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GSF Changes in 5.9.2

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BretHoffman's Avatar


BretHoffman
06.04.2018 , 04:13 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks!

In case you missed these GSF related changes that were posted in the PVP forum:

In 5.9.2 the following changes will effect Galactic Starfighter:
  1. All Warzone and Starfighter queues are now cross-faction
  2. Galactic Starfighter matchmaking has been improved to better account for player experience along with their currently selected ship loadout.
Thanks!

Bret

phalczen's Avatar


phalczen
06.04.2018 , 04:57 PM | #2
Can’t wait to see how these changes play out, Bret!
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phalczen's Avatar


phalczen
06.04.2018 , 05:13 PM | #3
Also you missed this:
Quote: Originally Posted by EricMusco View Post
  • Skill Balancing:
    • Premade groups queuing for Ranked and Unranked Warzones and GSF will now have their matchmaking skill based on the highest rated member, not the team’s average rating.
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Drakkolich's Avatar


Drakkolich
06.05.2018 , 12:44 AM | #4
These changes are absolutely fantastic. I can't wait to play with them enabled.

Not having to think about what faction to play and just play whatever character I'd like to level/gain requisition on is going to be amazing.

I think this is going to be great for reducing queue times and increasing the amount of tip top competitive games we see.


Is there any chance we could know exactly the stats we're going to be rated on for matchmaking purposes?
You guys were so great when GSF first came out to tell us exactly what the matchmaker was looking for it really helped us back then.
DrakolichDrakolích
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Glzmo's Avatar


Glzmo
06.05.2018 , 01:56 AM | #5
Quote: Originally Posted by BretHoffman View Post
Hey folks!

In case you missed these GSF related changes that were posted in the PVP forum:

In 5.9.2 the following changes will effect Galactic Starfighter:
  1. All Warzone and Starfighter queues are now cross-faction
  2. Galactic Starfighter matchmaking has been improved to better account for player experience along with their currently selected ship loadout.
Thanks!

Bret
Interesting.

1. Cross-faction Queues
I'm assuming "cross-faction queues" means that all teams can potentially end up being a mix between Republic and Imperial players. I don't know how I feel about, it might ruin the Republic vs. Empire feel, but I get that it might be good for matchmaking, even though I think cross-server queues over different regions/languages might be a better solution overall (but a combination of both might be the most effective).
1.a. Will there still be a priority for queues to match up mainly teams consisting of one faction first and fill any empty spots with players from the other faction or will it just be first come, first serve with loadout/experience metrics in place without regard of which faction the characters fly for? I think the former would have some potential so we could still have pure Republic vs. Empire matches if enough players from each side in a certain performance bracket are queued at the same time.

2. Improved matchmaking
Improved performance and loadout-based matchmaking is good, but hopefully that won't hinder groups of more and less experienced or better/worse loaded out ships to queue together.
I'd love to hear more about the exact formula people will be matched up with, too. Will the matchmaking also check for preferred ships in recent past so it won't just fill a group with main gunshippers, bombers, etc..? Maybe a preferred ship type priority list players can set before queuing (similar to how you can set Tank/Healer/DPS roles for ground queues) could be implemented as well.

Some additional thoughts:

3. GSF limit for Gunships and Bombers active simultaneously in a match
Will there also be a limit on Gunships with Railguns and Bombers with offensive drones (especially railgun ones)/mines that can be flying at any given time (don't allow to spawn in a gunship/bomber until the next one is destroyed, similar to how heros work in Battlefront 2 just without cost). Seeing how you will only be able to have a limited amount of healers and tanks in ground warzones now, it would only make sense to impose similar limits to GSF to improve balance in matches and not unbalance the game like tons of rail-gunships in mine/drone nests can do. Maybe that could finally end the (rail-)gunship and offensive drone/mine bomber spam in certain GSF scenarios and have people focus on flying strikes and scouts more to give a more fun, Star-Warsy dogfighting feel back to GSF instead of it being all about little Death-Star like, super-laser (aka railgun) powered Superweapons that often can take more punishment than Strikes and outrun certain scouts in various scenarios and auto-aiming drones and mines where a bomber pilot can go AFK and hide with an AFK macro that spams drones and mines and still get kills, assists, medals and rewards even though they are AFK and can't even be kicked.
3.a. All owned ships selectable during a GSF match In addition to the above, it might be a good idea to finally give a choice of being able to select all ships you own in a GSF match instead of having to set a limited number of ships that can be chosen from (or at least increase the number of ships you can queue with considerably).
On a side note, it would be nice if one could purchase the same ship type multiple times for different loadouts or save different loadouts that you can switch in between at respawns during GSF matches.

4. Ranked GSF
A ranked GSF option with rewards like special paintjobs, blaster/engine colors, ship skins etc. would be nice as well.

