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Consolidated Vanguard class issues

STAR WARS: The Old Republic > English > Classes > Vanguard / Powertech
Consolidated Vanguard class issues

Sandwichism's Avatar

01.17.2012 , 07:55 PM | #11
I strongly agree with much of this.

pyrobot's Avatar

01.17.2012 , 08:07 PM | #12
This is the first actually constructive post I've seen about Trooper issues. I'm glad someone actually sees the actual problems. I completely agree with all of your post except one point, Jaxo can remain dead, I do not want her as a companion.

tripleRRR's Avatar

01.17.2012 , 08:28 PM | #13
Very good write up. I'd love to see some response from bioware about these issues.

Fafryd's Avatar

01.17.2012 , 10:37 PM | #14
Good post and spot on.

Rogmar's Avatar

01.17.2012 , 10:57 PM | #15
Not trading Harpoon for Storm, sorry.
Picture me Trollin'

Humble-Knight's Avatar

01.17.2012 , 11:16 PM | #16
Agree on all points.

And I might be romancing Elara but Jaxo is the true romance of the trooper story,shes a better written character.

Gildoania's Avatar

01.17.2012 , 11:49 PM | #17
If you move out of elaras healing range she wont move to heal you if shes attacking something, its really annoying seeing how her main purpose is healing, also if you toggle her passive in combat shell just walk slowly to you

Daecollo's Avatar

01.17.2012 , 11:57 PM | #18
The bounty hunter version of Kolto Recharge recharges whenever they vent heat. (even with talents that vent heat.) making it pretty much a 1% heal forever, or more.


Assault Specialist:

Parallactic Combat Stims:
Critical Hits with Burning Effects Heal you for 1% health. (1% Per Point.)

Nightvision Scope:
Additionally Increases Damage Reduction by 2% While Plasma Cell is Active (4% for both points.)

Incendiary Round:
Reduce Cost of Ammo from 3 to 2.

Rapid Recharge:
Additionally Increases the Recharge Rate of Ammo by 0.5 (1 for both points.)

Assault Plastique:
Sticky Grenade is better because it actually does AOE Damage, make it a Grenade that goes off When it hits and sets people on fire with a Long DOT.

Tactics Tree:

Power Armor:
Additionally Reduces damage by another 1% per point if High Energy Cell is Active.

Frontline Offense:
Additionally Increases the damage of Fire Pulse also.

Make the damage happen all at once, Assault is for DOTs, this is a melee attack.

Serrated Blades:
Increases the Internal Damage of Gut instead.

Battering Ram:
Gut Also Additionally has a chance to make stockstrike free.

Kolto Recharge:
Regenerates 2% of Health Every second.

Fire Pulse:
.....Change the Animation and add a Burning effect, also increase range.

Guurzak's Avatar

01.18.2012 , 08:24 AM | #19
Quote: Originally Posted by Daecollo View Post
The bounty hunter version of Kolto Recharge recharges whenever they vent heat. (even with talents that vent heat.) making it pretty much a 1% heal forever, or more.
This is factually incorrect. The bounty hunter version triggers only off of the named Vent Heat ability; it does not trigger off of talent/proc heat venting. Their tooltip may be misleading but the abilities are identical (and identically pointless.)

xTyphoidx's Avatar

01.18.2012 , 08:58 AM | #20
Well thought out post that hit the nail on the head i think. My top concern is the shielding and defensive stats in pvp(i like to pvp), but the rest is an issue as well. How defenses work in pvp is boggling to me and how it went live in that state.