{2600,{defense->886,shield->999,absorb->715}}

{2700,{defense->876,shield->1057,absorb->766}}

{2800,{defense->869,shield->1114,absorb->817}}

{2900,{defense->863,shield->1170,absorb->867}}

{3000,{defense->858,shield->1225,absorb->917}}

{3100,{defense->856,shield->1279,absorb->965}}

{3200,{defense->854,shield->1333,absorb->1013}}

{3300,{defense->854,shield->1386,absorb->1060}}

{3400,{defense->856,shield->1438,absorb->1106}}

{3500,{defense->858,shield->1490,absorb->1152}}

{3600,{defense->861,shield->1541,absorb->1197}}

{3700,{defense->866,shield->1592,absorb->1242}}

{3800,{defense->871,shield->1643,absorb->1287}}

{3900,{defense->877,shield->1692,absorb->1331}}

{4000,{defense->884,shield->1742,absorb->1374}}

{4100,{defense->892,shield->1791,absorb->1417}}

{4200,{defense->900,shield->1840,absorb->1460}}

{4300,{defense->909,shield->1888,absorb->1503}}

{4400,{defense->919,shield->1936,absorb->1545}}

{4500,{defense->929,shield->1984,absorb->1587}}

{4600,{defense->940,shield->2032,absorb->1628}}

{4700,{defense->952,shield->2078,absorb->1669}}

{4800,{defense->965,shield->2125,absorb->1710}}

{4900,{defense->977,shield->2172,absorb->1751}}

{5000,{defense->990,shield->2218,absorb->1792}}

{5100,{defense->1005,shield->2263,absorb->1832}}

{5200,{defense->1022,shield->2305,absorb->1873}}

{5300,{defense->1043,shield->2343,absorb->1914}}

{5400,{defense->1067,shield->2377,absorb->1956}}

{5500,{defense->1093,shield->2409,absorb->1998}}

{5600,{defense->1120,shield->2441,absorb->2040}}

{5700,{defense->1147,shield->2472,absorb->2082}}

{5800,{defense->1175,shield->2501,absorb->2124}}

{5900,{defense->1202,shield->2532,absorb->2166}}

{6000,{defense->1230,shield->2563,absorb->2207}}

 

 

For reference, this is the Mathematica notebook used to generate this post.

 

Overall Survivability

 

What follows is the comparative tank survivability including all buffs, damage and self-heals in each operation (higher is better). In other words, you should be able to predict your net external healing required by multiplying an operation's DtPS by 1 - # where "#" is the survivability value from below. For PvE survivability, I'm assuming full 198 armorings and a stat budget of 3997 for each tank (in other words, full min-maxed Revanite).

 

Defensive cooldowns are not included in the calculation!

 

Low M/R (Sword Squadron, Master/Blaster, Coratani)

 

  • Shadow: 66.1643% ± 26.2699%
  • Guardian: 66.2052% ± 28.4723%
  • Vanguard: 65.3382% ± 34.0212%

 

Mid M/R (Commanders, Returned, Sparky)

 

  • Shadow: 66.7891% ± 27.6129%
  • Guardian: 67.8768% ± 29.8567%
  • Vanguard: 64.7002% ± 34.3932%

 

High M/R (Malaphar, Underlurker, Bulo, Torque)

 

  • Shadow: 69.9422% ± 29.3345%
  • Guardian: 69.6596% ± 31.3782%
  • Vanguard: 67.3705% ± 35.0635%

 

Or, if you prefer the graphical approach, here is what the absolute balance looks like (for the Average profile). This graph takes into consideration both the mean survivability for a tank and the variance in their mitigation. Thus, because Vanguards have a higher standard deviation in their mitigation, their graph is somewhat flatter. However, despite this desirable flatness, the Vanguard graph has a peak more toward the left than Shadows or Guardians. Both Shadows and Guardians have narrower, more extreme graphs, but the advantage they gain is that their peak is more toward the right, indicating better mean mitigation.

