Azzatu Posted December 17, 2011 Share Posted December 17, 2011 A lot of you will have noticed that there are items with higher endurance, lower cunning or the opposite. My question is, what have you been going for and why? Personally I've been going full out cunning, but I'm starting to think that's wrong - a sniper can't really heal themselves so a higher endurance would be better. An operative on the other hand can heal themselves so endurance isn't so important. The other argument is that snipers generally don't take a beating unless they're playing rather badly so it's best to go full out cunning. Thoughts? Link to comment Share on other sites More sharing options...
Drakars Posted December 17, 2011 Share Posted December 17, 2011 WHy cant they heal themselves. I know they have the regen ability early on and then they have the droid. I know its not much but its still healing. Link to comment Share on other sites More sharing options...
Azzatu Posted December 17, 2011 Author Share Posted December 17, 2011 (edited) I was on about operatives having the option to play the role of a healer. As in, they get really good heals, snipers just get med packs and Advanced Recon cooldown which can only be used with your companion once every 20 minutes. The droid does not benefit from your character's ammount of cunning so that's irrelevent. Edited December 17, 2011 by Azzatu Link to comment Share on other sites More sharing options...
_Nyth Posted December 17, 2011 Share Posted December 17, 2011 I'm going full cunning. Sure you don't get to heal yourself (outside of OOC heals and medpacks) but you don't, or shouldn't, take much damage either. I believe the endurance heavier gear is more fitted for Operatives who stand in the heat of battle. PvP is of course a totally different story, but here too counts that a sniper is less likely to take as much damage as an operative. On the other hand it's also a playstyle preference. I personally just prefer to hit hard; and I find my survivability to be plentiful between nearly a dozen of CC abilities, having Biochem and being at range. Link to comment Share on other sites More sharing options...
tanis_ Posted December 17, 2011 Share Posted December 17, 2011 I'm going full cunning. Sure you don't get to heal yourself (outside of OOC heals and medpacks) but you don't, or shouldn't, take much damage either. I believe the endurance heavier gear is more fitted for Operatives who stand in the heat of battle. PvP is of course a totally different story, but here too counts that a sniper is less likely to take as much damage as an operative. On the other hand it's also a playstyle preference. I personally just prefer to hit hard; and I find my survivability to be plentiful between nearly a dozen of CC abilities, having Biochem and being at range. This. For solo PvE play, you can let Kaliyo tank, or you can get heals from Doctor Lokin at higher levels. For group play, you have a tank and you should be behind cover, so you shouldn't be taking much damage there either. PvP is a different beast. After healers, snipers are pretty high on the kill list, plus more hit points are always important for PvP in pretty much any MMO. We do have good tools to try to keep those melee's at range, but when that fails, we can end up in a lot of trouble. Link to comment Share on other sites More sharing options...
QisaBluevixen Posted December 17, 2011 Share Posted December 17, 2011 It's really just personal choice. If you tend to die a lot because you bulldoze through stuff and you think end will make a difference, go for that. But cunning is probably more useful - just be a tad more careful or reroll a tank, maniac. ;-) Link to comment Share on other sites More sharing options...
Esxelo Posted December 17, 2011 Share Posted December 17, 2011 (edited) well a lot of times there is a balnced option and I take that but if it's one or the other I take cunning. Edited December 17, 2011 by Esxelo Link to comment Share on other sites More sharing options...
ihateyouall Posted December 17, 2011 Share Posted December 17, 2011 Obviously cunning, why even have the discussion. /end thread Link to comment Share on other sites More sharing options...
Kyris_Xiandrii Posted December 18, 2011 Share Posted December 18, 2011 (edited) I have been going for full cunning, because we are not tanks so we don't need to focus on endurance, we are all about the upfront burst damage all of my gear has a pretty good ratio for endurance and cunning though, like 1:1 on some items Edited December 18, 2011 by Kyris_Xiandrii Link to comment Share on other sites More sharing options...
Darth_Bader Posted December 18, 2011 Share Posted December 18, 2011 I havent researched much into either cunning or Endurance. I have been keeping them at about equal. Is there any info on either that someone can direct me to? Thanks Link to comment Share on other sites More sharing options...
TheLokust Posted December 19, 2011 Share Posted December 19, 2011 The biggest problem that i have seen with going cunning heavy is that Skill Armoring, Mods, and Barrels are typically a level or two behind Patron Armoring, Mods, and Barrels when purchasing from the Modification Commendation Vendors. Additionally, Enhancements all seem to be Endurance Based, so the result is that you are probably going to end up with a lot of Endurance heavy gear in your primary slots during the leveling process. You can sometimes find Skill Armoring, Mods, and Barrels on the GTN, but trade skills don't seem to have caught up to player level yet. Link to comment Share on other sites More sharing options...
Zennikai Posted December 20, 2011 Share Posted December 20, 2011 The major problem I have seen is the mod-able gear that you can buy with commendations both have the Patron Mods. I do not see the point of having the choice between two pieces of gear (usually RD or TD) that contain the same mods. I am not sure if this was a major oversight by the creators but it has been getting confusing since Balmorra (where I first saw Patron Mods). Link to comment Share on other sites More sharing options...
squiek Posted December 21, 2011 Share Posted December 21, 2011 There are also 2 pieces of armor with different names, same stats and lookings. What's the matter with that? For example, lvl20 pvp items. Link to comment Share on other sites More sharing options...
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