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Alderaan Stronghold Feedback Phase #1

STAR WARS: The Old Republic > English > Public Test Server
Alderaan Stronghold Feedback Phase #1
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jedimasterjac's Avatar


jedimasterjac
01.06.2020 , 12:43 PM | #81
Quote: Originally Posted by Turbelagos View Post
However, there are some things that I think can be done to improve the SH:
- There needs to be large wall hooks at the palace entrance to place banners to signify where our loyalties lie
- The Killik cave (and this is the BIGGEST issue I have with this SH) is too restrictive, I think the Killik elements (mounds, eggs) need to be removed, so that the caves can be decorated in any way (crystal cave, ruins, etc)
- floor hooks need to be added in the ruins area
Agreed! I'm so hyped to buy the Alderaan stronghold for my Jedi RP guild, but it's really disappointing that I'm probably going to go without one unlock just because the mandated killik aspect of the cave is so garrish, even though a cave would be so perfect!
Quote: Originally Posted by Grand Master Yoda
We are what they grow beyond. That is the burden of all masters.

OlBuzzard's Avatar


OlBuzzard
01.09.2020 , 11:00 PM | #82
Quote: Originally Posted by Turbelagos View Post
Not sure if feedback is still being accepted or not, but Iíll give my two cents on the matter anyway XD

In short, I think you guys did a fantastic job on the Alderaan SH, it feels majestic, and I feel it does a great job of representing the best of Alderaan. Honestly I think the SHís shaping up to be the best SH you guys made. The rooms are gorgeous and Iím a fan of the number of starship hooks you guys installed, including the ones on the back. And I honestly donít think the taxi needs to change to Thranta, since its more ď theme neutralĒ as just taxi.

However, there are some things that I think can be done to improve the SH:
- There needs to be large wall hooks at the palace entrance to place banners to signify where our loyalties lie
- The Killik cave (and this is the BIGGEST issue I have with this SH) is too restrictive, I think the Killik elements (mounds, eggs) need to be removed, so that the caves can be decorated in any way (crystal cave, ruins, etc)
- floor hooks need to be added in the ruins area
I agree... I simply do not care for the Killik cave in it's current form at all. I know .. that's just my personal taste. I wouldn't do the ruins either... we have enough ruins. I would also do something different with the "ruins" outside the main estate as well. Same reason: enough ruins ! I'm quite certain that there are several good ideas for the cave and the aux. building.
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Xina_LA's Avatar


Xina_LA
01.12.2020 , 07:29 PM | #83
Thinking more about the cave, I wish it had different levels, like one of the Ossus caves, or even the cavern on Yavin 4.
The tunnels are flat, if I remember correctly. They don't wind upwards or downwards.
There aren't even any ledges to climb or explore. Not even raised metal platforms.
Are there even any water features? Waterfalls like Yavin 4 or Ossus?

I also wish there were some really high up rooms and balconies. Part of the glory of Alderaan castles is their epic height. I was hoping for an amazing view of the wilderness, snowy mountains, and perhaps castles in the distance. The valley bowl is useful but not scenic.
--=# Decorating addict of Satele Shan server. #=--

jannikschnee's Avatar


jannikschnee
01.14.2020 , 03:55 AM | #84
Hi, i know its probably kinda late for this but i do love the Stronghold as a whole, but i do not like the Palace inside. It is just such a giant Palace from outside and then u can just use the ground floor? I feel like u should have at least 2 or 3 Floors to use, i mean its a *********** Palace ^^ Actually i do not need the Mountain retreat, i would love those Rooms and beautiful big Windows much more in the actual Palace, perhaps directly unter the roof like a Penthouse . (U could make 2 Floors at the bottom with the second floor having an opening throught the Main hall, and an elevator somewhere on the second floor going towards the Penthouse. Speaking of a Penthouse, i would love to see the Roof of the Palace put to some use, perhaps as a little garden where u can meditate while having the view over the whole countryside.

Dractaryia's Avatar


Dractaryia
01.17.2020 , 10:42 PM | #85
I would like to start off by saying I have wanted a living space/roleplay place in an Alderaan Castle since the day I started playing SWTOR way back in Beta.

I am quite happy it is one of the largest Strongholds - but I certainly be if this feedback forum is not actually used.

