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Best MMO PvP you ever played?

STAR WARS: The Old Republic > English > PvP
Best MMO PvP you ever played?

Skelitore's Avatar

01.03.2012 , 03:02 PM | #11
DAOC. No contest. It's still better than anything else PvP wise. Most people that suggest something else probably didn't play it.

For me it isn't even the RvR system. Don't get me wrong it's fantastic. What makes it great is the pace of it. Casters that can drop you in 3 seconds but suffer hard interupts. Massively powerfully CC but completely diminishing returns. 8 man groups with each player having a very specific role rather than each person having their own CC, healers that can DPS etc.

No global cooldown. None of this putting instant abilities on 30+ second cooldowns so any noob can come along and **** your entire group with a ridiculous ability (for example the "death grip"). The fact that 8 people can take on massive groups if they are well organised. Positioning being important.

Battlegrounds as you level up rather than being put in a random instance where whicherver team has the least mongs wins.

When will someone just copy it?

GothicSaint's Avatar

01.03.2012 , 03:03 PM | #12
Most hardcore: Darkfall, Mortal online

Worst: AOC, Swtor.. so far

Best: EQ2 all open world,AION and even Warhammer
Terminus Est

CelesWylder's Avatar

01.03.2012 , 03:06 PM | #13
Don't forget Shadowbane. R.I.P.

EasymodeX's Avatar

01.03.2012 , 03:06 PM | #14
2/3: Guild Wars (not really an MMO), Warhammer (the combat system was mostly good for most of the game's lifespan, despite the city / fort system being ****ed for equally as long)

DAOC commentary:

1. DAOC had an effective overarching system because there were 3 realms. Reasonably good internal balancing.

2. DAOC had good gameplay options because there were no "rails". The developers didn't add over-engineered microgoals here and tokens there to make you do specific things.

Look at how ****** Ilum is -- players want "TOKENS" and **** to drop in Ilum to make it "worthwhile". Players do Warzones only because they give commendation tokens. Everyone and their brother wants *********** tokens as a reason to PvP, instead of simply killing players because it's fun.

In DAOC, you simply got points for doing the one thing common to all PvP: killing *********** players. None of this clicking on chests in Tatooine ********. No retarded medal farming "hey let's stand in the acid pit more". No clicking gimmicky objectives on Alderaan.

You kill players, you get points. Period.

3. DAOC PvP had a greater purpose -- relics that mattered. No game since has implemented an overarching reason for your entire faction to cooperate to WIN THE GAME. Although it has to be said: relics had a significant impact on PvE. And this is probably why we will never see a similar system for WoW/Rift/SWTOR or any PvE-centric game.

4. Gear. DAOC gear, for a very long segment of its life, was easy as **** to get to a competitive level. During vanilla, you did your epic quest, gg. During SI, you talked to a crafter and paid a few hundred gold. During ToA (**** TOA) you ****ed your ******e with a sharp object. After they nerfed TOA, it was a short grind.

Additional note on #2: This is pretty significant IMO, because this may never change for MMOs in the future. Specifically, Mythic was lazy as **** and simply bad at making their "content". They were too haphazard to go and "MAKE RAILS" like Trion, BioWare, Blizzard.

Modern developers sink a lot of development and QA time into creating things like 47 different tokens, finely-tuned token acquisition rates and gear acceleration and titles and rewards and map markers and objective capture times and ... get the picture? Developers nowadays over-engineer the games.

They call it "features" and "content". What it does is force players to min/max their "TOKENS PER HOUR".

Back in DAOC's day, the devs were lazy *****es working out of their garage. Not really, but at that level. PvP in DAOC was barebones and simple: kill players, collect RP. Kill door, kill lord, take keep. Keep helps you kill players, collect RP. Did I mention killing players and collecting RP?

The system was absurdly simple. This means that players are the ones who decided how they wanted to play -- did they want to StealthZerg™? 8-man roam? Zerg that milegate? Camp Darkness Falls? Any of the above, because they all involved ... get this: KILLING PLAYERS, COLLECTING RP.

Nowadays, developers try to tune rewards for zerging, roaming, camping, ganking. If you played Warhammer, you saw this -- keep trading, because players try to optimize RP/hour. Because devs tried to "incentivize" keep warfare. What do we do in Ilum? Trade caps. What do we do in Huttball? Farm medals. We don't PvP anymore, because the developers give us "TOKENS" and micro-objectives, and zone quests.

None of which involve killing players.

Developers are trying too hard at all the wrong things.

Mythic didn't try hard when they made DAOC. They let the players try hard after they lucked out with a solid PvP system.


DrekorSilverfang's Avatar

01.03.2012 , 03:06 PM | #15

Everything in that game is PvP even the economy. Not to mention the massive fleet fights are pretty epic. There's a ton of customization and depth to the combat system and even a person that has only played the game for a couple hours can be extremely useful pvp. There isn't some crazy gear grind, everyones gear is equal unless you don't have all the support skills to fly a ship properly.

There is a real risk to fighting as well as reward and the most important:


Honorable mentions to: Shadowbane, Darkfall(common DF2.0 don't suck!) and Guild Wars.

LionRampant's Avatar

01.03.2012 , 03:07 PM | #16
Warhammer by a long shot.

Jeido's Avatar

01.03.2012 , 03:10 PM | #17
Quote: Originally Posted by GothicSaint View Post

Best: EQ2 all open world
+1 I loved EQ2 PvP when it was in it's prime, and the world PvP incentive was fantastic. Great titles, great gear for all level ranges...wish more games did this.

lordgracy's Avatar

01.03.2012 , 03:11 PM | #18
Deacon Zuul
55 Sage Healer

Stormstruckk's Avatar

01.03.2012 , 03:12 PM | #19
3)Lineage 2
ლ(ಠ益ಠლ) Y u no give me win button

origional's Avatar

01.03.2012 , 03:12 PM | #20
1. Warhammer Ranks 1 to 10, any class, any faction.
2. Warhammer Rank 40+ before the nerf bats came out
3. Warhammer Rank 40+ before bioware got their hands on it and raised RR to 100.

To best pvp moments.

1. A 10 minute 1 on 1 fight, Chosen vs Iron Breaker
2. An 8+ hour battle in front of the Order camp in Reikland where over 200 people were involved at its peak and probably double that were involved at some point.
George Lucas: I told you the game was called Star Wars. Bioware: You sure? We thought you said Stun Wars
Republic General on Imperial Favouritism: We can't win. If we strike them down Bioware will just make them more powerful than we could possibly imagine.