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No point in artifice 700?

STAR WARS: The Old Republic > English > Crew Skills
No point in artifice 700?

-Quantum-'s Avatar


-Quantum-
12.12.2019 , 10:16 PM | #1
So there is nothing new to craft, and all legendary hilts (306) doesn't has a crafting receipt (and even if it had it just a common drop in fp and will cost nothing at GTN)

Meanwhile synthweaving even at level 600 can craft legendary augments that costs millions at GTN

What the point?

theJudeAbides's Avatar


theJudeAbides
12.13.2019 , 11:38 PM | #2
Uhhh... to get the achievement for getting it to 700? To craft the butt-ugly new dyes? Or the butt-ugly new color crystals?

Yeah, Artifice is pretty much useless. It's SUPER EASY to get hilts, relics and off-hands from MM FPs and ops. No need to craft any of them or waste time/effort/resources trying to RE schematics.

You could always craft the green components and then RE them for the Augmentation Kit components needed by other crafting professions. Only thing that's really worthwhile.

Goemoe's Avatar


Goemoe
12.14.2019 , 06:10 AM | #3
There may be no point in achieving artifice 700, but at least it's a pain to grind/deconstruct the recipes you don't really need afterwards. Good idea from the devs, no?

DawnAskham's Avatar


DawnAskham
12.14.2019 , 05:25 PM | #4
Welcome to Onslaught, where top item rating gear is super easy to obtain, and where crafting takes inordinate time and credits just to craft items of dubious usefulness, and in many cases, items which are basically useless.