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Weapon damage?


MickyJuulke

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"Depends on what weapon and what skill you're talking about" is really the only way to answer your question.

 

By way of very generalized example, if a skill buffs kinetic damage but your weapon is dealing energy damage, the two would have no relation at all.

 

You're going to have to be a bit more specific I'm afraid.

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"Depends on what weapon and what skill you're talking about"

No it does not depend.

 

By way of very generalized example, if a skill buffs kinetic damage but your weapon is dealing energy damage, the two would have no relation at all.

 

For starters, it has NOTHING to do with what damage type the tooltip of the attack says.

Edited by Eternalnight
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Seriously, what the hell are you talking about?

 

While there are some ways to change what damage type your weapon does, like jedi using lightsaber does energy damage with weapon attacks but if he switches to a vibrosword it does kinetic damage, but this does not in any way change what attacks are or are not directly affected by weapon damage.

 

All his melee (that are by ability type listed as melee in the abilities window) attacks are always affected directly by the weapon damage no matter which weapon he has.

Same for ranged (again defined by ability type not by the distance you can use them) attacks for ranged classes.

 

Any force/tech abilities are not affected by weapon damage, but do receive bonus damage from the force power or tech power stats on the weapon (this stat is higher in weapons with higher damage rating).

 

For example something like jedi consular's project which does kinetic damage is not affected by weapon damage directly but the reason why it is not affected is not because it does kinetic damage but because it is a force power. Sith inquisitor's mirror ability for project is Shock which deals energy damage instead of kinetic damage, but it functions exactly the same way in terms of game mechanics. Neither ability is directly affected by any weapon damage no matter which kind of weapon you use.

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Look at your skills panel. If it says Melee or Ranged, it depends on your mainhand and offhand weapon damage that is in your character sheet, as well as your ranged/melee bonus damage, also found in your character sheet. This bonus damage is affected by your main stat and power, but is substantially smaller than your Force/Tech bonus damage stat which also comes from main stat and power. That is because attacks in your skills panel that say Force or Tech depend entirely upon your Force/Tech bonus damage.

 

Kinetic, Energy, Internal, and Elemental are all damage types.

Melee, Ranged, Force, and Tech are all attack types.

You can have any combination of the two sets, so you could have a Force attack like Knights' Blade Storm that does Kinetic damage. Or a Melee attack like Cauterize that does Elemental damage.

 

Force and Tech attacks are also known as "yellow attacks," and Melee and Ranged are known as "white attacks." This is because of the color that the FlyText is when it hits you.

 

Shields work currently against only white attacks, so only Melee and Ranged. Tech and Force bypass shields as well as dodge rolls from the defense stat. This will not be true in 2.0. Shields will also work against any Tech or Ranged attacks that deal Kinetic or Energy damage. That means that Smugglers' Thermal Grenade for example, which is a Tech attack that does Kinetic damage, will be able to be shielded in 2.0, but not currently on live servers.

 

The relics that proc off of damaging attacks and do a certain type of damage (such as "damaging an opponent has a X% chance of doing Y elemental damage") can only be proc'ed off of using certain attack types. The following damages are linked to the following attack types for RELICS ONLY:

Kinetic and Elemental relics ---> Tech

Energy and Internal relics ---> Force

 

This is counter-intuitive, but was proven through parsing.

 

Hope this helps!

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Seriously, what the hell are you talking about?

 

While there are some ways to change what damage type your weapon does, like jedi using lightsaber does energy damage with weapon attacks but if he switches to a vibrosword it does kinetic damage, but this does not in any way change what attacks are or are not directly affected by weapon damage.

 

All his melee (that are by ability type listed as melee in the abilities window) attacks are always affected directly by the weapon damage no matter which weapon he has.

Same for ranged (again defined by ability type not by the distance you can use them) attacks for ranged classes.

 

Any force/tech abilities are not affected by weapon damage, but do receive bonus damage from the force power or tech power stats on the weapon (this stat is higher in weapons with higher damage rating).

 

For example something like jedi consular's project which does kinetic damage is not affected by weapon damage directly but the reason why it is not affected is not because it does kinetic damage but because it is a force power. Sith inquisitor's mirror ability for project is Shock which deals energy damage instead of kinetic damage, but it functions exactly the same way in terms of game mechanics. Neither ability is directly affected by any weapon damage no matter which kind of weapon you use.

 

1. He said "skills". Not "abilities".

 

2. Why are you so rude?

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1. Even in the (highly unlikely) case that he was not simply using "technically" wrong terminology, this "point" is completely moot. If you don't have anything actually relevant to say, don't bother making responses like that.

 

2. The only rude thing I see here is you spreading misinformation

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Going back on topic...

