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EQN dead, Wildstar dying...swtor?

STAR WARS: The Old Republic > English > General Discussion > Off-Topic
EQN dead, Wildstar dying...swtor?

Zhedzaban's Avatar


Zhedzaban
03.11.2016 , 07:35 PM | #1
In the last 24 hours there was official announcements that Everquest Next has been cancelled. Add to that Wildstar has laid off almost all of their dev department and cancelled a planned move into the China market. Unless Wildstar has a successful release on Steam it will be shut down (if it lasts that long). All in all not a good news day for mmorpg lovers.

The problem we face is that today's gamer has become transient. Fewer and fewer players have become dedicated to one title and will drift from game to game, genre to genre. Add to that the plethora of titles out there in the market and more being released in the near future (Crowfall, Camelot Unchained etc) and it getting harder and harder for game companies to keep a loyal player base.

What has this got to do with swtor? My belief is that the day this game stops being profitable, EA will shut it down a nanosecond later.

I love this game. I play multiple mmos but this has been my number 1 favorite since it launched. I've always been a loyal subscriber and regularly buy cartel packs (even the recent bad ones) just to do my bit to keep the game afloat. I know there is a portion of forum posters on here who are anxious to see this game die for whatever reason. But for everyone else I encourage you to put you money where your mouth is and support this game else we will lose it.
RIP APAC players, RIP West Coast Players, RIP anyone not living on the East Coast

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jedip_enguin's Avatar


jedip_enguin
03.11.2016 , 07:42 PM | #2
EQN was vaporware from the get go and Wildstar imploded on the launch pad.

SWTOR had a decent launch and despite the F2P conversion scramble has remained moderately profitable, its probably got another year or two in it at least.
Click my link please, I'm almost out of Cartel coins - http://www.swtor.com/r/Sh6HPh

Fleurdelis's Avatar


Fleurdelis
03.11.2016 , 07:42 PM | #3
Sad news but you have to offer something that the public is willing to pay for. I tried Wildstar and could not get past the cartoon characters. Totally destroyed it for me.

MeNaCe-NZ's Avatar


MeNaCe-NZ
03.11.2016 , 07:43 PM | #4
Quote: Originally Posted by Zhedzaban View Post
In the last 24 hours there was official announcements that Everquest Next has been cancelled. Add to that Wildstar has laid off almost all of their dev department and cancelled a planned move into the China market. Unless Wildstar has a successful release on Steam it will be shut down (if it lasts that long). All in all not a good news day for mmorpg lovers.

The problem we face is that today's gamer has become transient. Fewer and fewer players have become dedicated to one title and will drift from game to game, genre to genre. Add to that the plethora of titles out there in the market and more being released in the near future (Crowfall, Camelot Unchained etc) and it getting harder and harder for game companies to keep a loyal player base.

What has this got to do with swtor? My belief is that the day this game stops being profitable, EA will shut it down a nanosecond later.

I love this game. I play multiple mmos but this has been my number 1 favorite since it launched. I've always been a loyal subscriber and regularly buy cartel packs (even the recent bad ones) just to do my bit to keep the game afloat. I know there is a portion of forum posters on here who are anxious to see this game die for whatever reason. But for everyone else I encourage you to put you money where your mouth is and support this game else we will lose it.
Or the developers, designers and management could go out of there way to ensure they are pandering to majority of the community in what they want in this game.

Are they doing that now? Who knows, they may very well be and it may only be the minority who are disillusioned.

I do know one thing for a fact though - focusing on story and completely ignoring end game raiding was a far worse idea than ensuring both got attention. Whether or not it was practical for them to be able to do both or a short sighted error in judgement ... we'll never know.

MadCuzBad's Avatar


MadCuzBad
03.11.2016 , 07:47 PM | #5
In a game designed like this "Theme Park" you have to actually play to support it. This is not like SWG that just merely subscribing supports it because SWG was a sandbox of endless open world events that went on for ever. This game relies on group ques to happen and when they don't, people leave.

SWG has instanced PVP but also had a HUGE open world PVP that went on ever single day and night in a place called restuss. Players didn't need que pops to appear to PVP. They could go to restuss day and night and fight in small or large 100 vs 100 fights. It didn't matter.

This is a good game, but its design requires people to log in and que. When the que pops stop, people leave and leave in groves. 188 US servers that are no longer in existence will prove what I am saying is correct.

Truth be told, SWTOR is on life support at this point. Server to server ques should have been built into this game before launch. To late to fix and my understanding is that they built this game on a sub standard engine that can not even support it even if they wanted to.

Trouble times ahead, and I am not talking about the distant future, I am talking very shortly for this game.

lightSaberAddiCt's Avatar


lightSaberAddiCt
03.11.2016 , 07:54 PM | #6
Quote: Originally Posted by jedip_enguin View Post
EQN was vaporware from the get go and Wildstar imploded on the launch pad.

SWTOR had a decent launch and despite the F2P conversion scramble has remained moderately profitable, its probably got another year or two in it at least.
I wouldnt say it was vaperware, I think they just lost their focus. At first it was going to be a nextgen mmo, but then they let the people in the legacy forums define what EQN should be where they can hock their crap they made in legacy.

if they had stuck to their original vision, rather then let the legacy forum muddle it, it would have probably launched. Plus I believe the guy incharge of it was the guy that screwed SWG, so that didnt help.
Just Click It for Free Stuff I need the CC
http://www.swtor.com/r/Hj4n32

spectreclees's Avatar


spectreclees
03.11.2016 , 07:55 PM | #7
EA is known to shutdown IP's that aren't successful enough for their standards. So the fact this game is still running shows that EA has faith in the game to continue to be successful. I don't see it going anywhere in the next few years.

I feel bad for Wildstar because the game had a lot of potential and while it was fun it didn't live up to the hype. The direction of the characters and art probably turned a lot of people away as well. I just started playing again when I heard the announcement the game was going into maintenance mode. Sad day for all the people involved on the project.
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Khevar's Avatar


Khevar
03.11.2016 , 07:57 PM | #8
I wonder if more companies are going to try follow the "Destiny train", rather than doing a "full" MMO structure?

A while back I found myself startled by co-workers (who never played MMOs) suddenly water-coolering about "getting ready for the Destiny raid". This week, I'm hearing similar talk about The Division.

It's sort of a mini-MMO experience they're enjoying, I guess?

Max_Killjoy's Avatar


Max_Killjoy
03.11.2016 , 08:00 PM | #9
Quote: Originally Posted by MadCuzBad View Post
This game relies on group ques to happen and when they don't, people leave.
You really are fixated on the group queue as the sole indicator of game success / life, aren't you?

jedip_enguin's Avatar


jedip_enguin
03.11.2016 , 08:04 PM | #10
Quote: Originally Posted by spectreclees View Post
I feel bad for Wildstar because the game had a lot of potential and while it was fun it didn't live up to the hype. The direction of the characters and art probably turned a lot of people away as well. I just started playing again when I heard the announcement the game was going into maintenance mode. Sad day for all the people involved on the project.
I was super excited when we saw the first Wildstar videos, and I followed the development fairly closely, but when I got into the Beta I realised that despite the obvious talent and effort that had been put into it it suffered one fatal flaw, It was BORING.

I took three attempts to make it through the opening levels before I actually twigged that I just wasn't having any fun, which was a pretty bitter realisation.

And the rest as they say, is history.
Click my link please, I'm almost out of Cartel coins - http://www.swtor.com/r/Sh6HPh