ndruo Posted January 11, 2012 Share Posted January 11, 2012 (edited) I personally noticed this with Mortar Volley, I have been told it's an issue with Death From Above as well, and I would not be surprised one bit if it affected other AOE abilities that I have not mentioned: The AOE targeting reticule only points out the center of the AOE, but does nothing to indicate the actual range of damage. I've heard reports that this is the case for PVE boss AOE as well, which is awkward indeed for tanks and DPS and downright terrifying for their healers. I can kinda-sorta understand boss AOE radius not being completely discernible as it might be "too obvious" and adds another level of required expertise during an encounter, but I can only kinda-sorta understand this. It seems to be an awkward way to artificially increase a boss' difficulty. But as far as player targeting goes, I should know exactly what I'm going to be hitting. Please change AOE targeting reticules to accurately indicate the area being affected. Thanks brahs. Edited January 11, 2012 by ndruo Link to comment Share on other sites More sharing options...
TaxmanBob Posted January 11, 2012 Share Posted January 11, 2012 100% agree. It's not a major concern but it certainly is annoying. Link to comment Share on other sites More sharing options...
DarrkLore Posted January 11, 2012 Share Posted January 11, 2012 (edited) I personally noticed this with Mortar Volley, I have been told it's an issue with Death From Above as well, and I would not be surprised one bit if it affected other AOE abilities that I have not mentioned: The AOE targeting reticule only points out the center of the AOE, but does nothing to indicate the actual range of damage. I've heard reports that this is the case for PVE boss AOE as well, which is awkward indeed for and DPS and downright terrifying for their healers. . Yep Powertech here to back that up for Death from Above. It actually has about a 3 meter wider reach than what the target shows. I'd like to see them change this too. You have to approximate where you put it in large groups and most of the time I hit my mark, but sometimes I miss =/ Edited January 11, 2012 by DarrkLore Link to comment Share on other sites More sharing options...
elvigy Posted January 11, 2012 Share Posted January 11, 2012 Ditto with Force Quake for sages. Not that big of a deal and I've gotten a pretty good sense of where to put it and how far it reaches, but somewhere down the line it would be nice if they could correct it. Link to comment Share on other sites More sharing options...
SandTrout Posted January 11, 2012 Share Posted January 11, 2012 Orbital Strike on Agents as well. Link to comment Share on other sites More sharing options...
bigmanjokk Posted January 11, 2012 Share Posted January 11, 2012 (edited) Same with Force Storm, seems like its almost got twice the shown area of effect Edited January 11, 2012 by bigmanjokk Link to comment Share on other sites More sharing options...
ndruo Posted January 12, 2012 Author Share Posted January 12, 2012 If those of you who are replying could rate this thread 5 stars to get it some attention, this will be added faster. Thanks! Link to comment Share on other sites More sharing options...
Sivn Posted January 12, 2012 Share Posted January 12, 2012 +1million Link to comment Share on other sites More sharing options...
OsirisWhite Posted January 12, 2012 Share Posted January 12, 2012 Both Orbital Strike and Suppressive Fire suffer from this on Imperial Agents. It affects every AOE that I am aware of. Link to comment Share on other sites More sharing options...
Korevas Posted January 12, 2012 Share Posted January 12, 2012 All placed aoes seem to get same marker which is also quite obtrusive. A simple circle would have been fine for me, but some might favor eye candy above that. I'd vote for a toggle for it. Link to comment Share on other sites More sharing options...
Striges Posted January 12, 2012 Share Posted January 12, 2012 I agree wholeheartedly. I'd be satisfied if they left the current reticle as is but added a secondary circle that showed the full range of the AOE. It doesn't have to be huge and ugly-obvious. Just a single glowing line or something. Some kind of indication of the full range of the AOE. As has been stated, this is an issue for all players, regardless of role. Link to comment Share on other sites More sharing options...
Thurgrayden Posted January 12, 2012 Share Posted January 12, 2012 Yep Powertech here to back that up for Death from Above. It actually has about a 3 meter wider reach than what the target shows. I'd like to see them change this too. You have to approximate where you put it in large groups and most of the time I hit my mark, but sometimes I miss =/ I echo Darrklore's statement. In spread out groups sometimes I miss one of the mobs with Death from Above. Link to comment Share on other sites More sharing options...
tyjedi Posted January 12, 2012 Share Posted January 12, 2012 In pve its a pain,but in pvp its nice otherwise everyone will just run out of the circle now they don't know where the actual splash damage hits which makes it hit more targets. Link to comment Share on other sites More sharing options...
