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PvP Suggestion: Revising Electro Net

STAR WARS: The Old Republic > English > PvP
PvP Suggestion: Revising Electro Net

SlimeyDoom's Avatar


SlimeyDoom
06.22.2019 , 05:04 PM | #241
Quote: Originally Posted by kissingaiur View Post
its technically both isn't it? if it punishes the player for moving and using movement abilities it is therefore also a defensive mechanic. its both offensive and defensive in nature. net is perfect for peeling just as much as it is for forcing breakers or trying to get a kill.
Please don’t use net to peel for someone. You’re wasting the lock down potential and using the ability inefficiently when a hardstun or a root would suffice instead. Just because I can use force barrier to break a sap doesn’t mean I should.

kissingaiur's Avatar


kissingaiur
06.23.2019 , 11:32 AM | #242
Quote: Originally Posted by SlimeyDoom View Post
Please don’t use net to peel for someone. You’re wasting the lock down potential and using the ability inefficiently when a hardstun or a root would suffice instead. Just because I can use force barrier to break a sap doesn’t mean I should.
of course, ideally you want it to be used to get a kill but sometimes saving a team mate from dying and using it for peeling its the best move in a given situation. just like teams if you are behind in hardswap your sniper might use a diversion defensively instead of saving it for an aggressive play on the enemy sniper. net, just like other abilities can be used in multiple ways; aggressive or defensive
Hothothothothothotho
"I need you all to know that I’ve transcended ranked pvp by reading about it on the forums"
5.6 PvP Operative Healing / twitch.tv/kissingaiur

Shirvington's Avatar


Shirvington
06.25.2019 , 06:14 PM | #243
Electronet needs a Bastion.

End of story.

septru's Avatar


septru
06.26.2019 , 12:30 PM | #244
Quote: Originally Posted by Shirvington View Post
Electronet needs a Bastion.

End of story.
Or you could fix the problem and not just the symptom.

This is the second time Hottie has proposed this change. And both times were met with ambivalence.

Net is not the problem. 4 Mercs on 1 team is the problem. Net only becomes problematic when you get double/triple/quadruple netted.
-Prum, Satele Shan
"The real endgame is general chat."

Werronious's Avatar


Werronious
06.26.2019 , 01:05 PM | #245
Quote: Originally Posted by septru View Post
Or you could fix the problem and not just the symptom.

This is the second time Hottie has proposed this change. And both times were met with ambivalence.

Net is not the problem. 4 Mercs on 1 team is the problem. Net only becomes problematic when you get double/triple/quadruple netted.
nerf net to 4 sec duration 2min cd, cleansable, as it should be, problems solved.

blackopsranger's Avatar


blackopsranger
06.26.2019 , 04:30 PM | #246
TBH electro net is fine. The issue is that it inhibits abilities and cannot be broke with a root break like other slows. Perhaps if root/slow breaks can purge it will solve your problem.

Lhancelot's Avatar


Lhancelot
06.26.2019 , 10:27 PM | #247
Quote: Originally Posted by blackopsranger View Post
TBH electro net is fine.
Agreed. ^

Edit***

I guess to some this is some sort of problem but I never really noticed it being as such. I don't really see any argument presenting how if nerfed this would make the game improved in any way that many people would notice.

If e-net was being stacked and a big issue in PVP, then sure nerf it but there's far better things to revisit if we want PVP to be better balanced, more fair, etc. Merc DPS DCDs should be "revisited."

More relevant changes would make a difference not just for a very small niche of players but all PVPers as a whole.
Quote: Originally Posted by DarthSpuds View Post
I've lost more SWTOR friends to excessive grind than to any other factor! Too many game companies think more grind = more player engagement = more player satisfaction - it doesn't. RNG is lazy, RNG is cheap, RNG is counterproductive because it massively increases player dissatisfaction.

kissingaiur's Avatar


kissingaiur
06.27.2019 , 04:46 AM | #248
Quote: Originally Posted by Lhancelot View Post
Agreed. ^

Edit***

I guess to some this is some sort of problem but I never really noticed it being as such. I don't really see any argument presenting how if nerfed this would make the game improved in any way that many people would notice.

