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6.1.4 Conquest Updates

First BioWare Post First BioWare Post

Stradlin's Avatar


Stradlin
Yesterday , 05:19 PM | #91
Quote: Originally Posted by Decalin View Post
Have to admit I missed that one when it was in, probably as I don't do GSF with conquest in mind; but ye, if it were something like an "earn 8 medals" repeatable for those 2200 points and it actually carried over between matches, that would be ideal for new pilots, none of the feeling like time was wasted if they were 1 medal short.
I really like that, in general the more inclusive these objectives are the better for all of us, but with GSF having that learning curve, ensuring people can still work towards the objective like this would really be nice to have.

@Davidstaats Please give this one some consideration, it would be a win all round!

.
Yep.. Couple of downsides with medals too - One or two of them are kinda AFK friendly. Even so, GSF has a much better situation than WZs in that regard. Plus ultimately, majority of GSF medals encourages proactive busybody gameplay, notion of people chasing them sounds like a net positive with match quality in mind.

Kills+Assists combined could also work just like Rampage I and II do with planetary missions I think.

TrixxieTriss's Avatar


TrixxieTriss
Yesterday , 09:30 PM | #92
I would like to see all the pvp conquest achievements become per character and not per legacy. This would give pvpers more options to do conquest by just pvping.

If all you want to do it pvp, you should be able to do it on every character and not just limit it to 6 wins across the whole legacy. I find I have to change characters mid session so I don’t waste the points sometimes.

Once you’ve done the legacy pvp achievements, the only thing you get from pvp is around 2000 if you get 8 medals, which you can’t always get in arena on the losing team.

That should include the socialite achievements too. I would like that to be per character and not per Legacy.

Make these things daily repeatable PER character.

TrixxieTriss's Avatar


TrixxieTriss
Yesterday , 09:33 PM | #93
Quote: Originally Posted by xordevoreaux View Post
Read the 6.1.4 post again, this time a bit more thoroughly. Those were EXAMPLES. He didn't give a full list. You saying that there are only two nerfs, therefore, is incorrect. We've no idea how many are coming down the pike.
That is my concern and why I asked if they would be putting ALL of the changes on the pts for us to see or only some.

TrixxieTriss's Avatar


TrixxieTriss
Yesterday , 09:36 PM | #94
Quote: Originally Posted by ceryxp View Post
Absolutely, but of the sample changes given only two are not regularly available: Starfighter: <Ship> Eternal and Team Ranked: Total Domination. Maybe it is significant that the two objectives that are not regularly available are both PVP related, but maybe not. Until we have seen the full range of changes judgement can not be passed.

I would hope that they publish a complete log of all changes, preferably grouped by their respective Conquest week (probably better to list all of the general, weekly occurring objectives together and then group the objectives that are specific to a specific Conquest with that label), but even just seeing it on the PTS, most people who are regularly invested in Conquest know the usual weekly objectives, will give us a broad picture of how these changes are going to impact the various play styles.

This is what happened with 6.0. People could immediately see that the changes in 6.0 would be detrimental to small guilds and solo players and voiced that to BW, but BW went ahead with them anyhow. Then backpedaled with 6.1.1. What has been put out so far is nowhere near the debacle that was 6.0.
All good points. I hope they publish the full list at the same time it goes on the pts so we can properly test.

TrixxieTriss's Avatar


TrixxieTriss
Yesterday , 09:51 PM | #95
Quote: Originally Posted by xordevoreaux View Post
Players under level 30 do not have access to the higher-level activities that might garner more conquest points, and no one under 70 can run ops, so consider NOT applying ANY nerfs to players under level 30.

That way, brand new low-level Steamers and other new players who've recently joined us who may be eager to contribute to their guild's conquest won't feel like they're swimming through glue to complete their 50k.
Here are things I currently do on my lowbie alts for conquest that don’t include pvp

1. Starter planet kills
2. Starter planet 2 missions
3. Heroic on starter planet
4. Second planet kills
5. Second planet 2 missions
6. Heroic on second planet (I know that’s a once per legacy). But there is usually a do x number of heroics one too.
7. Sell junk
8. Get a taxi
9. Decorate strong hold (which requires you placing and picking up a deco 5 times)
10. Doing a class mission (repeatable)
11. Leveling up one lvl
12. Leveling up 5 lvls

If you add the pvp ones and the socialite ones, there are more. But even without them, I can get 20 lowbies done a week. Even if they nerf the taxi and the sell junk, it won’t drastically reduce that much. Means I might have to do a couple more class missions.

Why don’t we wait till it’s on the pts and get the full list of changes before we go full rabid at BioWare or parts of the community that don’t play the same way as us.

Edit: started a new Merc tonight and by the time I left the starter planet I had 81,000 conquest points.
** disclaimer ** I do have 150% stronghold bonus. But we had no guild boosts on.
So even if they nerf those two things and nothing else, I would have been 75,000.
Depending on what other changes they make, I don’t think it’s going to be too strenuous for newbie characters to get conquest from lvl 10 onwards.
My point is, there is plenty to do on low Alts.

Master_Morak's Avatar


Master_Morak
Today , 02:07 AM | #96
Hey David,

stopp destroying conquest again. Let the system as it is, may be you increase some rewards but stopp nerving that what most players like.

If there anyone who doesn't like the system, don't count on the whining.

May they leave the game, that is not worse.
Möge die Macht mit Euch sein

Stradlin's Avatar


Stradlin
Today , 02:30 AM | #97
Quote: Originally Posted by ceryxp View Post
Absolutely, but of the sample changes given only two are not regularly available: Starfighter: <Ship> Eternal and Team Ranked: Total Domination. Maybe it is significant that the two objectives that are not regularly available are both PVP related, but maybe not. Until we have seen the full range of changes judgement can not be passed.
In grand scheme of things, what they do to objectives that are available maybe two times a year is completely insignificant. Conq theme weeks not tied to daily areas turn more and more rare every time they add more daily areas with supplementing conq theme weeks to them. GSF and PvP-themed conq weeks happen like twice a year now. Dear Bioware, How much you buff or nerf objectives that are there two times a year is completely irrelevant. The improvements that are actually meaningful are all about objectives that are there each week.

Quote: Originally Posted by ceryxp View Post


I would hope that they publish a complete log of all changes, preferably grouped by their respective Conquest week
Yeah, exactly.. Iirc before they dropped the """"wonderful"""" conq patch last spring, they preluded it by displaying a web page with a confusing big unsorted pile of perks that were not sorted by rarity, availablity, conq week or anything else. How was anyone supposed to make any sense of that or give any feedback about it? I remember looking at..like..eight GSF themed conq objectives on display there and thinking "eh, I guess it don't look so bad for GSF" Its just that BW prolly kinda themselves forgot how in practice, these perks are virtually never available!?! Nobody cares what happens to perks that are available two times a year!! That stuff is completely trivial in any practical sense!

Stuff available every week should be on front and center of every buff, nerf or adjustment. EVERY SINGLE activity in this game that needs other people to happen needs more daily objectives available every week. GSF in particular. If GSF had 10% of daily objectives planetary tourism has, it'd be a massive buff.