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"No Research Available" on Kyrprax Medpac v2?

STAR WARS: The Old Republic > English > Crew Skills
"No Research Available" on Kyrprax Medpac v2?

Dangerflirt's Avatar


Dangerflirt
01.13.2020 , 03:42 PM | #1
I guess a couple of other people had this issue with no response - but when I hover over an advanced Kyrprax, it says "no research available".

Anyone know what is going on? I've already wasted a few mil trying to research it.

Corlan's Avatar


Corlan
01.14.2020 , 05:10 PM | #2
I have the same problem but with versatile stim and raised two tickets only to be told, "I have checked and would like to inform you that if there is a red note in there then you wont get any schematic or recipe on deconstructing the item and it is working as intended as it is not certain that you will always get a schematic on deconstructing."

I don't understand how it can suddenly say no research available after many deconstructs and yet I do not have the schematic yet.
Sounds like a bug rather than a feature to me.
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SaturosInculta's Avatar


SaturosInculta
05.23.2020 , 11:20 PM | #3
Hey sorry to Necro this post but I'm having the same issue and it seems to me as though Customer Service Agents don't understand the Problem we're having (maybe they think we're complaining about the chances?).

I'm 90% sure Bioware Outsources their Customer Service overseas and they have no idea what we are talking about. But I've written multiple tickets about this and there is no way to escalate past customer service; tried emailing, contacting on Twitter etc.

Like... I spend quite a bit of money on this game (much more than just the sub price); I hate to sound like an absolute "Karen" but at the very LEAST there should be a way to Escalate Actual Bugs like this (even though it's more minor, as well as the more serious bugs); why does Bioware not have an Escalation System to talk to someone who actually plays the game?

Tharryth's Avatar


Tharryth
05.26.2020 , 12:19 PM | #4
I am having the same kind of issue with the Versatile 45 Hilt. All other Blue items up until then were ok.
Thanks in Advance
Captain Mar-Vell, Mirialan Smuggler "It's not easy being a green being."

Tharryth's Avatar


Tharryth
05.26.2020 , 01:20 PM | #5
I am having the same kind of issue with the Versatile 45 Hilt. All other Blue items up until then were ok.
Thanks in Advance
Captain Mar-Vell, Mirialan Smuggler "It's not easy being a green being."

Lodinn's Avatar


Lodinn
06.25.2020 , 03:02 AM | #6
Telepathic headset on
Are those items crafted by the character you're trying to RE it on and are you sure the items didn't get mixed with medpacs from other sources, such as bought from GTN?
Telepathic headset off
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SteveTheCynic's Avatar


SteveTheCynic
06.25.2020 , 05:20 AM | #7
Other question: did you stack them together with some created by a different character? (Even if it was one of your own, that can easily make the whole stack "crafted by someone else".)
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

WarCan's Avatar


WarCan
06.25.2020 , 06:20 AM | #8
Quote: Originally Posted by SteveTheCynic View Post
Other question: did you stack them together with some created by a different character? (Even if it was one of your own, that can easily make the whole stack "crafted by someone else".)
This is a "thing"? Why should it matter if it were an item "this" character didn't craft?

In the past, that's how you'd get the schematic for armorings, mods, enhancements, etc, by pulling them from loot.

If this is a "the Devs decided to make it this way", so be it. I wasn't aware that they had.

SteveTheCynic's Avatar


SteveTheCynic
06.25.2020 , 08:45 AM | #9
Quote: Originally Posted by WarCan View Post
This is a "thing"? Why should it matter if it were an item "this" character didn't craft?

In the past, that's how you'd get the schematic for armorings, mods, enhancements, etc, by pulling them from loot.

If this is a "the Devs decided to make it this way", so be it. I wasn't aware that they had.
RE / deconstruct for schematics has worked like that (for crafted stuff) since at least as far back as 5.0. If an item was crafted by a different character's crew (even on the same legacy), this character cannot learn schematics from it. It also affects making first-stage components and REing them for Augment slot parts - you must craft them on this character or fix them as below.

If you end up with a stack contaminated with "otherness", you can fix it by taking the stack into the character's inventory and *then* crafting another one. That will contaminate the entire stack (even ones genuinely made by someone else) with "by-my-crew" flavour, and you can get interesting stuff from them. Doesn't help with non-stackables, of course.

Last point: stuff you craft and stash in the materials storage panel (applies only to first-stage components) is automatically contaminated with "otherness" just by being in there, even if you've only ever crafted that thing with this character.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

WarCan's Avatar


WarCan
06.25.2020 , 10:22 AM | #10
Thanks for the clarifications, Steve.

I've never had the "contamination" problem as all of my crafters only RE their own items. But, it's good to know.