wingzyeah Posted November 16, 2012 Share Posted November 16, 2012 Whos ur favorite tank for wb/ops and etc. ? Tank to which you pleasure to play and dont have a problem in a raid. PS.Sorry for my english Link to comment Share on other sites More sharing options...
bryceman Posted November 17, 2012 Share Posted November 17, 2012 I prefer guardians because they seem to negate damage much better than shadows and on the same lvl as vanguards. Overall as long as it isn't a shadow because most shadows stack too much endurance and not enough defensive stats. Link to comment Share on other sites More sharing options...
Ognajd Posted November 17, 2012 Share Posted November 17, 2012 The tank that gets and keeps aggro. Link to comment Share on other sites More sharing options...
BlznSmri Posted November 17, 2012 Share Posted November 17, 2012 The M-1 Abrams hurr hurr... Link to comment Share on other sites More sharing options...
Daxy Posted November 17, 2012 Share Posted November 17, 2012 i love juggs Link to comment Share on other sites More sharing options...
Chaqen Posted November 18, 2012 Share Posted November 18, 2012 I love a really good shadow/darksin... i hate really hate sub par shadow/darksins and bad juggs/guards... vanguards/PTs good or bad about the same to me. Link to comment Share on other sites More sharing options...
z-monty Posted November 18, 2012 Share Posted November 18, 2012 The tank that keeps aggro the whole time. I honestly dont care what the tank is and will never hate on a tank because of its class, so long as he knows how to tank with that class properly. All tanks are perfectly able to do their job so it just comes down to how good the player is. Link to comment Share on other sites More sharing options...
Mcadamsl Posted November 20, 2012 Share Posted November 20, 2012 The tank that keeps aggro the whole time. I honestly dont care what the tank is and will never hate on a tank because of its class, so long as he knows how to tank with that class properly. All tanks are perfectly able to do their job so it just comes down to how good the player is. This, All three tank spec have to tools to do the job, a few boss fights are easier for one build over another. but in the end it still matters more that the player knows what they are doing and an awareness of what is happening Link to comment Share on other sites More sharing options...
ElevenBfour Posted November 24, 2012 Share Posted November 24, 2012 I'm wondering this too since I can't, for the life of me decide between a Assn and a PT. I love my Jugg, and the play-style, but I always end up frustrated when I get done tanking on him. So I'm going to try one of the other two. Link to comment Share on other sites More sharing options...
Darth_Dreselus Posted November 25, 2012 Share Posted November 25, 2012 (edited) The one that knows what he is doing both in game play, strategy and gearing. In FPs I let those that break ccs and not hold threat die until they get the message, leave if they don't. Class makes no difference. Edited November 25, 2012 by Darth_Dreselus Link to comment Share on other sites More sharing options...
CaptainApop Posted November 26, 2012 Share Posted November 26, 2012 There's more than one type of tank!? Link to comment Share on other sites More sharing options...
haksilence Posted December 4, 2012 Share Posted December 4, 2012 I prefer guardians because they seem to negate damage much better than shadows and on the same lvl as vanguards. Overall as long as it isn't a shadow because most shadows stack too much endurance and not enough defensive stats. shadows have the single highest mitigation potential (mathematicaly) but many people just play them plain wrong. endurance stacking is always the wrong way to go and even in full campaign, if you hvae over 25.5k hitpoints your doing it wrong. and im saying 25.5 being the upper absolute limit. Link to comment Share on other sites More sharing options...
dipstik Posted December 6, 2012 Share Posted December 6, 2012 people with 25.5k health are prolly gearing wonr because they are prolly useing the +41 mod with high main stat over the high endurance mods that have +32 mitigation stat. i would say that i prefer vangaurds, because even bad PT/VG tanks will mitigate damage well it seems, and they have a pull and good aoe. jugg tanks are amazing, but i think to be good at jugg tamnking takes a little more work than people put in alot of the time. i love my shadow tank, but i know healing them is a pain because they nerfed them so hard in terms of armor and self heals. Link to comment Share on other sites More sharing options...
Larzi Posted December 6, 2012 Share Posted December 6, 2012 There is nothing wrong with stacking Hit points after you get to a point that you are getting diminishing returns for the main survivality stats. I think the idea thats HP is wrong for tanks came form some Shadow tank somewhere that is upset he has to stack defensive and shield/absrob cus he wears a dress to tank. the vanguard class naturally has more shield and absob, of course they arent going to be at 30% defensive while 60% sheild and absorb. i doubt its possible to even get a toon to those stats, the game made 3 seperate tank classes that need different gearing. HP is FANTASTIC once you have met the diminishing returns, just makes the healing easier ( can drop that extra AoE on the raid while a 32k tank is doing just fine). Link to comment Share on other sites More sharing options...
Helig Posted December 6, 2012 Share Posted December 6, 2012 i love juggs Yup. Guardians and Juggernauts. Everything else bores me. Link to comment Share on other sites More sharing options...