 

Each of the tank-specific damage debuffs was counted for only the tank in question. Thus, the Shadow survivability numbers are calculated with respect to the accuracy debuff and the melee/ranged damage debuff, but not respecting the existence of a force/tech debuff that may or may not be provided by a cotank. I considered allowing all tanks access to all debuffs for the purpose of the survivability calculation, but seeing as some groups do run doubles of a particular class, this seemed somewhat inaccurate. The moral of the story here is simply this: don't double up! Double Vanguard is probably the best balanced of the three doubles, but it's still noticeably inferior to Shadow/Vanguard or Guardian/Vanguard.

 

So based on these relative survivability numbers, we can see that Vanguard tanks are basically the worst at everything and no one should use them. LOL…

 

Clearly this is not the case, as Vanguard tanks are well favored by progression guilds. And deservedly so! Shadow and Guardian tanks do take less damage when put on even footing (i.e. no one tank advantaged due to cooldowns or mechanics). This is largely due to the proportion of damage that is internal/elemental, which Shadows and Guardians are mostly balanced on and Vanguards are well behind. However, Vanguards remain very steady, dependable tanks with respectable cooldowns and really fantastic tools. Hold the Line is one heck of a playing field leveler, and level it does. I do think that, when new content arrives and Hold the Line isn't god-mode for every boss, Vanguards may be a bit too far behind. Consider for example that most guilds prefer to run at least one Shadow/Assassin tank on Revan, provided that the player in question is capable of managing the aberrations reliably. However, hopefully any new content will also be somewhat lighter on the internal/elemental side, which will act to naturally buff Vanguard mitigation.

 

Methodological Limitations

 

In any case, Vanguards in particular represent the weakness in this sort of analysis. There is no "magic number" that quantifies tanking performance across the board. You'll notice that I don't really talk about endurance at all in the above. This is an omission! Endurance is absolutely part of your survivability profile, especially now where so much of the damage is high spike and/or cannot be mitigated. Do my numbers reflect endurance? No. Is this because I think endurance is valueless? Absolutely not. Just like I don't think that Vanguards are the worst tank.

 

This post analyzes mean mitigation. That's it. If you have a particular stat budget and you want to get the best possible distribution of shield, absorb and defense in that stat budget, this post will answer that question and should answer it with 100% accuracy. If you want to be the best tank EVAR and optimize all possible gear choices so that you're the easiest to heal, most resilient, most awesomest… I can't help you with that. Talk to your healers. Look at your logs. Think about what actually kills you in a fight and what your group is struggling with. Fix that problem, and then if you feel like you can benefit from mean mitigation analysis, look at my tables.

 

In short, these numbers are not the be-all, end-all of tanking, if there even is such a thing. I sometimes ignore them on a case-by-case basis (when I have strong evidence suggesting that I should). You should too, given strong enough evidence.

Edited by JackieKo
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Hi there,

 

first of all I would also like to thank you for your contributions to Tank-Gearing with your work.

 

But I am relatively new to the whole "parsing-stats-thingie" and have a question regarding the listed damage-profiles. For example my guild and I tried Torque HM a few times. Your sources says the fight is rather M/R+K/E heavy with ca. 70%. But in my logs (from the not too short pulls ...) the Tamper Deterrent Devices are causing a lot damage to me (often around 30% of my overall damage). So Star Parse says I defended around 20% and shielded around 40%. Of course there is always the possibility to kill the turrets faster or to change my position to avoid some of the damage, but hey better me than Heals or DPS right? I'm playing a Sin-Tank btw. so I already use Force Shroud to avoid some damage but the turrets still have a significant share of my total damage. My DTPS is around 2000 most of the time ...

 

So would it be wise to switch to the low M/R profile to try to avoid more damage or can anyone provide me a few tips and hints for creating my own distribution based on a few log-files? I know you posted your calculation-file for Mathematica before the old tread was deleted. But I have no experience with the syntax and no access to the program itself.

 

P.S. And sorry for my grammar and spelling. English is my second language and I wasn't paying too much attention at school ...

