KettleBelll Posted December 11, 2012 Share Posted December 11, 2012 I heard Gunslingers are supposed to be a hard counter to melee classes..... Where did this come from? I'd figure range would be their advantage, and they should be disadvantaged vs melee. But hey, maybe they are indeed supposed to be the counter to melee. But are they not also the counter to ranged classes? Cover protects against ranged fire. I'm honestly missing what is supposed to counter Gunslingers. Powertechs used to be able to stun and grapple then down off a catwalk (if they get that rare window where they aren't Hunker'd Down immune to CC for 20 sec on a 1 min cooldown, or white bar resolve)..... but the change to the stun distance really removed that. It doesn't seem like you could win a shooting war with one, because of the advantage of Cover. And, they seem to melee better than melee classes, with Orbital Strike and AoE Fire cast directly on top of themselves, cluster bombs, Hunker Down, big knockback with roots, stun knife, leg shooting, flashbangs, etc. I'm really at a loss on what counters this class. Would love to hear some discussion on this. IN BEFORE - Random Trolling IN BEFORE - Some poster says "just run away and LoS them" IN BEFORE - Nerf Smash posts IN BEFORE - The comics of the Gunslinger at Voidstar/NC gets linked IN BEFORE - Hero posters write "I eat Gunslingers and Snipers for breakfast, I don't know what your problem is" Link to comment Share on other sites More sharing options...
PowerReaper Posted December 11, 2012 Share Posted December 11, 2012 Their counter is so simple, LOS they are a turret class, they cannot move and if they do they lose a ton of dps. Link to comment Share on other sites More sharing options...
Smashbrother Posted December 11, 2012 Share Posted December 11, 2012 (edited) I heard Gunslingers are supposed to be a hard counter to melee classes..... Where did this come from? I'd figure range would be their advantage, and they should be disadvantaged vs melee. But hey, maybe they are indeed supposed to be the counter to melee. But are they not also the counter to ranged classes? Cover protects against ranged fire. I'm honestly missing what is supposed to counter Gunslingers. Powertechs used to be able to stun and grapple then down off a catwalk (if they get that rare window where they aren't Hunker'd Down immune to CC for 20 sec on a 1 min cooldown, or white bar resolve)..... but the change to the stun distance really removed that. It doesn't seem like you could win a shooting war with one, because of the advantage of Cover. And, they seem to melee better than melee classes, with Orbital Strike and AoE Fire cast directly on top of themselves, cluster bombs, Hunker Down, big knockback with roots, stun knife, leg shooting, flashbangs, etc. I'm really at a loss on what counters this class. Would love to hear some discussion on this. IN BEFORE - Random Trolling IN BEFORE - Some poster says "just run away and LoS them" IN BEFORE - Nerf Smash posts IN BEFORE - The comics of the Gunslinger at Voidstar/NC gets linked IN BEFORE - Hero posters write "I eat Gunslingers and Snipers for breakfast, I don't know what your problem is" Ranged fire in this game means white colored attacks. Only snipers really use mostly white attacks, and it's only one particular spec. Stealth classes are a hard counter to snipers. Edited December 11, 2012 by Smashbrother Link to comment Share on other sites More sharing options...
Hystorian Posted December 11, 2012 Share Posted December 11, 2012 (edited) Stealthers, be it assassin or operative, can't do much against them I play sniper a lot, basically it's a sitting duck for people out of sight. Edited December 11, 2012 by Hystorian Link to comment Share on other sites More sharing options...
dejavy Posted December 11, 2012 Share Posted December 11, 2012 Snipers are the squishiest w/o their cover. Just push them out of it and cc = win. Just catch them when they don't use their all immune skill. Oh, and ye, los is amazing. Killed 48lvl sniper with my 21 lvl assault commando losing the guy. Nothing is actually different on high lvls with my main. Link to comment Share on other sites More sharing options...
Siorac Posted December 11, 2012 Share Posted December 11, 2012 Stealthies are their hard counter. And, shockingly enough, a DPS Sorcerer/Sage is quite good against them: dot them up quickly, LOS, self-heal, moar dots... Link to comment Share on other sites More sharing options...