Lorica Posted December 6, 2012 Share Posted December 6, 2012 (edited) Shadows\Assassins are the most fun to play so my vote is for them, however something in heavy armor already has an advantage over someone wearing light armor. In that case, Guards/Juggs are the second most fun to play especially if they are your Biochemist. Edited December 6, 2012 by Lorica Link to comment Share on other sites More sharing options...
DragooGC Posted December 8, 2012 Share Posted December 8, 2012 (edited) I ran a Shadow tank and I agree that stacking too much Endurance over defense/shield chance/absorb is not the way to go. My stats: (before i switched him to DPS for a change of pace)around 30% damage reduction (armor)30% def chance60%+ shield chance (kinetic ward)60% shield absorb (and i had relic that gave absorb chance increase) My HPS were around 20k-21K This is all from memory been playing a healer more now adays. The only downside with a Shadow is multiple mobs with 8 charges of kinetic ward can go quick. With kinetic ward up, I could mitigate 80%-90% damage. A tank with 25k health with low defensive stats will take 20k damage faster than a tank with 20k health with defensive stats maxed as much as he/she can. And what other tank class has an ability to negate 100% of a force/tech attack? Resilience? Many people claim that the Shadow has the best agro management then the other classes, I kind of agree. Edited December 8, 2012 by DragooGC Link to comment Share on other sites More sharing options...
CaptainApop Posted December 9, 2012 Share Posted December 9, 2012 (edited) i love juggs I'm more of an a s s man. Edit: Profanity filter be damned, there are puns to be made. Edited December 9, 2012 by CaptainApop Link to comment Share on other sites More sharing options...
DarkAkra Posted December 9, 2012 Share Posted December 9, 2012 As of right now my Shadow tank stats are as followed HP - 27,363 Damage Reduction - 40.28% Defence Chance - 29.98% Shield Chance - 64.46% Shield Absorption - 60.06% So far the only boss i have had trouble with over our Vanguard tank is Kephess the Undying because his main Attack Wrist Laser can't be mitigated. Other then that I have zero problems with everything else Link to comment Share on other sites More sharing options...
mokkh Posted December 9, 2012 Share Posted December 9, 2012 I'm more of an a s s man. Edit: Profanity filter be damned, there are puns to be made. Now that's funny stuff. +1 Link to comment Share on other sites More sharing options...
SgtKlavier Posted December 9, 2012 Share Posted December 9, 2012 HP is FANTASTIC once you have met the diminishing returns, just makes the healing easier ( can drop that extra AoE on the raid while a 32k tank is doing just fine). Even if it gives healers more reaction time, healing is harder with more hp. Link to comment Share on other sites More sharing options...
ohto Posted December 25, 2012 Share Posted December 25, 2012 Whoever says health isn't important is very misinformed, on certain fights, for example Firebrand and Stormcaller your mitigations don't mean ****, it's all about your health, So if you're a tank walking into NiM EC with 22k health you better hope you have some damn good healers Link to comment Share on other sites More sharing options...
Kitru Posted December 25, 2012 Share Posted December 25, 2012 Whoever says health isn't important is very misinformed, on certain fights, for example Firebrand and Stormcaller your mitigations don't mean ****, it's all about your health The only time that mitigation "don't mean ****" is if you're tanking Stormcaller (Firebrand is *pure* M/R so mitigation means everything there) and, at that point, your hp only matters insofar as giving your healers a reaction window to keep you alive. Unless you routinely drop to sub 4-8k hp while tanking Stormcaller, that extra hp cushion from your 26-30k hp isn't actually contributing at all. It's just sitting there, being pretty and doing nothing. Link to comment Share on other sites More sharing options...
Shadowseve Posted December 31, 2012 Share Posted December 31, 2012 (edited) This is interesting, No one said powertech as their favorite. I figured since they have the smoothest damage intake they would be a fav for healers. I figured I would see some hate for shadows/sins due to there natural spikiness( especially if a healer isn't used to them). Interesting to see that the few that have actually chosen a fav have went mostly jugg/guardian. Edited December 31, 2012 by Shadowseve Link to comment Share on other sites More sharing options...
Kitru Posted December 31, 2012 Share Posted December 31, 2012 Interesting to see that the few that have actually chosen a fav have went mostly jugg/guardian. I think a lot of this has to do with the player being more important than the class. It's true for everything but especially true for Tanks since it requires a lot of situational awareness and the ability to predict incoming damage/mechanics/etc. Guard/Jugg tanks definitely have the higher skill bar to become functionally proficient with, which means that it's going to weed out a lot of the idiots very quickly. VG/PT tanks are so simple and forgiving that almost anyone can run one effectively so you're generally going to see a lot higher percentage of idiots at the helm of one than you would Guard/Jugg tanks. Bad Shadow tanks are going to go squish because said player doesn't know how to use their active survivability tools properly, but a good healer is going to carry them through it. As such, at the end game, Guardians tend to be the ones that look the best: you can progress reasonably far into the endgame as a bad VG or bad Shadow, but you really can't do that as a bad Guardian tank. Essentially, the same mechanics that make a lot of people not bother with Guardian tanking are the same thing that ensure that only effective Guardian tanks can progress beyond a certain point, almost ensuring a certain degree of skill. Link to comment Share on other sites More sharing options...
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