Edited by HailToTheFreak
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But I am relatively new to the whole "parsing-stats-thingie" and have a question regarding the listed damage-profiles. For example my guild and I tried Torque HM a few times. Your sources says the fight is rather M/R+K/E heavy with ca. 70%. But in my logs (from the not too short pulls ...) the Tamper Deterrent Devices are causing a lot damage to me (often around 30% of my overall damage). So Star Parse says I defended around 20% and shielded around 40%. Of course there is always the possibility to kill the turrets faster or to change my position to avoid some of the damage, but hey better me than Heals or DPS right? I'm playing a Sin-Tank btw. so I already use Force Shroud to avoid some damage but the turrets still have a significant share of my total damage. My DTPS is around 2000 most of the time ...

 

So would it be wise to switch to the low M/R profile to try to avoid more damage or can anyone provide me a few tips and hints for creating my own distribution based on a few log-files? I know you posted your calculation-file for Mathematica before the old tread was deleted. But I have no experience with the syntax and no access to the program itself.

 

P.S. And sorry for my grammar and spelling. English is my second language and I wasn't paying too much attention at school ...

 

Your English is better than mine (and it's my first language!). :-)

 

Turrets are going to be a lot of your damage. That's just going to happen. As you said, it's a lot better for you to take that damage than for anyone else! When I did this fight the other night, turrets were about 28% of my damage taken. That is slightly lower than I would expect, given that our clear of it the other night involved some mistakes that resulted in me taking the boss for a little longer. Also, we allowed the last laser droid to enrage, which kind of throws off the ratios a bit.

 

In general though, yes, turrets hurt a bit. You can try to gear more for them, but honestly the answer is probably just killing them faster. We always assign two ranged DPS with spammable AoE to deal with the turrets as their first priority. One does the back two on each side, the other does the front two. If we're repairing on one side or the other, we kill the turrets on the other side.

 

One thing to look for is that the turrets might be enraging, if you're taking too long to kill them. This pushes up their damage a lot and can start to generate major problems for your healers.

 

One final tidbit: 2k DtPS is a lot less than I took the other night. :-D Now my DtPS does ramp up a lot as the fight goes on (particularly toward the end, when we're tunneling down the boss), but yeah. 2k is just fine.

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I was gearing my Guardian using the old average stats you had listed, but I've since noticed that the new average optimal guardian stats seem to be considerably different. Could you possibly explain what happened to lower the recommended defense and raise the recommended absorption? Thanks!
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The old average stats are the same but bossdamage type changed.

 

Ah, I see, thank you. So it's average stat distribution compared to the new encounters, not to some imaginary Guardian baseline? I thought that the average optimal stats kind of existed in a vacuum, but that makes a lot more sense.

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Sorry but I'm slightly confused. What is MR/FT Profiles and what does that mean exactly? I've never heard of anything being referred to as such I.E. - Low M/R - I'm not sure what M/R means.Thank you for your time.

 

M/R means melee/ranged. You can gear defense against these attacks. You can also shield them, but if a boss is mostly m/r, you're better off completely negating more attacks than you are absorbing a little more.

 

F/T means force/tech. You cannot gear defense against these attacks, but you can gear to shield(absorb) them.

 

I/E means internal/elemental. These attacks you cannot gear to counter at all except slightly via increasing your endurance.

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Update (Apr 2): This post analyzes mean mitigation. That's it. If you have a particular stat budget and you want to get the best possible distribution of shield, absorb and defense in that stat budget, this post will answer that question and should answer it with 100% accuracy. If you want to be the best tank EVAR and optimize all possible gear choices so that you're the easiest to heal, most resilient, most awesomest… I can't help you with that. Talk to your healers. Look at your logs. Think about what actually kills you in a fight and what your group is struggling with. Fix that problem, and then if you feel like you can benefit from mean mitigation analysis, look at my tables.

 

In short, these numbers are not the be-all, end-all of tanking, if there even is such a thing. I sometimes ignore them on a case-by-case basis (when I have strong evidence suggesting that I should). You should too, given strong enough evidence..

 

truly amazing work - truer words were never spoken! i feel like your hardwork is under appreciated by some - but I constantly check your numbers when switching gear for the HM Bosses.

