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Bioware, do you intend to revert TTK to pre 1.2, or is the current TTK intended?

STAR WARS: The Old Republic > English > PvP
Bioware, do you intend to revert TTK to pre 1.2, or is the current TTK intended?

Matymatt's Avatar


Matymatt
04.19.2012 , 01:28 AM | #51
To be fair, I can't say if statistics prove things one way or another. My point is simply that my merc BM hit for 7736 tonight on a crit, which seems a bit high. By the same token I regularly get hit for 4 to 6 K in full BM. How can that be intended TTK?
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vrgadin's Avatar


vrgadin
04.19.2012 , 01:28 AM | #52
TBH this game has ALOT of ezmode classes, (tankasins, sorcs, bhs) and scrubs flock to these classes when they found in beta they had all kinds of advantages in pvp. im glad sents and guardians got a slight buff, after all they take actual skill to master.

"most games fail these days because they are theme parks. tps have no depth. you play through the story and you are done. though swg had no quests strangely enough in 2-3 years i never had nothing to do. sandboxes are real mmos. "

Samcuu's Avatar


Samcuu
04.19.2012 , 01:29 AM | #53
Quote: Originally Posted by vrgadin View Post
well stop being fanboys if u l2p....deal?

cry more
read through every post i have made on these forums. I never cried about the game being unbalanced in pvp until now, my first qq post I have ever made. The game was fine before even though I play a class that was nerfed 2 times I will admit it was necessary. I never complained about sorc's being overpowered. I could 1 v 1 any class in the game and at the same time lose 1 v 1 to any class in the game because it was pretty well balanced before and that's the truth. What bothers me now is no strategy in the wz's....true zerg fest

vrgadin's Avatar


vrgadin
04.19.2012 , 01:30 AM | #54
Quote: Originally Posted by Samcuu View Post
read through every post i have made on these forums. I never cried about the game being unbalanced in pvp until now, my first qq post I have ever made. The game was fine before even though I play a class that was nerfed 2 times I will admit it was necessary. I never complained about sorc's being overpowered. I could 1 v 1 any class in the game and at the same time lose 1 v 1 to any class in the game because it was pretty well balanced before and that's the truth. What bothers me now is no strategy in the wz's....true zerg fest
it ALWAYS was

"most games fail these days because they are theme parks. tps have no depth. you play through the story and you are done. though swg had no quests strangely enough in 2-3 years i never had nothing to do. sandboxes are real mmos. "

Rollento's Avatar


Rollento
04.19.2012 , 01:31 AM | #55
Quote:
Healing from expertise was untouched and unchecked yet again. There is no counter stat. Damage output was increased by 1.76%, no more. You are grasping at straws where there are none for an excuse as to why you are dying in warzones really fast, when in all likelihood 1.2 caused a surge of previously inactive full BM players to come back and pvp (you weren't ready for experienced players). OR you are just making it up entirely about TTK.


And about the "insane buffs" to marauders/juggernauts, I don't know what to tell you. Take that dead horse argument elsewhere, class balance is fine, healing in general (in pvp) is not (because its overpowered).
You obviously don't play a healer. Healing was nerfed across the board (minus operatives). Some say it was because of PvE, but w/e case, healing is in shambles. Unless you role w/ a dedicated tank, your screwed. Class balance is fine if your on the giving end, but hurts when you're on the receiving.

Samcuu's Avatar


Samcuu
04.19.2012 , 01:31 AM | #56
Quote: Originally Posted by MrXen View Post
1.76% is not causing "TTK" issues. L2P issues are causing TTK issues.

If you want to say that a 6000 damage crit (rare) turning into a 6000 *1.0176 = 6105 damage crit is causing you to die in half the time as before and argue that everyone's gameplay is ruined, then I'm done teaching children and arguing with lesser people.



The only people "seeing gameplay quality issues" are people who planned to whine about 1.2 previously (no not a conspiracy theory); these are just the type of people who volunteer for a hiking trip and spend the whole time complaining about hiking.



I provided unbiased facts provided by in-game data that anyone anywhere can test themselves, what have you done?
reading the context of someone's post ftw....

MrXen's Avatar


MrXen
04.19.2012 , 01:33 AM | #57
Quote: Originally Posted by Matymatt View Post
To be fair, I can't say if statistics prove things one way or another. My point is simply that my merc BM hit for 7736 tonight on a crit, which seems a bit high. By the same token I regularly get hit for 4 to 6 K in full BM. How can that be intended TTK?
I would double check your expertise. Chances are your gear was nerfed to 600- expertise while a full recruit (basically free costing only 250k) gives 920 expertise.


920 expertise compared to non-expertise people (the morons wearing pve gear in a warzone) are whats causing big numbers. It can be seen how a previous 13% max damage boost that would normally be mitigated by 13% would cause a 13% harder hit on a PVE man. Whereas NOW with 22% damage boost which would normally be mitigated, when hitting a PVE man REALLY packs a hard punch.


This is not a damage boost, this is further separation of PvP gear from PvE gear. Fresh 50's who don't buy recruit get hit for 7k due to 0 expertise.

Samcuu's Avatar


Samcuu
04.19.2012 , 01:33 AM | #58
Quote: Originally Posted by vrgadin View Post
it ALWAYS was
I don't think that was the sentiment among pvp'ers. One thing everyone complained about was all the stuns. Like I said minor tweaks were needed...but not a complete demolition of a balanced system....

vrgadin's Avatar


vrgadin
04.19.2012 , 01:35 AM | #59
well maybe from my perspective it always was a zergfes.....dps "guardian" heavy armor that mitigates next to nothing in pvp. 1 gap closer. sub par damage compared to any other class including ranged (who are already at an advantage), no heals, sheild and defensive stat that blocks nothing but an enemies basic attack (how often have you used that in pvp)

heck marauders have more surviveabilty with there godmode cds....lol

so yeh pvp has always been a zergfest to me

"most games fail these days because they are theme parks. tps have no depth. you play through the story and you are done. though swg had no quests strangely enough in 2-3 years i never had nothing to do. sandboxes are real mmos. "

MrXen's Avatar


MrXen
04.19.2012 , 01:37 AM | #60
Quote: Originally Posted by Samcuu View Post
reading the context of someone's post ftw....
I read your post, I saw "i don't care about the obvious or the factual, i care about how i am personally performing with the current surge of players due to the recently released 1.2 patch causing a population spike in activity."


I deal in facts, logic, and common sense, not how you feel in a warzone now with a bunch of inactives coming back to play 1.2.