Asphoron Posted January 4, 2012 Share Posted January 4, 2012 And so where are healers in all this? Hopefully, the mention of more medals is directed at us. Also, a healer would be seriously disadvantaged in Ilum without his companion. While I can kill people 1 on 1, kill quest requirements are just another thing against being a healer currently. Link to comment Share on other sites More sharing options...
Jaden_Breeze Posted January 4, 2012 Share Posted January 4, 2012 (edited) Apparently Bioware is not hearing us or reading our feedback. Too little too late and doesn't actually solve the problem Edited January 4, 2012 by Jaden_Breeze Link to comment Share on other sites More sharing options...
Kadin Posted January 4, 2012 Share Posted January 4, 2012 Looks like some MUCH needed steps in the right direction. Thanks! Link to comment Share on other sites More sharing options...
Dogblaster Posted January 4, 2012 Share Posted January 4, 2012 awesome !!! Link to comment Share on other sites More sharing options...
mystikmonkey Posted January 4, 2012 Share Posted January 4, 2012 This is the problem. Leading of PVE and PVP at the same time has been the root of the worst PvP I have ever seen in a MMO. Exactly what i thought. Link to comment Share on other sites More sharing options...
Dogblaster Posted January 4, 2012 Share Posted January 4, 2012 (edited) Maybe you should prioritize fixing all the bugs throughout the game instead of implementing new features? you should read also the other posts .. which clearly says that main prioity that they have now is fixing the buggs. http://www.swtor.com/blog/word-bugs-james-ohlen troll more please Edited January 4, 2012 by Dogblaster Link to comment Share on other sites More sharing options...
VaelMacoss Posted January 4, 2012 Share Posted January 4, 2012 (edited) Good update. Can't personally say I'm excited about the prospect of stat tracking in PVP, though. Imo it just gives another thing to stress over. As the game is now, I feel inclined to hop into PVP whenever I can, with or without a team, do my best, play the objective, and not worry too much win or lose. Add stat tracking, suddenly the stress comes rolling in. People stop playing to win, and start worrying about trivial numbers such as k/d ratio. Personally, if my stats are being tracked, and displayed to the world, I doubt I'll ever go into pvp without a group of guildies again, as I personally feel like I've got another number I need to maintain--- something that grouping with randoms can make extremely inconsistent. TF2 is arguably one of the more competitive pc games available, and stats aren't heavily tracked at all (at least they weren't when I played last, things could be different now for all I know.) But at least from personal preference, I find the game more enjoyable when I need to worry about the here and now---the current pvp match I'm in, and how well I'm doing at the moment, which is truly all that matters in a pvp game---rather than how many kills I need to get my k/d to a certain level. Just my two cents. It depends entirely on how it's implimented, really. If things like score per minute, time completing objectives, healing, and protection points take just as much priority as kills, then it won't be such a huge deal to me. Edited January 4, 2012 by VaelMacoss Link to comment Share on other sites More sharing options...
Alterin Posted January 4, 2012 Share Posted January 4, 2012 You hit two of my three big issues.Brackets. Thank you. Choose war zone. Thank you again. Jedi Knight pvp sets are ridiculously atrocious. I want to be able to use those set bonuses in my orange moddable gear. Wasn't that a design goal? Make the orange gear viable throughout the whole game? Thanks for the update! Link to comment Share on other sites More sharing options...
Beelzebubs Posted January 4, 2012 Share Posted January 4, 2012 Of course someone would have to find a reason to keep whining. Awesome Bioware! I for one thought I'd never PVP in this game, but I've become quite the PVP addict! How is that whining? It's a legitimate concern. Link to comment Share on other sites More sharing options...
Sheneria Posted January 4, 2012 Share Posted January 4, 2012 terrible late and so useless new features. people will still roll warzones even on pvp server, cause they have much better valor/reward ratio. pure lucky champ bags are the problem we have atm, nothing wil be done to fix this. its like they want to force us into grinding those boring warzones, cause they have no clue how to make open world pvp good. really the mythic that created daoc is long dead, just the name of the company is left. Link to comment Share on other sites More sharing options...
stupidhero Posted January 4, 2012 Share Posted January 4, 2012 Just remove Ilum. Given that about 50% of the population are Sith, around 80% Empire - balanced World PvP is not possible anymore. Happens if you fail to ignore that the old republich is basically ALL about Sith Empire - no Republich to begin with. Not to mention that Sith are just more awesome :> Link to comment Share on other sites More sharing options...
Daecollo Posted January 4, 2012 Share Posted January 4, 2012 Ilum will be a graveyard on most servers with kill requirements. 50s will be all premades/lucky people will have an advantage over unlucky players. Don't see a bright future. People will be afraid of leveling past 49. Link to comment Share on other sites More sharing options...
Cadiem Posted January 4, 2012 Share Posted January 4, 2012 Is anything going to be done to change the bag system to something not completely stupid? Link to comment Share on other sites More sharing options...