 

Youre a legend, and deservedly so

 

thank you

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Thanks a lot for doing this! We really appreciate it. May I request for a little table at the top of your post with all the abbreviations that are used and what they stand for? Possibly a little explanation of what they are. Ideally I would like to point this post to new tanks in our guild and not have them scared of by not understanding most of it.
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KBN thanks for your work on this. Even though you said this is not the be all end all of tanking it is very nice start for many of us. The number crunching to go with the skill of playing your character. Thanks again for this update.
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I was told by a fellow tank that since 3.0 BiS relics are FR + shield proc(no idea how it's named, sorry), not FR + RW. Is this true in any case, especially for Guardian and Shadow tanks?

 

And sorry if I missed it in the OP :o

Edited by Torvai
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Post from dipstick

 

I optimized the stats for the relics which provide best mitigation. Relic shorthand used:

D: Fortunate Redoubt (defense)

A: Shield Amplification (absorb)

S: Shrouded Crusader (shield and absorb)

W: Reactive Warding (bubble)

 

reactive warding relic best if boss dps < relic_bubble/((squish_with_relic - squish_without_relic)*cooldown). I have =ward in the tables that shows what the boss dps has to be to make the 2nd best relic for that fight better than the reactive warding relic.

 

UNLETTERED

Code:

sin Malfar Squad Undrlrk Cmndrs Retrnd Sparky Bulo Torque Mstr Cortani

d 1567 185 780 605 185 369 823 925 185 185

s 1200 1908 1581 1676 1901 1811 1558 1503 1908 1908

a 1236 1910 1642 1722 1917 1822 1622 1575 1910 1910

base 0.4313 0.2641 0.2234 0.2825 0.3977 0.3470 0.2764 0.3376 0.3463 0.4328

D 0.4289 0.2603 0.2184 0.2780 0.3945 0.3433 0.2720 0.3340 0.3434 0.4305

A 0.4292 0.2591 0.2190 0.2785 0.3945 0.3434 0.2725 0.3344 0.3422 0.4298

S 0.4292 0.2589 0.2189 0.2784 0.3945 0.3433 0.2724 0.3343 0.3421 0.4297

relic WD WS WD WD WD WD WD WD WS WS

=ward 18436 7621 8597 9545 12000 10501 9759 11651 9298 12642

spike 0.2962 0.2115 0.2053 0.2446 0.2720 0.2647 0.2461 0.2748 0.2531 0.2686

 

 

jugg Malfar Squad Undrlrk Cmndrs Retrnd Sparky Bulo Torque Mstr Cortani

d 2005 505 1644 1676 938 1353 1663 1707 421 356

s 1200 1868 1200 1200 1529 1314 1200 1200 1810 1838

a 798 1630 1159 1127 1536 1335 1140 1096 1772 1809

base 0.4397 0.2621 0.2262 0.2851 0.4009 0.3496 0.2799 0.3423 0.3456 0.4350

D 0.4376 0.2584 0.2223 0.2819 0.3983 0.3469 0.2765 0.3394 0.3426 0.4326

A 0.4378 0.2581 0.2227 0.2820 0.3985 0.3469 0.2769 0.3397 0.3426 0.4328

S 0.4379 0.2582 0.2226 0.2819 0.3984 0.3467 0.2767 0.3396 0.3424 0.4327

relic WD WA WD WS WD WS WD WD WS WD

=ward 20209 9790 10704 12068 15190 13939 12145 14472 12770 16498

spike 0.2900 0.1888 0.2054 0.2429 0.2616 0.2580 0.2443 0.2711 0.2350 0.2520

 

 

 

 

pt Malfar Squad Undrlrk Cmndrs Retrnd Sparky Bulo Torque Mstr Cortani

d 1352 185 708 780 371 470 741 819 185 185

s 1495 1928 1837 1805 1928 1928 1819 1778 1928 1928

a 1157 1890 1458 1418 1704 1605 1443 1406 1890 1890

base 0.4588 0.2318 0.2107 0.2754 0.4009 0.3437 0.2722 0.3441 0.3299 0.4362

D 0.4567 0.2285 0.2063 0.2718 0.3983 0.3407 0.2684 0.3408 0.3273 0.4342

A 0.4569 0.2281 0.2067 0.2718 0.3983 0.3407 0.2687 0.3411 0.3268 0.4340

S 0.4567 0.2274 0.2065 0.2716 0.3980 0.3404 0.2685 0.3409 0.3263 0.4336

relic WD WS WD WS WS WS WD WD WS WS

=ward 18350 10363 9202 10721 14909 12523 10415 12341 12688 17149

spike 0.3050 0.1904 0.1781 0.2390 0.2849 0.2707 0.2389 0.2787 0.2587 0.2849

B MODS

 