Masarko Posted December 11, 2012 Share Posted December 11, 2012 Saber Ward, or the famous Pacify from the Sentinel totally makes them goodfornothing for a good 6 seconds Link to comment Share on other sites More sharing options...
PowerReaper Posted December 11, 2012 Share Posted December 11, 2012 Saber Ward, or the famous Pacify from the Sentinel totally makes them goodfornothing for a good 6 seconds Not if they are an Engineer. Link to comment Share on other sites More sharing options...
Siorac Posted December 11, 2012 Share Posted December 11, 2012 Saber Ward, or the famous Pacify from the Sentinel totally makes them goodfornothing for a good 6 seconds That's just one spec though. Dirty Fighting and Saboteur won't really care about either. Pacify, thankfully, isn't famous. Many Sentinels still seem to believe believe it's a terrible ability and therefore don't use it. Link to comment Share on other sites More sharing options...
Tezcatlapocca Posted December 11, 2012 Share Posted December 11, 2012 Sin tanks are the only class / spec i have alot of problems with these days, poor Ops need there burst back for me to worry about those, also DoT spec sage / sorc can cause problems. Dont have alot of problems with lolsmashers usually can pick em off b4 they get to me. Link to comment Share on other sites More sharing options...
PowerReaper Posted December 11, 2012 Share Posted December 11, 2012 (edited) That's just one spec though. Dirty Fighting and Saboteur won't really care about either. Pacify, thankfully, isn't famous. Many Sentinels still seem to believe believe it's a terrible ability and therefore don't use it. Pacify is a good ability but its very easily counter-able. Edited December 11, 2012 by PowerReaper Link to comment Share on other sites More sharing options...
Masarko Posted December 11, 2012 Share Posted December 11, 2012 That's just one spec though. Dirty Fighting and Saboteur won't really care about either. Pacify, thankfully, isn't famous. Many Sentinels still seem to believe believe it's a terrible ability and therefore don't use it. Cloak of Pain, thats a 30 sec cooldown, against a dirtyfightning one just sayin Link to comment Share on other sites More sharing options...
Jediaidertwo Posted December 11, 2012 Share Posted December 11, 2012 Ive played against a lot of Snipers/ Gunslingers (and have played as one), i found that a Shadow (tank) or Sentinel (damage...duh) counters them pretty well when you reach level 30, as you have nearly full ability bars. They are hard to kill, but it can be done quickly. Link to comment Share on other sites More sharing options...
Siorac Posted December 11, 2012 Share Posted December 11, 2012 Pacify is a good ability but its very easily counter-able. If you happen to be a Vigilance Guardian, it wrecks you for 6 seconds. I usually try and save Plasma Brand, Force Sweep and Blade Storm for when I'm being Pacified but they're not always available... (I suppose your easy counter idea is using yellow damage attacks? At least I see nothing else that's viable, apart from running away) Link to comment Share on other sites More sharing options...
Siorac Posted December 11, 2012 Share Posted December 11, 2012 Cloak of Pain, thats a 30 sec cooldown, against a dirtyfightning one just sayin Well, CoP is insanely powerful against any class. Can't see how that relates specifically to Slingers/Snipers. Link to comment Share on other sites More sharing options...
PowerReaper Posted December 11, 2012 Share Posted December 11, 2012 If you happen to be a Vigilance Guardian, it wrecks you for 6 seconds. I usually try and save Plasma Brand, Force Sweep and Blade Storm for when I'm being Pacified but they're not always available... (I suppose your easy counter idea is using yellow damage attacks? At least I see nothing else that's viable, apart from running away) Pacify won't always work against every class. And its easily counterable against most classes and useless. Sorc/Sage - Useless Assassin/Shadow - Easily Counterable Scoundrel/Operative - Easily Counterable Snipe/Gunslinger - Unless they are Marksman it won't affect them really. Link to comment Share on other sites More sharing options...
