Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Do the devs even play pvp?

STAR WARS: The Old Republic > English > PvP
Do the devs even play pvp?

Raansu's Avatar


Raansu
10.21.2019 , 03:00 PM | #31
Quote: Originally Posted by Lhancelot View Post
But I see guys on Forged in Fire making all kinds of knives and blades yet the majority of them aren't weapons masters... I think it's possible to create something expertly without being an expert at using it.

This isn't to say there aren't advantages to being a dev with complete PVP knowledge of the game being designed but it's not really accurate to portray devs incompetent just because they are not master PVPers on the game they are designing.
That has to be the dumbest comparison I've ever seen.

Seterade's Avatar


Seterade
10.21.2019 , 04:34 PM | #32
crafting a tool and designing a sport aren't the same. the pvp team doesn't build the abilitys in pvp, they make the rules for it. A bunch of guys making swords for sword fights have nothing to do with the rules or usage. It is also worth pointing out that the basis of a perfect blade design is based on a weaponmaster testing many weapons for perfection. Which is missing in swtor pvp, they have no elite pvpers testing their classes... at least if they are, they don't listen or change anything.

Lhancelot's Avatar


Lhancelot
10.21.2019 , 06:50 PM | #33
Quote: Originally Posted by Raansu View Post
That has to be the dumbest comparison I've ever seen.
Ok, how about MMA referees, I guess they ought to hold black belts in all martial arts to properly referee an MMA fight then, right? Oh, no that's right they don't.

People can be in positions of judgment and not have any practical experience doing what they judge. It's just a fact of life, lol. I mean we can debate this, but sorry this is how real life works, guys.


Quote: Originally Posted by Seterade View Post
Which is missing in swtor pvp, they have no elite pvpers testing their classes... at least if they are, they don't listen or change anything.
I agree on this point, BW would benefit greatly by having extraordinarily skilled PVPers to test class abilities out for them. That's still not proof that PVP game design cannot be created by someone not an expert at PVP.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Seterade's Avatar


Seterade
10.21.2019 , 06:53 PM | #34
Again... MMA refs don't make the rules, they enforce them. Someone else who knows how to MMA made the rules and employed the refs with enough knowhow to enforce his say so.

You keep using "judges" in a literal sense... but the devs don't "judge" they literal design and create pvp. sword makers don't make swordplay and refs don't make up sports...

Lhancelot's Avatar


Lhancelot
10.21.2019 , 06:55 PM | #35
Quote: Originally Posted by Seterade View Post
Again... MMA refs don't make the rules, they enforce them. Someone else who knows how to MMA made the rules and employed the refs with enough knowhow to enforce his say so.
Ok, how about changes to the NFL rules? Sure, they counsel with players for input, but the changes done to the game are ultimately developed and designed by people not playing the sport.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Lhancelot's Avatar


Lhancelot
10.21.2019 , 06:57 PM | #36
Fact is a developer can create a game's PVP without playing the game. Obviously this means they need to get their feedback and input from those who do, then. How are you guys even arguing about this, lol.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Seterade's Avatar


Seterade
10.21.2019 , 06:58 PM | #37
I'm not personaly a football player, so not my field of expertise but I know that almost all coachs and board members have at one time played the game, seriously or casualy. So by association I would wager, yes in fact, the rules of the NFL are in fact dictated by the players.

Disclaimer: not the safety stuff.... just the game play.

Quote: Originally Posted by Lhancelot View Post
Fact is a developer can create a game's PVP without playing the game. Obviously this means they need to get their feedback and input from those who do, then. How are you guys even arguing about this, lol.
cuz they dont listen. I am merely pointing out things I came to terms with near the end of 4.0, I am no longer optimistic that change will ever happen. but hey, surprise me bioware

TrixxieTriss's Avatar


TrixxieTriss
10.21.2019 , 07:02 PM | #38
If you’ve read the patch notes today, you’ll probably notice that all the best gear you’ll probably want for pvp requires doing operations.
Some of the gear that drops in the operations won’t even be that useful for people playing operations
So much for “play your way”

I know there is a chance gear will drop from other locations and you can always buy from the vendor (for most of it), but what are the drop percentages for playing specific content to get specific gear.
Will people who play operations have a 50% higher chance to get the better items we want for pvp?
I’ve started a thread in the gen section to ask Bioware what the percentage chances are. Please feel free to add your thoughts in the thread. http://www.swtor.com/community/showthread.php?t=969554

Raansu's Avatar


Raansu
10.21.2019 , 10:14 PM | #39
Quote: Originally Posted by Lhancelot View Post
Ok, how about MMA referees, I guess they ought to hold black belts in all martial arts to properly referee an MMA fight then, right? Oh, no that's right they don't.
Yet again, that is a really dumb comparison.

The developers are the designers of the game. They are in control of the balance of the game. To know how to balance said game they should know how to play it. No one expects them to be pros, but they should know what they are doing. Based on the video and the recent blogs on top of things like the marauder set where they think its a good idea to die blade rush and force camo together and plop a slow on it? Are you kidding me? No, these devs are clueless when it comes to pvp.

If they had ANY sense they would do what other dev studios do and actually bring in top players into the studio and work on pvp with them, because the devs are absolutely clueless and need help.

Raansu's Avatar


Raansu
10.21.2019 , 10:16 PM | #40
Quote: Originally Posted by Lhancelot View Post
Ok, how about changes to the NFL rules? Sure, they counsel with players for input, but the changes done to the game are ultimately developed and designed by people not playing the sport.
NFL rules are voted on by league members who many are coaches....most coaches are past players or just straight up extremely knowledgeable of the game. BW has shown neither skill or knowledge of the classes and has ignored feedback from good players for years.