If e-net was being stacked and a big issue in PVP, then sure nerf it but there's far better things to revisit if we want PVP to be better balanced, more fair, etc. Merc DPS DCDs should be "revisited."

More relevant changes would make a difference not just for a very small niche of players but all PVPers as a whole.
If a bastion buff was added to net no other adjustments to mercs need to be made any time soon. It wouldn’t effect individual merc effectiveness in combat, or their damage output or how strong net is for a player. It wouldn’t be noticeable unless there is multiple mercs on the field. Adding bastion buff to net is an extremely reasonable suggestion.
Hothothothothothotho
"I need you all to know that I’ve transcended ranked pvp by reading about it on the forums"
5.6 PvP Operative Healing / twitch.tv/kissingaiur

Lhancelot's Avatar


Lhancelot
06.27.2019 , 06:06 AM | #249
Quote: Originally Posted by kissingaiur View Post
If a bastion buff was added to net no other adjustments to mercs need to be made any time soon. It wouldn’t effect individual merc effectiveness in combat, or their damage output or how strong net is for a player. It wouldn’t be noticeable unless there is multiple mercs on the field. Adding bastion buff to net is an extremely reasonable suggestion.
I am just considering how this change would only make it so healers particularly would get longer lives when on the off-chance you as a op/sorc healer end up against a team that has multiple mercs.

Is this issue really big enough of a problem to basically grant longevity to already difficult to pin down healers? I mean this question in all sincerity.

I even prefer to play healers as anyone knows who has grouped with me or read my posts/threads here... But do sorcs/operatives really need a little bit more help?

I have to disagree with you, as a lowly pleb that only does/did solo ranked on sorc heals/merc heals and merc dps and tons of regs over the years.

I have seen and played both merc dps/heals for years, my favorite classes tbh, up there with sorc DPS and heals.

I felt the "powah" after they got buffed and granted an overload of DCDs after the class had been a foot mat for years, and there's no way I would say if e-net was nerfed, they would be balanced better for PVP and for the game in general right here and now with the present state of how robust of a DCD kit mercs got.

The annoying part of this is that the merc DPS have too much self-preservation whereas the healing spec STILL is easily interrupted and debilitated when tunneled and/or if multiple friends are damaged the merc just sucks at trying to keep up multiple targets especially if just one decent DPS is tunneling him while the group takes damage.

Sadly the bandaid fix of overtuned DCDs did sort of fix merc DPS so they no longer were insta-kills by nearly every other class in the game (or maybe as some believe made them OP'd.)

That being said, the DCDs really did nothing to improve the performance of the merc heal spec. This is more noticeable in ranked where gameplay is higher and most people recognize how easy it is compared to other healers to shut a merc healer down.

You know these details better than me though because you actually have far more ranked matches under your belt and you are fully knowledgeable of how each healing class performs in that structure.

Anyway, not trying to derail the point of your thread more, but I just have to express my disbelief that you honestly think a bastion addition to e-net will actually remove any need to do anything else to the merc class "any time soon."

Really?
Quote: Originally Posted by DarthSpuds View Post
I've lost more SWTOR friends to excessive grind than to any other factor! Too many game companies think more grind = more player engagement = more player satisfaction - it doesn't. RNG is lazy, RNG is cheap, RNG is counterproductive because it massively increases player dissatisfaction.

JediMasterAlex's Avatar


JediMasterAlex
06.27.2019 , 08:05 AM | #250
Quote: Originally Posted by Lhancelot View Post
Anyway, not trying to derail the point of your thread more, but I just have to express my disbelief that you honestly think a bastion addition to e-net will actually remove any need to do anything else to the merc class "any time soon."

Really?
Yeah, Hottie is simply wrong on that point. Merc dcds clearly need nerfing, which is obvious to anyone that plays solo ranked regularly (obligatory reminder that granked is dead and therefore irrelevant to the discussion).

But to me, nerfing multiple nets with a bastion debuff would be a relatively easy change that would help one particular problem: multiple mercs stacking net onto one target one after the other. That's it. A lot of people in this thread have really over-complicated the matter.