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Nadia Grell Still Mute After Ossus Story

STAR WARS: The Old Republic > English > General Discussion
Nadia Grell Still Mute After Ossus Story

arunav's Avatar


arunav
02.13.2019 , 03:17 AM | #1
It was reported after 5.10 that Nadia lost her combat lines if you complete the Ossus story.

This bug was not addressed in 5.10.1.

Please restore Nadia's combat lines.
"In the end, cowards are those that follow the dark side."

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OldVengeance's Avatar


OldVengeance
02.13.2019 , 03:53 AM | #2
Seconded.

JepFareborn's Avatar


JepFareborn
02.13.2019 , 04:22 AM | #3
She wears mime paint. She is supposed to be a MUTE.
I'm currently residing on Server - Satele Shan - formerly from The Harbinger and before that Gauntlet of Kreshh.

arunav's Avatar


arunav
02.14.2019 , 12:22 AM | #4
Quote: Originally Posted by JepFareborn View Post
She wears mime paint. She is supposed to be a MUTE.
I get the joke, but she's one of the Consular's main story companions. And, if you play a Sage or Shadow, 2 of our companions (Zenith and Lt. Iresso) already have bugged combat dialogue (in that case, using the wrong voice, St. Rusk's, a Knight companion). It's pretty bad in their case, such that you generally can't use them.

Nadia going silent is a bigger deal than most classes. Tharan Cedrax is the only companion for the Consular now that speaks basic and doesn't have bugged dialogue.

I think it's safe to say this isn't really fair to those of us who might main a Sage/Shadow over other classes. For example, Agents used to have a problem where Kaliyo's voice was being used by most of its companions. That was fixed, however, in the early 4.x days.

In this case, I'm not even hopeful to get all the companions fixed, just the most recent that is Ossus-related, Nadia. Surely, the game code hasn't changed much since 5.10, and the problem can still be tracked down before more changes are made later, maybe making it not possible.
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