5. Ops Queuing for GSF and Warzones
In addition, it would be cool if we could finally challenge another ops group to a GSF match or Warzone match (ideally including selecting the battlefield to fight on) to have some pre-made matches (they don't have to give any big rewards, the most important thing is fun and a challenge!). That way teams could finally see which one is truly better without anyone else interfering and those that roleplay PVP could still have the option to go at it with pure (self-organized) Republic vs. Imperial groups if they desire.

6. Abolish Cross-faction communication and socializing restrictions
With the faction split lifted for PVP and cross-faction queues implemented, will you finally abolish the faction chat split so we can have proper cross-faction chat capabilities so we will finally be able to send whispers/tells, join custom chat channels and interact with members of the other factions as well as see all chat channels like /emote, /yell, etc.. from the other faction and add them to our friends list/ignore list (both of which would be nice to be account wide instead of character-based, by the way, so you don't have to add all characters of your friend/ignoree to all of your characters separately) as well as well as maybe join cross-faction guilds? Keep in mind that Bioware has promised to abolish the chat restrictions many years ago, but similar to other big, repeated and unkept promises such as but not limited to the promise about an option to enable chat bubbles/overhead chat text for /say, /yell and /emote player chat (hopefully that will finally be added soon, too), nothing ever came out of it.
Now that all PVP queues are cross-faction, it would only make sense if any and all measures hindering cross-faction communication, planning and socializing should be abolished as well.

Storm-Cutter's Avatar


Storm-Cutter
06.05.2018 , 06:19 AM | #6
While it won't stop the AFK-ers and Suiciders, it can only be good for GSF.

shame that BW didn't do anything to support this mode for years, and let the population dwindle. - But I'm more confident that we'll get more even matches around peak-times. - OFC if you queue late night or early morning it's still gonna be the first 16 in the queue get a match whatever their skill level/ upgrades.

Pity about the Imps vs pubs, but you can still join a 1-faction ops group - whether you can do this x-faction remains to be seen ( somehow I doubt it)

Safe Flying!
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Toraak's Avatar


Toraak
06.05.2018 , 08:02 AM | #7
well I see one problem with the Cross faction. in the past if I've gotten a team that had 2-3 non contributors I'd swap factions not wanting to deal with them, and wasting my time (can't always get them kicked even if you want to). Now if I get a team like that I'll just log out of game entirely and find something else to do.

But at least it should help the queu times, especially in non peak times.
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phalczen's Avatar


phalczen
06.05.2018 , 11:12 AM | #8
Gliz, I think the problem with limiting the number of a specific ship class or classes is harder due to the nature of how you queue for gsf. Like the ground game, which does not allow you to change discipline or utilities while in warzone queue, you cannot change your ship components or the ships on your bar while in queue for GSF. However, unlike the ground, at least in GSF you can, essentially, queue up five "set ups" and swap between them as needed during the match. Ground doesn't let you do any of that. So, I don't really support that suggestion. Its not really as much of a problem on Satele Shan as it was before strikes were upgraded and bombers somewhat nerfed. And the new iokath map seems very strike friendly in contrast to, say, Lost Shipyards TDM.

Regarding your suggestion for ops group queueing … my hope is that the custom ground match nature of the Rishi stronghold is so popular that they finally implement Despon's suggestion for a custom match lobby for GSF. I don't see it happening for 5.9.2 but hopefully down the road.
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Storm-Cutter's Avatar


Storm-Cutter
06.05.2018 , 03:14 PM | #9
I've always been positive when it comes to GSF since it's the best thing about this game. - but there's only so much one person can do.

Too bad BioWare spent years pissing the best franchise in the business up against the wall. - Since the Bantha in the room is the dwindling populations. When GSF first launched, you could even get a match at 5am easy. - now we have merged servers and x-faction coz it takes too long to get 2 teams of 8 halfway decent players on at any one time.

- Sad. Real sad.
-Storm Cutter.
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Stellarcrusade's Avatar


Stellarcrusade
06.06.2018 , 09:24 AM | #10
Quote: Originally Posted by Toraak View Post
well I see one problem with the Cross faction. in the past if I've gotten a team that had 2-3 non contributors I'd swap factions not wanting to deal with them, and wasting my time (can't always get them kicked even if you want to). Now if I get a team like that I'll just log out of game entirely and find something else to do.

But at least it should help the queu times, especially in non peak times.
With proper match-making those 2-3 baddies would be split up, 1 baddie on one side, 2 on the other. Partially cancelling themselves out...;-) So what you see as a "problem with the Cross faction", seems to me to be that cross faction (if they get match-making working right) is a solution to your problem. There will always be newbies, baddies, people who do not care or whatever, but hopefully the new system will even them out. It may not do much to even out the adept players though as they may hide in premades of 3 other adept players for cover. We shall see how well the system works.