Miyakayim Posted February 12, 2012 Share Posted February 12, 2012 This should get attended. While I've gotten good at calculating the real range of my AoE's it shouldnt work like that. It'd be nice that the marker gets changed to show the area that's actually affected by the ability. Let's hope some devs take notice Link to comment Share on other sites More sharing options...
SpankyMcFlych Posted February 12, 2012 Share Posted February 12, 2012 /sign Major annoyance to have to guesstimate what the actual area of an AoE is, and I'm sure most noobs don't even realize they usually extend far beyond the reticule till later levels. Link to comment Share on other sites More sharing options...
Silvaren Posted February 12, 2012 Share Posted February 12, 2012 Leave things as they are IMO. I like how it takes some skill (albeit very little) to actually "aim" AoE abilities. There's too much hand-holding in MMOs as it is (tyvm WoW). Link to comment Share on other sites More sharing options...
Miyakayim Posted February 12, 2012 Share Posted February 12, 2012 Im sure there are people who enjoy it and people who find it irritating, but it would still be nice to hear something from someone in charge Link to comment Share on other sites More sharing options...
Vallowen Posted February 12, 2012 Share Posted February 12, 2012 +1 a lot of people wont care. but its incredibly frustrating for stealth classes. Link to comment Share on other sites More sharing options...
arya_stark Posted February 12, 2012 Share Posted February 12, 2012 /signed x 9000 Please do something about this at some point. Also, it seem almost all (smuggler, trooper, consular) abilities have a larger area than the reticule shows. Link to comment Share on other sites More sharing options...
sillabaa Posted February 12, 2012 Share Posted February 12, 2012 (edited) This would be an awesome change to see implemented and improve everyone's game experience greatly. Edited February 17, 2012 by sillabaa Link to comment Share on other sites More sharing options...
Zunayson Posted February 12, 2012 Share Posted February 12, 2012 Yeah, I do sort of agree, but all people need to know is that we're about to launch a ridiculously lagged AoE that's going to do damage. Hopefully you can run out of the way. Personally, when I first saw that, I was like "What the hell? Now they're just gonna run, making Mortar Volley good for nothing but clearing out an area near a turret or door!". The sniper's Orbital Bombardment shows the reticle while he's CASTING it 1.5 seconds BEFORE any damage begins. It grew on me, but by no means must people be so... unintelligent that they can't figure this out. All (Correct me if I'm wrong) AoEs extend 8 - 10 meters from the middle. If you can't figure out the rest.. frankly in my opinion you shouldn't be playing this game. Link to comment Share on other sites More sharing options...
Jurugar Posted February 12, 2012 Share Posted February 12, 2012 A thousand times yes, I hate thinking I'm outside an enemy AOE by the reticule, yet still getting hit by it because you cant tell how far it actually spreads. Link to comment Share on other sites More sharing options...
Miyakayim Posted February 12, 2012 Share Posted February 12, 2012 Yeah, I do sort of agree, but all people need to know is that we're about to launch a ridiculously lagged AoE that's going to do damage. Hopefully you can run out of the way. Personally, when I first saw that, I was like "What the hell? Now they're just gonna run, making Mortar Volley good for nothing but clearing out an area near a turret or door!". The sniper's Orbital Bombardment shows the reticle while he's CASTING it 1.5 seconds BEFORE any damage begins. It grew on me, but by no means must people be so... unintelligent that they can't figure this out. All (Correct me if I'm wrong) AoEs extend 8 - 10 meters from the middle. If you can't figure out the rest.. frankly in my opinion you shouldn't be playing this game. I see what you're saying, but it's not as easy to calculate 8-10 meters in game as it is in real life. Mainly because the game is not proportionate. We dont know how tall our characters are. And roughly guessing they're 1.7-1.9 meters, they're able to jump over other people! Real world physics and distances dont translate too well to in-game, but im okay with that. As it is right now, the AoE targeting is a minor problem for some, but it can be really irritating in some PvP situations. Stealth detection, for example Link to comment Share on other sites More sharing options...
lazybynature Posted February 17, 2012 Share Posted February 17, 2012 pathetic. you guys want everything served on a plate to you. why would i use my eyes and brain for a bit when can i have a big red circle on the floor that shows me EXACTLY the area that i AOE. oh, and also, if you make the circle to point out the whole area, make the AI in game advice me where is the best spot to AOE considering the mobs/players around me. thank you. Link to comment Share on other sites More sharing options...
Puppup Posted February 17, 2012 Share Posted February 17, 2012 Too bad you all don't have this wonderful ability to learn from experience like I do. Link to comment Share on other sites More sharing options...
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