 

So would it be safe to say that any attack that directly involves using your weapon(s) like shooting a target or whacking them with a lightsaber always constitutes a ranged/melee attack and that any other sort of attack like a grenade or force lightning is a tech/force attack? And I'm presuming there are no attacks that mix types such as a lightsaber attack being both melee and force at the same time.:rod_confused_g:

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The easiest way to tell melee/ranged vs tech/force is the color of the damage number.

 

White == melee/ranged

Yellow == tech/force

 

Small numbers == non-crit

Large numbers == crit

 

The tooltips for attacks will also tell you, but it may not be immediately apparent due to the wording. The Full Auto tooltip says "weapon damage" and generates white (ranged) damage, Plasma Grenade tooltip says kinetic and elemental and generates yellow (tech damage).

Edited by Khevar
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Going back on topic...

 

So would it be safe to say that any attack that directly involves using your weapon(s) like shooting a target or whacking them with a lightsaber always constitutes a ranged/melee attack and that any other sort of attack like a grenade or force lightning is a tech/force attack? And I'm presuming there are no attacks that mix types such as a lightsaber attack being both melee and force at the same time.:rod_confused_g:

 

You can only only execute 1 type of attack at a time. You can however execute an attack that deals more than one kind of damage at a time.

 

For instance, if a Jedi Consular has chosen the Shadow Technique skill and executes a basic Saber Strike with his lightsaber while in Shadow Technique, he is going to be delivering his min-max lightsaber energy damage, the 224-274 Saber Strike weapon damage (in this case lightsaber > energy) plus he has a 25% chance to inflict 135 internal damage.

 

This is what I was trying to explain before being jumped by the troll.

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You can only only execute 1 type of attack at a time. You can however execute an attack that deals more than one kind of damage at a time.

 

For instance, if a Jedi Consular has chosen the Shadow Technique skill and executes a basic Saber Strike with his lightsaber while in Shadow Technique, he is going to be delivering his min-max lightsaber energy damage, the 224-274 Saber Strike weapon damage (in this case lightsaber > energy) plus he has a 25% chance to inflict 135 internal damage.

 

This is what I was trying to explain before

And again this person explains that wrong too.

 

The damage from saber strike is indeed dependent of the weapon damage and the internal damage from force technique is not, but beyond that the explanation is wrong.

 

First of all as far as actual game mechanics are concerned this is not an example of 1 attack doing 2 kinds of damage (there are those too, but this is not one). This is an example of 2 separate abilities dealing damage at the same time: one melee ability caused by the player activating it and one force ability that procs automatically at the use of another ability.

 

As I already explained it has nothing to do with damage types, but these people still insist on posting the same false information.

The actual reason why the damage from shadow technique is not affected by the weapon damage is not because it is internal damage, but because shadow technique is a force ability. The fact that it is not directly used ability but procced by the use of other attacks does not matter.

 

To further illustrate this, let's look at other similar abilities. Sith assassin, the mirror class for shadow, uses charges instead of techniques, but these work in exactly the same way. Now instead of looking the Surging charge, which is exactly the same as shadow technique, let's look at the other charges.

One of the charges, Lightning Charge, makes all their attacks have a 50% chance to deal additional energy damage (shadow version Force Technique is kinetic, but these work in identical way as far as game mechanics go, just using assassin for example so we get same damage types)

 

So if an assassin who has Lightning charge on uses a saber strike then the saber strike does the weapon damage of his lightsaber which is energy damage, and if that saber strike happens to proc the lightning charge then the lightning charge will also do energy damage.

 

Now even though those are both the same damage type, that is they are both energy damage, only the actual damage from the saber strike itself is affected by the weapon damage but the extra damage from the lightning charge proc is not, because as far as the game mechanics are concerned the damage form lightnin charge is damage coming from a force ability, even if that force ability proc activated from a use of a melee attack.

Edited by Eternalnight
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The easiest way to tell melee/ranged vs tech/force is the color of the damage number

 

It is not the easiest way as it would take a lot of time time and effort to test each and every ability by attacking a suitable target, not to mention some abilities can only be used on a specific conditions.

 

The EASIEST way to tell what is melee/ranged and what is force/tech is to open your abilities window (by default bound to P on your keyboard, or just click it on the top of the screen) and look into it, as it actually lists the ability types for everything you have on the right.

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You are hopelesly confused. You are just throwing out and mixing up all kinds of different terms and making a mess of things.

 

For instance, a force technique is not an ability that you execute as a strike.. A force technique is a....(wait for it)....force technique that efffects the strike you employ. You also seem to think there is a separate type of damage called "weapon damage". There is not.

 

I'm not going to bother with you or this thread any longer because I don't like your attitude but I would suggest to anyone else who might read this thread to ignore everything eternalnight has written.

Edited by KBerling
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