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Customizable voices


Deshiel's Avatar


Deshiel
09.19.2019 , 09:50 AM | #11
Quote: Originally Posted by SteveTheCynic View Post
I haven't listened to the sample, but is it something that can be done in real-time, as the sound is playing, without causing a significant delay? (Note: I'm willing to believe that it is, but it's worth asking the question.)
Pitching has a very vast spectrum but don't worry, the spectrum we want for the voices is right at the middle where the default pitch is and lenght not yet affected (well not on noticeable levels at least)

SteveTheCynic's Avatar


SteveTheCynic
09.19.2019 , 10:47 AM | #12
Quote: Originally Posted by Deshiel View Post
Pitching has a very vast spectrum but don't worry, the spectrum we want for the voices is right at the middle where the default pitch is and lenght not yet affected (well not on noticeable levels at least)
That's not what I asked. Can it be done "on the fly" as the sound is being played?
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Deshiel's Avatar


Deshiel
09.19.2019 , 11:28 AM | #13
Quote: Originally Posted by SteveTheCynic View Post
That's not what I asked. Can it be done "on the fly" as the sound is being played?
Yes, it would be implemented in the same way helmet voice changes and holocall disortion effects work in coversations with the main difference that these would be optional and bound to character customisation preset slots

Joluka's Avatar


Joluka
09.19.2019 , 06:26 PM | #14
That pitch shift is actually insane. I was like, “This guy is full of crap, there’s no way this doesn’t sound ridiculous,” then I listened to it. Wow. BioWare needs to get on this ASAP, for Onslaught.
The Conrad Legacy


"I wasn't planning to live forever anyway. I'm in."

ceryxp's Avatar


ceryxp
09.19.2019 , 06:57 PM | #15
I would love this as an in-game option.
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Click the link. You know you wanna. You'll get free stuff. - http://www.swtor.com/r/W9ZqZj

SteveTheCynic's Avatar


SteveTheCynic
09.20.2019 , 12:01 AM | #16
Quote: Originally Posted by Deshiel View Post
Yes, it would be implemented in the same way helmet voice changes and holocall disortion effects work in coversations with the main difference that these would be optional and bound to character customisation preset slots
Not what I asked. Let me try again. Can the frequency-shift calculations be done fast enough to keep up as the sound plays? Does it take more or less than ten seconds to calculate the frequency shift for ten seconds of audio? As I said, I expect that they can, but I want you to confirm or deny it.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Joluka's Avatar


Joluka
09.20.2019 , 12:59 AM | #17
Quote: Originally Posted by SteveTheCynic View Post
Not what I asked. Let me try again. Can the frequency-shift calculations be done fast enough to keep up as the sound plays? Does it take more or less than ten seconds to calculate the frequency shift for ten seconds of audio? As I said, I expect that they can, but I want you to confirm or deny it.
If you expect that they can, why don’t you just have faith in yourself, broski? Why do you want someone else to confirm something you already know?

???
The Conrad Legacy


"I wasn't planning to live forever anyway. I'm in."

Deshiel's Avatar


Deshiel
09.20.2019 , 02:44 AM | #18
Quote: Originally Posted by SteveTheCynic View Post
Not what I asked. Let me try again. Can the frequency-shift calculations be done fast enough to keep up as the sound plays? Does it take more or less than ten seconds to calculate the frequency shift for ten seconds of audio? As I said, I expect that they can, but I want you to confirm or deny it.
There won't be any calculations, the chosen frequency for the desired pitch/voice preset will be locked into each preset.The modulation would be then always ON and the voice change effect is instant, there is no preloading, precalculating and no delay, once the modulation is on the effect works instantly, because its a modulation/effect by nature. It's just the sound designer applying alittle squeeze on the throat
My dream is to collect as many cartel market items as possible to be able to make cosplay with them.
If you'd like to support my efforts please use my referal
http://www.swtor.com/r/ZD74h5

SteveTheCynic's Avatar


SteveTheCynic
09.20.2019 , 05:27 AM | #19
Quote: Originally Posted by Deshiel View Post
There won't be any calculations, the chosen frequency for the desired pitch/voice preset will be locked into each preset.The modulation would be then always ON and the voice change effect is instant, there is no preloading, precalculating and no delay, once the modulation is on the effect works instantly, because its a modulation/effect by nature. It's just the sound designer applying alittle squeeze on the throat
So we have to download N copies of each player voice?
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Deshiel's Avatar


Deshiel
09.20.2019 , 06:29 AM | #20
Quote: Originally Posted by SteveTheCynic View Post
So we have to download N copies of each player voice?
Since as I have previously mentioned, it will work the same way as helmet voice changers and holo talk effects/modulators, it will not alter the recorded voice liness in anyway that would require a change in file sizes, its only an effect that stacks on top of the sound, altering it.
My dream is to collect as many cartel market items as possible to be able to make cosplay with them.
If you'd like to support my efforts please use my referal
http://www.swtor.com/r/ZD74h5