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Memory Lane. - Remembering the Concealment Operative.

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
Memory Lane. - Remembering the Concealment Operative.

nicehunter's Avatar

12.16.2012 , 03:38 PM | #51
Quote: Originally Posted by Darkchip View Post
I don't know how BW can just sit there while we are suffering in the PvE front while this was ment to be a PvE game when from the looks of it they seem to think it's a PvP game.
Because PVP is where most of the whiners and complaioners are these days and at launch.
also it was bad design choice than relics, adrenals and the expertise buffs could all be stacked on each other which lead to the massive Burst an Op was able to put out in those lovely days.

Why I choose an Op?
Played a Sorc in beta and I felt that it was to boring (just came from WoW with severals 85'a all ranged) and I wanted a change from 30m combat. I also didn't want to be one of the millions with a light saber in hands at the start. And the story just got me hooked
I've been healing ever since the nerfs came out and I have occasioned to do dps (when I can convince the other heals and RL to let me) and I'm not the best op but I get within 150 dps of our Sorc and Merc (our PT leaves everyone in the dust).
The Op is also unique in the SW universe
"God was preparing to destroy the world, but than He saw that Blizzard announced Mists of Pandera, and figured that was more then enough." Kaskava
Mind Trick: Andandoli 50 Operative

Batracha's Avatar

12.17.2012 , 08:21 AM | #52
Let me start by saying that i have been playing mmos/games for a very long time. I'm probably one of the older people in this community. Well, this is Star Wars, so maybe not......

I was a Rogue in WoW from the very beginning. I made it till the BC expansion, then got tired of where they took my class. Removing the positional requirements of some of our abilities took all the fun out of it. (This is not a problem in SWTOR, you just have to hustle it a little bit. But i think people prefer things made dumber.) All of a sudden, one patch, it was EZMode for Rogues. (There are those who will say it was always easy mode for Rogues.....they are wrong....and they are paladins.) Blah,blah,blah,yadda,yadda, years go by and i know find myself digging the operative class. This a great thread. Seems like the Operative has been through a lot compared to other classes. I am hoping this class will get just a few more tweaks to make it a little more fun. Like a gap closer. Little things make the difference.

Challenge accepted.

KyoMamoru's Avatar

12.18.2012 , 05:16 AM | #53

As expected, we have confirmation of a new expansion/level cap increase. We can assume that until this hits, we aren't going to see any changes to Concealment Operatives. Now it's just a waiting game.

Dj_Pickle's Avatar

12.13.2017 , 02:34 PM | #54
I know this is a super old post but I wanted to talk about my experience playing as an OP back in those days. I actually got to lvl 36? right after the aforementioned nerfs... so I got all the bread and butter moves after the fact (hidden blade with jarring strike, acid blade etc) I was kinda bummed out that I missed out on using them at full power, but to be honest I became a wreaking ball once I started hitting those levels. It changed the way I played and brought all the other abilities I was making due with full circle. Mind you, Im was coming from playing as a rogue in WoW, lot of experience on him and did OKAY, better with good support, but never truly being able to shine and get to that coveted top pvp status. On my OP, I dont know if it was because there were more Star Wars fans then experienced MMO players but I really kicked ***. Like untouchable level, I would literally pick a target, and it was like I willed them to death.... and it was amazing. People loved and hated me. Never was I so good at playing a class. I mean... a stealth that could heal, cleanse, had an opener that damaged, stunned, poisoned aaaand debuffed, in one move!!?, a ranged AOE blind!!? and ranged sap..... was just crazy to me. (I know some people might think of a druid but it just wasn't the same.) Plus being mid-ranged with your auto and a few moves (loved frag grenade and overload...but mostly frag lol). I absolutely loved playing as an Op, it was powerful but still required you to think on your feet and play smart, super adaptable and versatile and never boring. Ooooh how I wished I recorded some of those huttball sessions. Anyways if anyone just so happens to read this, please let me know your thoughts on current Op as compared to the Op on this discussion thread, thinking of getting back into it since the new movie and all.

P.S. If anyone remembers Hanna, Female Op from the guild Quantum (dont remember the server from back then)... that was me

Nizel's Avatar

12.14.2017 , 03:17 AM | #55
I also came from wow where I was a rank 1 gladiator rogue for a couple of seasons, and I played eq and uo on pvp servers before that. I was an operative in the closed beta, and one of, if not the first one to 50 on live. Before the nerfs started rolling in, I was fully min/maxed in BM gear and one shotting pretty much everybody with 15k hidden strikes. The poor souls that survived, got stunlocked, and then subsequently two shot. It was fun ganking people who had no idea what they were doing, and probably belonged on a pve carebear server, but wildly broken if you know a modicum of mathematics, and know how to theorycraft.

Every single republic player on Wound in the Force was waiting for my nerf, and they frequently told me so. The nerfs came, but I already knew how to play the class, so it didn't matter. I 1v1'ed two of the very best shadow tanks on the server when that class was ridiculously overpowered and nigh unkillable for most, and won (see my pvp video for the fights). It wasn't easy, but it did prove that it was possible. That, and other duels sealed my resolve. I didn't want to play anything else. I was also the pvp and raid officer, and later GM for "Working As Intended", a world wide #2 progression guild in the vanilla/EC era, and as much as I would have liked to have been able to raid on my operative, I had to go marauder. Bioware copied our characters to test out EC before it got pushed live, and that update made the combat log public, so I immediately started running parses with an editor a friend coded, and the numbers were dismal. Without constant access to stealth, I had pretty much no burst, so it just wasn't viable for us to have a concealment operative on the progression force.

I've recently reactivated my account, and I'm getting up to speed with all of the new changes. While the skill cap has been dramatically lowered across the board, I think the addition of an escape, and a shadowstep are great for operatives, I haven't played since 2012, so there is quite a bit to catch up on. If this was the class at launch, I would have been able to raid at a top tier level on my operative, so I wish it would have come sooner.

TLDR - I still love playing the concealment operative despite the nerfs.