Beelzebubs Posted January 4, 2012 Share Posted January 4, 2012 Just remove Ilum. Given that about 50% of the population are Sith, around 80% Empire - balanced World PvP is not possible anymore. Happens if you fail to ignore that the old republich is basically ALL about Sith Empire - no Republich to begin with. Not to mention that Sith are just more awesome :> I'm no maths major but are you suggesting 130% of a server population is on the Imperial side? Link to comment Share on other sites More sharing options...
Sainnt Posted January 4, 2012 Share Posted January 4, 2012 terrible late and so useless new features. people will still roll warzones even on pvp server, cause they have much better valor/reward ratio. pure lucky champ bags are the problem we have atm, nothing wil be done to fix this. its like they want to force us into grinding those boring warzones, cause they have no clue how to make open world pvp good. really the mythic that created daoc is long dead, just the name of the company is left. rofl mythic's name is not anywhere on this game's release.... Link to comment Share on other sites More sharing options...
Sheneria Posted January 4, 2012 Share Posted January 4, 2012 (edited) I'm no maths major but are you suggesting 130% of a server population is on the Imperial side? he means 80% of the population is empire and form that 80% 50% rolled a sith warrior or mage. Edited January 4, 2012 by Sheneria Link to comment Share on other sites More sharing options...
stupidhero Posted January 4, 2012 Share Posted January 4, 2012 I'm no maths major but are you suggesting 130% of a server population is on the Imperial side? No, I'm suggesting that the Sith-set is indeed a subset of the empire-set :> Link to comment Share on other sites More sharing options...
JediKaiden Posted January 4, 2012 Share Posted January 4, 2012 This is wonderful info. I keep telling people Bioware hear you and they will delivered, It's Bioware. Link to comment Share on other sites More sharing options...
SylentRealm Posted January 4, 2012 Share Posted January 4, 2012 And so removes the only purpose, that I've found, for Companion Characters once at level 50. Link to comment Share on other sites More sharing options...
Nevron Posted January 4, 2012 Share Posted January 4, 2012 This is garbage. Ilum should not be the only place for world PvP. Why couldn't you let PvP servers be PvP servers? Raid boss guards everywhere even at the smallest quest hubs, funneling opposing factions away from each other throughout the leveling process. World PvP on PvP servers is something that should start right out the gate, not be thoroughly discouraged throughout the game and ultimately limited to some 'end-game' zone where your incentive for PvP basically comes down to a daily quest like in Rift. There's a reason why the bulk of the PvP population left Rift within the first six months, and you're piggy-backing off of the same mentality. This game is more and more being touted as nothing more than a single-player/co-op game, and all you've done with your terrible attempt at world PvP implementation and your destruction of the concept of a PvP server is push players toward the eager anticipation of Guild Wars 2. Good job on that. Link to comment Share on other sites More sharing options...
Sheneria Posted January 4, 2012 Share Posted January 4, 2012 rofl mythic's name is not anywhere on this game's release.... they are the ones doing the pvp stuff Link to comment Share on other sites More sharing options...
jeepoverland Posted January 4, 2012 Share Posted January 4, 2012 So excited and exactly why i try not to flame hard for 90 days! Link to comment Share on other sites More sharing options...
Lightforce Posted January 4, 2012 Share Posted January 4, 2012 Don t forget to give some love to healers in Ilum, would be lame to heal the whole time and get 0 valor. when your healing someone you could get a part of his valor or something... thx and cheers Link to comment Share on other sites More sharing options...
Postalz Posted January 4, 2012 Share Posted January 4, 2012 Ranked brackets? Loot drops in world PvP? AWESOME!!!! Link to comment Share on other sites More sharing options...
scottmana Posted January 4, 2012 Share Posted January 4, 2012 (edited) Sounds to me like it is too little too late. PvP is great at low lvls. All that testing payed off. I don't know why it is so hard to grasp why! IT WAS BALANCED! SWTOR was made more for casual and less for the hard core and low level PvP was popular BECAUSE THEY COULD PLAY TOGETHER. Yet higher lvl PvP is broken and not going to be fixed by the sound of it. Bioware is making some of the same mistakes other games have made and will pay for it. Bioware WAKE UP! The problem did not start with Ilum! It started when the hard core advanced so far past the casual that they could not play together. You wanted a game for casual players and you made it a no win game for players that did not keep up with the better gear!!!! People don't like no win scenarios! It is not rocket science, the QQing is because the PvP was for the hardcore and winning for the casual player was no longer and option. Do you see my point? Ask yourselves if you solved this with your last update on PvP or even if it is on your roadmap. You want to test it? make casual players 1v1 hard core players on Ilum and see what happens! You do NOT need to do wild nerfing of classes. You need only figure a way to keep it balanced for everyone while letting the more hardcore still have their superior advantage. Try this, and my point will be proven fast. Make a warzone that replaces player stats with balanced stats like giving them all walkers or space ship fighters so that it is an even playing field and watch how popular it becomes. Cancel whatever else you are doing if it does not add up to a game everyone can play. Don't be stupid and make a game only a few can win at. Edited January 4, 2012 by scottmana Link to comment Share on other sites More sharing options...
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