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An answer from the developers.

STAR WARS: The Old Republic > English > PvP
An answer from the developers.

tekhiun's Avatar


tekhiun
02.04.2013 , 09:49 AM | #1
Recently the dev Rob Hinkle posted:
Quote: Originally Posted by JovethGonzalez View Post

Rob:
  • I agree, I haven't done a good job closing the feedback loop on the forums and that is something I would like to try to correct.
reguarding the lack of communication from the dev team with the pvp community.

I would like give the chance for the dev team to improve their communication and post 5 questions that have been on the mind of pvp community, hoping that we could get an answer either as a dev post or as part of a blog post. As a disclaimer I don't want to pretend I am talking on behalf of the entire pvp community but from what I have read on this forum I think it would be quite satisfying to have those questions answered.

1 - Why haven't the issues with bubble stun and rage/focus specs been corrected yet ? A temporally quick fix would have sufficed, like reverting back the stun to mezz and making rage/focus work the way they did before the patch. Instead these issues just lingered for months creating a frustrating pvp environment for everyone.

2 - Will we get a big class balance patch before the expasion is released ? If yes would it be possible to give an approximate date of when it will be released ? What about a patch that fixes bubblestun and rage/focus ?

3- Even though there are tons of threads with proposals of magical fixes to classes , it is nearly impossible to design a game that offers diversity in gameplay and it is completely balanced. Is there a plan to release patches with class balances more frequently in order to avoid a huge number of FOTMs classes like it has happened recently ?

4- How much pvp will be left on Ilum on the incoming 1.7 patch , from the info we got so far it seems like a pve centered patch.

5- Are there any plans of creating warzone queues that separate premades and solo players ? Or even a matching system that would try to put premade teams against other premade teams and only match premade teams against pugs as a last resort ?


Finally I would like to suggest that the devs would post their reply to common questions on the pvp forum as stickied dev posts. This would avoid immense number of new threads addressing the same issue to be posted and leave space to more constructive and fun threads for the pvp community.

May the peace ( which is a lie ) be with you.
Star Wars: Attack of the Cartel.

MotorCityMan's Avatar


MotorCityMan
02.04.2013 , 10:27 AM | #2
Ya number 1 why isn't bubble stun nerfed yet? I don't like to be interrupted when I melee someone. It's not pvp to have me get cc for a couple seconds when I could be just pressing puttons non stop and smashing and killing stuff. I hate it when I am killing a squishy and all of a sudden I get stunned for a couple seconds. It's a waste of time cause now it takes me longer to kill them and that's not good for pvp.

Lionflash's Avatar


Lionflash
02.04.2013 , 10:49 AM | #3
As far as all the class balancing goes. I feel as though I can safely say that they already have (and for awhile now) their ideas on fixing class balance and they are simply waiting for RotHC to release to impliment them all. There really isn't much point in trying to balance a class that in a few short months will be completely redone with the new level cap increase.

Yes, it's been months that class balance had it's issues. Yes, they can fix them now because we still want balanced PVP today and for the next few months.

But... --this is the metaphor that I'm going to use.


It's like you cracked your phone and can sort of manage to see the screen, you can still use the phone and your contract is up in a few months so you might as well live with it for now because you'll be getting a free new phone anyway.

Fayme's Avatar


Fayme
02.04.2013 , 10:51 AM | #4
I would also like to know if any hot fixes or balance changes are planned before the release of the expansion. I seriously doubt it, but it would be nice to know.
SWTOR PvP = nerf teams of stunlocking operatives to create teams of stunlocking [insert any AC here]

Kyanzes's Avatar


Kyanzes
02.04.2013 , 10:57 AM | #5
Quote: Originally Posted by MotorCityMan View Post
Ya number 1 why isn't bubble stun nerfed yet? I don't like to be interrupted when I melee someone. It's not pvp to have me get cc for a couple seconds when I could be just pressing puttons non stop and smashing and killing stuff. I hate it when I am killing a squishy and all of a sudden I get stunned for a couple seconds. It's a waste of time cause now it takes me longer to kill them and that's not good for pvp.
The problem is that this squishy can also be chain-stunned.

LarryRow's Avatar


LarryRow
02.04.2013 , 11:28 AM | #6
Quote: Originally Posted by JackNader View Post
Why'd you have to come in here and **** on his thread with sarcasm :S
Because he is an angry sorc who doesn't want to lose his OP bubble. Then he might need to be good.
A classic sig that should not be lost:
Quote:
Stunned , pew pew hack slash , stunned , running backward circles, stunned cannot move, pew pew, break stun, 30 second snare, wha?!?!!? stunned, knockdown, ...less stun more pew pew and hacknslash please.

DaDe's Avatar


DaDe
02.04.2013 , 11:31 AM | #7
So we have to live with overpowered marauders until the expansion.......
Dunn | 50 | Vanguard |
Chasmi | 50 | Assassin |
Sek'nos | 50 | Marauder |
Beertastic | 50 | Guardian |

MusicRider's Avatar


MusicRider
02.04.2013 , 11:36 AM | #8
I think there will be no changes prior to the expansion, and now is so close that it does not make sense. I assume everyone is waiting for this expansion to fix the balancing issues in the pvp game. There are quite a few players, including myself, that are seriously thinking of unsub if this is not the case. There are a few classes and specs that have been way too long on the UP side and these players have had enough.

tekhiun's Avatar


tekhiun
02.04.2013 , 12:35 PM | #9
Reguarding the argument, why fix now if they gonna change later ? Well because its broken. The expansion is expected to come out on spring, which by bioware standards it will be by early summer. And even if it comes out on april I rather have 2 months worth of more enjoyable pvp than to wait and see IF they will even do something about it. This do it later mentality is actually the worst thing about this game. Devs keep rushing out content without fixing the one that already exists. There are still bugs that have been here since launch.

Not to mention that its a very huge assumption that they will actually fix classes when they release the expansion, they might just as well just add more skill points and abilities. If you think that's unlikely just think about the last couple of months with all the smashers and bubble stunners running around and not one single manifestation from the dev team other then "we are gonna check our metrics"....
Star Wars: Attack of the Cartel.

AdmiralOnasi's Avatar


AdmiralOnasi
02.04.2013 , 12:37 PM | #10
Quote: Originally Posted by Lionflash View Post
As far as all the class balancing goes. I feel as though I can safely say that they already have (and for awhile now) their ideas on fixing class balance and they are simply waiting for RotHC to release to impliment them all. There really isn't much point in trying to balance a class that in a few short months will be completely redone with the new level cap increase.

Yes, it's been months that class balance had it's issues. Yes, they can fix them now because we still want balanced PVP today and for the next few months.

But... --this is the metaphor that I'm going to use.


It's like you cracked your phone and can sort of manage to see the screen, you can still use the phone and your contract is up in a few months so you might as well live with it for now because you'll be getting a free new phone anyway.
I get where you're coming from, but they could dramatically improve balance if they sat down for 15 minutes and said, "Ok, bubble stuns only apply to the caster, and smash is getting a 20% nerf. We'll worry about the rest after the expansion, but this is a decent start."