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Free-to-Play and Preferred Player Adjustments

STAR WARS: The Old Republic > English > General Discussion
Free-to-Play and Preferred Player Adjustments
First BioWare Post First BioWare Post

SteveTheCynic's Avatar


SteveTheCynic
06.20.2019 , 11:20 AM | #11
Even before I read the article, the first thought through my head was, "and people will complain that it doesn't go far enough," and the very first response proved me right.

I must be getting cynical in my old age...
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> @"Biff.5312" said:
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TrixxieTriss's Avatar


TrixxieTriss
06.20.2019 , 11:28 AM | #12
Quote: Originally Posted by SteveTheCynic View Post
Even before I read the article, the first thought through my head was, "and people will complain that it doesn't go far enough," and the very first response proved me right.

I must be getting cynical in my old age...
Steve, you old cynic, you

DzastinBiberi's Avatar


DzastinBiberi
06.20.2019 , 11:56 AM | #13
Daniel, could you PLEASE tell the team to fix Title's? Some of them have no text at all when you go to the Char/Title selection, it's just black with no text.

I wanna display my Serial Killer title, I've reported this over a month ago and still nothing.

UmbralSpirit's Avatar


UmbralSpirit
06.20.2019 , 12:27 PM | #14
Quote: Originally Posted by LordDarrack View Post
Easy answer is mate 'Never'.
They don't care, bots and credit selling scammers have been rife since launch
*Rife since the 90's.

TattooYoda's Avatar


TattooYoda
06.20.2019 , 12:34 PM | #15
So it starts, F2PPref whines and they get stuff. Next Pref will be able to run Ops.Don't make the same mistake Turbine did and give in to whiny F2P/Prefs. SSG has a good idea they open 2 Sub/VIP servers things are simple there no gold spammers,whiny players.

Watch yourself Bio give them an inch then they will want a foot next.

sharkfishman's Avatar


sharkfishman
06.20.2019 , 12:37 PM | #16
This is fair, and a nice change. However, the only thing I would point out is that making these changes virtually identical doesn't seem to show much love to preferred players. I mean, what is the difference now between being free and preferred? 1 quickbar?

At the very least, the ratio of in-game cash should be kept the same. It was 250,000 and 350,000. So why not 1,000,000 and 1,500,000? Or 750,000 and 1,000,000?

I guess it depends on whether you want to make preferred players feel valuable too or not.
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Kiesu's Avatar


Kiesu
06.20.2019 , 12:44 PM | #17
Quote: Originally Posted by TattooYoda View Post
So it starts, F2PPref whines and they get stuff. Next Pref will be able to run Ops.Don't make the same mistake Turbine did and give in to whiny F2P/Prefs. SSG has a good idea they open 2 Sub/VIP servers things are simple there no gold spammers,whiny players..
Prefs and F2P cant even write here. What are you on about.
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Heal-To-Full's Avatar


Heal-To-Full
06.20.2019 , 12:55 PM | #18
Quote: Originally Posted by DanielSteed View Post
Today we made an announcement about reducing some of the limitations for Free-to-Play and Preferred players. More specifically adjustments to credit caps, Quickbars, Medical Probes, and Quick Travel![/color]
This is very welcome!

F2P players' 5-revive limit is a problem for everyone - it makes subscribers wait while their f2p/preferred party members revive at the medcenter and run back. This makes a ton of difference.

But I have to agree with other players that you're underestimating the inflation. In 2.0, one could even buy packs off the GTN as a f2p. Today, players are charging and getting 100 million for armor sets. But that's all right, that's players. Let's look at what the developers feel as fair prices for items.

Currently, the Field Legacy Cargo Droid goes for a cool 2 million for the 1st level, and 3.5 million for the 3rd. It's not a must-have, but it's not something I see as necessary to deny to f2p. if that's worth 2 mil, that should be a good number.

In short, a plain 10x increase - 2 million for f2p and 3.5 for preferred - would be a good match to the game's inflation.

We're not talking f2ps buying luxury items on the GTN, or even large Strongholds. It's just matching their cap to the costs of vendor items and unlocks, the developer-recognized inflation. GTN inflation is much more than 10x. And if we were to future-proof this, others' suggestions for 5-10 million cap for preferred (i.e. mostly subs on a temporary semi-sabbatical) is not unreasonable either.

I don't think operations should be entirely unlocked to f2p players, as the level 70 is still behind a paywall. But they could definitely use a limitation, similar to warzones today. You can make it a really small limit, like 2/week per character (or even 1/week if expended only for the final boss), or 5/week per account, or whatever - but at least give something to let f2ps get a taste for the raiding. SM ops just aren't the elite activity they used to be. And I sincerely hope and expect that many will sub, once they try and realize that what they're missing out on (or not getting enough of) is within their ability.
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ShieldProtection
06.20.2019 , 12:55 PM | #19
ungrateful people.
I make long posts on SWTOR forums, read it or not, thank you anyway

Rolodome's Avatar


Rolodome
06.20.2019 , 01:09 PM | #20
Quote: Originally Posted by TattooYoda View Post
So it starts, F2PPref whines and they get stuff. Next Pref will be able to run Ops.Don't make the same mistake Turbine did and give in to whiny F2P/Prefs. SSG has a good idea they open 2 Sub/VIP servers things are simple there no gold spammers,whiny players.

Watch yourself Bio give them an inch then they will want a foot next.
Ops passes used to be an option. They removed them with Galactic Command under the leadership of sir "Thrill of the Hunt."

Not that nickle and diming for such things was ever great, but the point is, your statement is absurd, if somebody knows the history of this game.
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