Seeing the Alderaan SH today on the second time it was on the PTS, I noticed no changes at all from the first phase.
This SH, personally, needs the following to make it the best and give players what they want:

1. It needs a second or even third floor!!! It needs to be as Grand as the main hall of the Senate! Huge, open, double floored main area. It is Palace!!! It needs to be bigger and this is what so many roleplayers have been wanting for so long. A basement would be nice - but a second floor above that 100%!

2. The throne room needs to be bigger. It is quite disappointing. Even a large center hook to help fix it. I do not like I cannot place my Dark Eternal Throne I paid CC with. All throne sizes need to fit in this Palace!!

3. The cave - I don't really see that as a need for this SH. It's such an odd thing - but that's my personal opinion. And if there is a large cave, perhaps making it plain with multiple hooks so it can be decorated according.

4. I have to stress a second floor with main more rooms!!! And a basement!! Enough rooms on the second floor too; for a war room, bedrooms, large library, meditation, bar, etc!! A second floor is a must, I have to stress it. Making the main room you first walk into look like how the Senate is - a dream come true that I, and so many players, want!

Overall, I'd give this SH a 5/10. The outside is so beautiful, so big... the inside is just disappointing in comparison.
I appreciate all the work, but it can be so much more Grand!

Thank you for listening. I hope this feedback gets looked over.

KainrycKarr's Avatar


KainrycKarr
01.19.2020 , 10:18 PM | #86
My gripes:

- On the whole, I love it.
- The ruins area in the mountain retreat really needs a roof, or maybe expanded. Like the idea, but feels kind of limited. I'm not a fan of the Killik cave - I would prefer the Killik hives and yellow cocoon thingies be optional someone, perhaps tied to the terminal? Would like the cave more if it was just a cave without any kind of preset decor like that.
- Stronghold is very big, but I enjoy this very much. It's perfect for certain kinds of RP and DnD-style dungeon making purposes, which I find extremely useful.
- Remove the Killik decor. Also, I liked the speeders and not the Thrantas.
- The hook density is fine, and I find excellent because it makes a massive variety of whats possible in each room and I appreciate that.
- The buildings need more ceiling light hooks.
- Please remove the obvious Jedi Temple chandeliers present in certain areas, and replace with standard ceiling light hooks - screenshots here - https://imgur.com/a/BcMSHFE
- Please add light terminals that can dim/brighten the lights in the buildings/rooms similar to the ones in the Rishi SH apartment.
Kain'ryk Karr - Level 60 Powertech<Clan Adenn>

xordevoreaux's Avatar


xordevoreaux
01.20.2020 , 12:22 AM | #87
I personally dislike the suggestion of the ruins having a roof or any additions.
Ruins are ruins, and like so many across Alderaan, the ones in the stronghold are currently indicative of those, and I like that.
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In English, a leading X on a word is pronounced like a Z. (zorDEVoro).

Xina_LA's Avatar


Xina_LA
01.21.2020 , 07:58 AM | #88
Quote: Originally Posted by KainrycKarr View Post
- Remove the Killik decor.
Personally, I really like the Killik cave now that it has more details.

If they took out all the existing assets and replaced them with hooks, we wouldn't be able to build a Killik cave or a natural cavern. There aren't nearly enough decorations with eggs, crystals, pods, and other "cave-y" things. So either they'd have to realease the Spelunking Bundle with a lot of new underground-themed decorations, or keep the Killik cave, please.
--=# Decorating addict of Satele Shan server. #=--

JediQuaker's Avatar


JediQuaker
01.21.2020 , 08:18 AM | #89
I'm not a particular fan of the cave. If I do end up buying the SH I'd probably just use it to display some pets or mounts.

But a thought occurred to me - if you don't like the cave, don't blow it open. 😊
Hold water, a sieve may not, but hold another sieve, it will - Yoda..

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foxdat's Avatar


foxdat
01.22.2020 , 11:06 AM | #90
Cool Stronghold, but one few things are missing:
  1. Cellar. Every castle must have cellar or vault. Will be cool to see underground cave. Still Vine cellar or torture chamber is a must.
  2. Small rooms. Personnel and guests need stay somewhere over night
  3. Secret passage. People can use secret passage and escape via starship (hooks on other side of mountain).