LordExozone Posted December 11, 2012 Share Posted December 11, 2012 Any class can kill a Markmanship (the most common spec) Sniper if they use their brain and abuse line of sight to break casts etc. Furthermore, any class with a dot spec (madness sorcs, lethality snipers) can easily beat them by applying dots then running back out of range/los. Moving in range/sight only to reapply dots. Finally, stealth classes (Asassins and Operatives) are basically designed to kill Snipers, as they can completely negate entrench. Link to comment Share on other sites More sharing options...
thamightyboro Posted December 11, 2012 Share Posted December 11, 2012 As others have mentioned LOS you would be amazed how just standing behind a pillar will get them to come out of cover to get an angle then its FUBAR time. Burst will have them panicing and breaking cover. Key to it is getting them to break cover. Link to comment Share on other sites More sharing options...
CrixusBoR Posted December 11, 2012 Share Posted December 11, 2012 (edited) A few points for you: - ALL classes that can cloak and sneak up. Very, very hard counters indeed! - A competent mara/ sent that initiate the fight without first leaping in. - Madness/ Balance spec'd Sorcs/ Sages. DOT and LOS a Sniper/ Slinger and watch him/ her cry!! - Gaurd/ Jugg: UNREMITTING/ UNSTOPABLE <-- such a pain! - Sniper/ Slingers counter Sniper/ Slingers very well. As a Sniper/ Slinger myself i prioritise opponent Sniper/ Slingers very high. - Note, A sitting Sniper/ Slinger (whilst cannot be lept too) is a sitting duck Sniper/ Slinger. - Sniper/ Slinger can be lept too/ pulled when moving.. - Tanks should (imo) use single target taunt on this class asap. - LOS can effect their DPS dramatically depending on spec or force them to get up a move (forgoing crouch defensive benefits). Orbital Strike and AoE Fire cast directly on top of themselves, cluster bombs, Hunker Down, The above is Engineering/ Sab spec and can only be done once in a while. It effectively mitigates against melee only for a brief period of time. These abilities have the most obvious animations in the game so just move out of they way.. Melee should not be trying to death match at this time! Ranged however, can go to town! big knockback with roots, stun knife, flashbangs, etc. Take up resolve and have to be carefully managed.. Annoying to other classes for sure particularly if the Sniper/ Slinger is good but certainly not game breaking. This class needs everyone of those abilities to remain competitive. Edited December 11, 2012 by CrixusBoR Link to comment Share on other sites More sharing options...
Siorac Posted December 11, 2012 Share Posted December 11, 2012 Dunno about using taunts on a Gunslinger/Sniper, I prefer to save them for the army of smashers. Link to comment Share on other sites More sharing options...
CrixusBoR Posted December 11, 2012 Share Posted December 11, 2012 Dunno about using taunts on a Gunslinger/Sniper, I prefer to save them for the army of smashers. Army of smashers = aoe taunt if the Sniper has set up camp and is not being addressed i.e. attacked or taunted he/she can do massive damage (preferably to your poor healer) in a very short period of time. Link to comment Share on other sites More sharing options...
Lintman Posted December 11, 2012 Share Posted December 11, 2012 Stealth classes counter them hard, both stealth classes have a knockdown coming out of stealth move which makes it so the slinger/sniper loses their cover, then when the sniper/slinger finally gets back into cover just stun them and they should be dead before they had a chance to do anything. Link to comment Share on other sites More sharing options...
United_Strafes Posted December 11, 2012 Share Posted December 11, 2012 Well the fact they can't move might have something to do with it. Link to comment Share on other sites More sharing options...
JackNader Posted December 11, 2012 Share Posted December 11, 2012 (edited) There are 3 hard counters to snipers. Assassins, especially sin tanks - These guys do high damage. They have root break on force speed. They have 5 second stun immunity and their deflection couple with high defense can render almost all gunslinger attacks useless for 12 seconds. Prototype powertechs - Very rarely used spec and I am really at a loss as to why. 8 seconds of root and knockback immunity coupled with high elemental attacks. Almost all their basic rotation is tech. They don't need any accuracy at all and hence will be surge heavy. They also have -30% aoe damage and take 30% less damage when stunned which is **** ROTFL! Immortal/vengeance hybrid jugs - These guys are the tankiest tanks in the game. Too tanky for gunslingers to do any real damage too before they die. Edited December 11, 2012 by JackNader Link to comment Share on other sites More sharing options...
Ycoga Posted December 11, 2012 Share Posted December 11, 2012 DPS sages do well against snipers, especially at max range. Link to comment Share on other sites More sharing options...
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