Arnianor Posted June 30, 2016 Share Posted June 30, 2016 Hello, I think the tittle pretty much sums it up. With such a recycle "event", one must ask. Are really SWTOR dev resources stretched so thin, that this is all you can come up with ? Link to comment Share on other sites More sharing options...
AFacelessOne Posted June 30, 2016 Share Posted June 30, 2016 Hello, I think the tittle pretty much sums it up. With such a recycle "event", one must ask. Are really SWTOR dev resources stretched so thin, that this is all you can come up with ? http://imgur.com/uOQcgIV Your welcome Link to comment Share on other sites More sharing options...
Tsetso Posted June 30, 2016 Share Posted June 30, 2016 Hello, I think the tittle pretty much sums it up. With such a recycle "event", one must ask. Are really SWTOR dev resources stretched so thin, that this is all you can come up with ? There you are. Link to comment Share on other sites More sharing options...
Warrgames Posted June 30, 2016 Share Posted June 30, 2016 None. Have you seen what they have been coming out with? All done by interns. Link to comment Share on other sites More sharing options...
Ethern Posted June 30, 2016 Share Posted June 30, 2016 It's obvious they have a tiny budget, if you compare with what Blizzard has done with wow. Swtor = no new class or advanced class since 2011. That alone speaks volumes. Link to comment Share on other sites More sharing options...
Tsillah Posted June 30, 2016 Share Posted June 30, 2016 http://imgur.com/uOQcgIV You're welcome And so are you. Link to comment Share on other sites More sharing options...
gabigool Posted June 30, 2016 Share Posted June 30, 2016 Hello, I think the tittle pretty much sums it up. With such a recycle "event", one must ask. Are really SWTOR dev resources stretched so thin, that this is all you can come up with ? Yeah, it's pretty scary that they are making enough money to be 3/4 on these revenue lists with the content output cadence we see. They are either wasting money like crazy or someone is getting rich. Link to comment Share on other sites More sharing options...
feylyndiira Posted June 30, 2016 Share Posted June 30, 2016 There you are. According to the "Meet the Team" on that link, there's only one guy at BW Austin. Everyone else pictured is in Edmonton. I guess that would explain a lot. :-P Link to comment Share on other sites More sharing options...
midianlord Posted June 30, 2016 Share Posted June 30, 2016 According to the "Meet the Team" on that link, there's only one guy at BW Austin. Everyone else pictured is in Edmonton. I guess that would explain a lot. :-P Notice how not one of them self-identifies as working on TOR, and everything their blurbs say is pure corporate boilerplate (seriously, what normal person would talk like that off-the-cuff about their job? It just doesn't happen, OK)? This is telling, I think... Just as an aside: I notice that there is a level-designer position open in Austin for which they're soliciting applicants. I wonder what happened to the last one, assuming they might have been working on TOR? [cynicism] I guess "mobs spawn 80m behind you + unavoidable stealth-proof scripted stuns-as-time-sink" might not have gone over as well as we thought? [/cynicism] Link to comment Share on other sites More sharing options...
Rolodome Posted June 30, 2016 Share Posted June 30, 2016 I have no idea how many or what their roles are, but there's no way they're putting out the monthly KOTFE content alone without employees in the double digits. That stuff is way harder than it looks. Game design is similar to filmmaking in that way. There are all these special roles that you'd never think are necessary, until you're on a film set. Some multi-hat-wearing can be done, but it only goes so far when you're on a tight development schedule. Link to comment Share on other sites More sharing options...
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