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Vanguard DPS Ability Stats


Heezdedjim

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These are the base (untalented), minimum damage stats for all the Vanguard DPS abilities. I did not include the abilities that are primarily for crowd control or mobility with damage included as a bonus (e.g., Storm).

 

Colors: Free Attack / Primary Attack (high DPS + high efficiency) / Burst (high DPS + spammable) / DOT

 

Attack (Abbrev) - Level Unlocked (Notes)

 

Blitz (BZ) - Level 34 (requires incapacitated target)

Explosive Surge (ES) - 24 (PBAOE 5m / 5t)

Ion Pulse (IP) - 10

Mortar Volley (MV) - 10 (AOE 8m / 5t)

Pulse Cannon (PC) - 8 (PBAOE 10m)

High Impact Bolt (HIB) - 6 (requires incapacitated target or DOT running)

Sticky Grenade (SG) - 5 (+KB)

Full Auto (FA) - 3 (+stun)

Stockstrike (SS) - 2

Explosive Round (ER) - 1 (+KB; +AOE 5m / 3t)

Hammer Shot (HS) - 1

 

Assault Plastique (AP) - Talent (+KB)

Energy Blast (EB) - Talent

Fire Pulse (FP) - Talent

Gut (GT) - Talent (DMG 595 kinetic + DOT 784 internal)

Incendiary Round (IR) - Talent (DMG 313 elemental + DOT 1178 elemental)

 

High Energy Cell - +5% all damage

Ion Cell - 15% chance +618 energy damage on (W)eapon attacks (*)

Plasma Cell - 10% chance DOT 1,370 elemental on (W)eapon attacks (*)

 

Attack / Damage Type / Damage Per Second

 

ER K 1,565

HS W 670 (*)

ES E 669

IP E 558

SS K 250

HIB W 184 (*)

SG K 125

FA W 104 (*)

AP K 104

GT K 92

PC E 89

IR E 83

FP E 65

BZ K 58

MV K 55

EB E 47

 

Attack / Damage Per Ammo Point

 

EB +1

HS FREE (*)

BZ FREE

HIB 1,383 (*)

SS 1,124

MV 1,101

FP 982

SG 934

AP 783

FA 777 (*)

GT 690

PC 531

ER 522

IR 497

IP 279

ES 223

 

Long Range (30m)

 

Assault Plastique

Explosive Round

Full Auto (*)

Hammer Shot (*)

High Impact Bolt (*)

Incendiary Round

Mortar Volley

Sticky Grenade

 

Middle Range (10m)

 

Energy Blast

Fire Pulse

Ion Pulse

Pulse Cannon

 

Melee

 

Blitz

Explosive Surge

Gut

Stockstrike

 

Spammable (GCD-only)

 

Explosive Round

Explosive Surge

Gut

Hammer Shot (*)

Incendiary Round

Ion Pulse

Edited by Heezdedjim
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Great post. I am not as knowledgeable on the abbreviations. I thought I would put my guesses out and someone can correct or add to these. If there are other important abbreviations please note those. What are the * for?

 

 

AP Assault Plastique

BZ Blitz

EB Energy Blast

ER Assault Plastique

ES Explosive Surge

FA Full Auto

FP Fire Pulse

GT Gut

HIB High Impact Bolt

HS Hammer Shot

IP Ion Pulse

IR Incendiary Round

MV Mid-range (10m)

PC Pulse Cannon

SG Sticky Grenade

SS Stock Strike

 

 

AOE Area Effect

DOT Damage over Time

KB ??

PBAOE ??

 

Damage Type

K Kinetic

W Weapon

E Elemental

Edited by LWMWEB
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Great post. I am not as knowledgeable on the abbreviations. I thought I would put my guesses out and someone can correct or add to these. If there are other important abbreviations please note those. What are the * for?

 

The first list in the OP gives all the names with the abbreviations (just the ones I used for convenience) in parentheses. The (*) indicates attacks that do weapon damage (the ones that are classed as rifle attacks); which are significant because those are the ones that proc the DOT from Plasma Cell and the secondary damage from Ion Cell.

Edited by Heezdedjim
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Thank you I found most and editied my reply. I still do not know what PBAOE and KB stand for. Thank you and I hope my questions will help some others.

Sorry:

 

PBAOE = Point Blank Area of Effect (i.e., centered on you, not on a target)

 

KB = Knockback

Edited by Heezdedjim
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great post time to do some math

Some of these will change dramatically if you talent them (e.g., Assault Plastique is obviously pointless unless you talent it out, since otherwise it does less damage than Sticky Grenade, but shares the same CD). At some point I will try to post the stats assuming that you take certain obvious combinations of talents (e.g., all the elemental damage buffs). Some things will switch places in priority depending on what tree you go up, and the associated cell(s) that you run.

Edited by Heezdedjim
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