Code:

sin Malfar Squad Undrlrk Cmndrs Retrnd Sparky Bulo Torque Mstr Cortani

d 1480 185 983 804 185 185 809 913 185 185

s 1200 1922 1495 1592 1924 1814 1479 1422 1922 1922

a 1161 1734 1363 1445 1732 1842 1553 1506 1734 1734

base 0.4331 0.2686 0.2271 0.2858 0.4004 0.3501 0.2796 0.3404 0.3500 0.4355

D 0.4307 0.2647 0.2224 0.2816 0.3972 0.3461 0.2751 0.3366 0.3470 0.4331

A 0.4309 0.2630 0.2222 0.2814 0.3970 0.3465 0.2757 0.3371 0.3454 0.4322

S 0.4310 0.2632 0.2224 0.2816 0.3971 0.3464 0.2756 0.3370 0.3456 0.4323

relic WD WA WA WA WA WD WD WD WA WA

=ward 17570 7201 8223 9107 11597 10338 9534 11386 8783 11948

spike 0.2949 0.2096 0.2074 0.2453 0.2698 0.2627 0.2462 0.2743 0.2507 0.2661

 

 

jugg Malfar Squad Undrlrk Cmndrs Retrnd Sparky Bulo Torque Mstr Cortani

d 1919 486 1558 1479 1137 1341 1577 1622 397 356

s 1200 1689 1200 1200 1343 1235 1200 1200 1736 1752

a 722 1666 1083 1162 1361 1265 1064 1019 1708 1733

base 0.4414 0.2651 0.2292 0.2879 0.4028 0.3519 0.2827 0.3446 0.3481 0.4369

D 0.4392 0.2613 0.2252 0.2844 0.4004 0.3491 0.2791 0.3416 0.3450 0.4344

A 0.4394 0.2613 0.2256 0.2847 0.4004 0.3491 0.2794 0.3419 0.3450 0.4346

S 0.4396 0.2611 0.2256 0.2846 0.4002 0.3489 0.2794 0.3419 0.3449 0.4345

relic WD WS WD WD WS WS WD WD WS WD

=ward 19259 10173 10515 11692 15623 13704 11927 14032 12510 16102

spike 0.2889 0.1905 0.2052 0.2417 0.2616 0.2574 0.2436 0.2701 0.2340 0.2507

 

 

 

 

pt Malfar Squad Undrlrk Cmndrs Retrnd Sparky Bulo Torque Mstr Cortani

d 1344 185 691 762 285 384 937 1017 185 185

s 1413 1928 1760 1728 1928 1928 1635 1592 1928 1928

a 1084 1728 1390 1351 1628 1529 1269 1231 1728 1728

base 0.4605 0.2350 0.2140 0.2784 0.4031 0.3463 0.2751 0.3464 0.3325 0.4382

D 0.4583 0.2317 0.2096 0.2747 0.4004 0.3431 0.2714 0.3434 0.3299 0.4361

A 0.4585 0.2310 0.2100 0.2747 0.4004 0.3431 0.2715 0.3434 0.3292 0.4357

S 0.4584 0.2305 0.2097 0.2745 0.4001 0.3429 0.2713 0.3432 0.3288 0.4354

relic WD WS WD WS WS WS WS WS WS WS

=ward 17966 9528 8986 10482 14220 11941 10587 12562 11667 15769

spike 0.3037 0.1882 0.1781 0.2383 0.2829 0.2688 0.2391 0.2782 0.2564 0.2827

 

So in short : Reactive Warding, Fortunate Redoubt and shrouded crusader are the best relics. Shield amplification does only seem to be bis for b-mod Sins at bosses with high ft+ke dmg. Reactive warding always is bis.

 

The choice of your relic however is dependant on your defstats. If you geared yourself with other stats that are different from those of kbn or dipstick, choice of rellics might be different also.

Edited by Methoxa
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Updated the OP! Basically as long as I have been classifying bosses as low/mid/high-MR, there has been a bug relating to I/E damage in the classification. This bug was irrelevant with low I/E damage, but at higher levels (like what we see in almost every HM boss!), the bug results in bosses being shifted to completely invalid categories. The most dramatic example of this is Malaphar, which is a high MR boss that was miscategorized as low MR.

 

Anyway, I've fixed the bug and recategorized the bosses. This has resulted in new distributions for low, mid and high MR, but the average profile remains the same as it was in the last update. I also revised the way I'm presenting overall survivability, based on some recent (and ongoing) work between dipstik and myself.

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Updated the OP! Basically as long as I have been classifying bosses as low/mid/high-MR, there has been a bug relating to I/E damage in the classification. This bug was irrelevant with low I/E damage, but at higher levels (like what we see in almost every HM boss!), the bug results in bosses being shifted to completely invalid categories. The most dramatic example of this is Malaphar, which is a high MR boss that was miscategorized as low MR.

 

Anyway, I've fixed the bug and recategorized the bosses. This has resulted in new distributions for low, mid and high MR, but the average profile remains the same as it was in the last update. I also revised the way I'm presenting overall survivability, based on some recent (and ongoing) work between dipstik and myself.

 

Hey, I think you may have overlooked it, but it's pretty tough to go below a certain floor for Defense. I know low M/R builds want very little, but in full Revanite gear, it's impossible to get less than 185 Defense, since no relics come without the stat, and stimming up is better than not using a stim.

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Hey, I think you may have overlooked it, but it's pretty tough to go below a certain floor for Defense. I know low M/R builds want very little, but in full Revanite gear, it's impossible to get less than 185 Defense, since no relics come without the stat, and stimming up is better than not using a stim.

 

Hmm, I have shadows at a defense minimum of 137 with a stat budget of 3997, based on stim and relics. Did I miscalculate? Shield min is set at 1195, shield max is set at 1922.

 

One thing that is screwing up the min/max numbers is the use of B mods, which effectively deflates the stat budget without moving the correlations.

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Hmm, I have shadows at a defense minimum of 137 with a stat budget of 3997, based on stim and relics. Did I miscalculate? Shield min is set at 1195, shield max is set at 1922.

 

One thing that is screwing up the min/max numbers is the use of B mods, which effectively deflates the stat budget without moving the correlations.

 

Relics are 52 each at the Revanite level, and then 81 Defense from the stim.

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I've followed your path and have always geared using these charts. It's interesting that Defense keeps dropping with each iteration of your charts. It's so low now that I cannot reach that floor unless I start lowering my overall stats, which I'm not going to do of course :)

 

I have always known this data is geared for raiding - only. Our guild does not raid, I've never been on a raid. What we do (and really enjoy) are running Flashpoints and Heroics with a 2-man team and no healer except our companions when they are not locked out. Vanguard and Commando. Tank and DPS. I'm the tank, and we have regularly taken down a lot of really hard places just '2-manning' them. It's a huge challenge and very tough, we may wipe a few times but we always seem to find a way to complete them. Great fun. We've fought like this as a team for more years than I care to admit across many games, Rogue Spear, Asheron's Call, LOTRO, Guild Wars, SWTOR.

 

Our gear is crafted BiS which is 186's currently. No set bonuses. We gear our companions the same. Which of course means 'B' mods but there you go.

 

Question: Just off the top do you feel your tables are a good fit for this kind of fighting? It seems the Defense is getting so low now and it concerns me. I know that to properly determine the correct mix of Defense, Shield and Absorb I'd need to run the math based on exactly what we're fighting, then take an average - the same thing you've done with raids and 192 BiS gear. That's a bit over the top for me, and trial and error gets expensive.

 

I know getting way off topic but just curious your thoughts on this. Running gear based on your 12/6/14 tables which has been working very well, looking at the decrease in Defense, which I feel is getting a bit low for how I gear, and scratching my head a bit.

 

Thanks! :)

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