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Kaggath Tournament Finals - Traya vs G0-T0


Beniboybling

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Alright, time to win this! I think we are forgetting something- G0-T0s droid army. Yes, he has an army, and it spanned the ENTIRE GALAXY. They where programmed to capture Jedi and Sith alike, and bring them to G0-T0.

 

Let's not forget that G0-T0 was also a key leader of the Exchange, one of the largest and most influencial crime syndicates at the time. The forces of the Jekk'jekk tar, the Refugee Sector, and the Hidden Base are just small examples of the manpower the Exchange has. It is also a galaxy-spanning organization.

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Yeah... he said that while outflying an entire squadron of Vulture droids in a dogfight....

 

.....

 

http://www.youtube.com/watch?v=_xVUGGzz_ac

 

In that scene, not a single Vulture Droid was destroyed. In fact, Obi-wan's entire squadron was blown to bits by droids (stregthening my point). And It was hardly a "dog-fight", the droid pilots didn't go after them the whole time the Jedi were flying in a perfectly straight line trying to get the buzz droids off. If anything, that scene shows how droids are more skilled at flying than humans, including Jedi.

Edited by Warren-Stride
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I don't think size really matters, being that warships and the like also crashed and burned onto the planet. Atton only seemed to do so, cause well....he is one BAMF Jedi scoundrel am pretty sure his heightened reflexes helped him out too with the whole.

 

Qui gon: "He can see things before they happen. That's why he appears to have such quick reflexes. It's a jedi trait."

 

bit.

Size does matter, but not in the sense Warren is suggesting. Bigger ships are heavier and therefore more susceptible to Malachor's gravitational pull, it would be nigh impossible to get a large warship close the planet without it being pulled down and crashing, smaller ships however are lighter and less susceptible to Malachor's pull.

 

Given this, I think G0-T0 could land some small craft on the planets surface, perhaps crash some escape pods... and given that Atton somehow managed to come up through the Trayus Core, a droid could probably pilot it down. Lets also remember Atton pulled that off while the Mass Shadow Generator was active, and the gravity was heavily increased.

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.....

 

http://www.youtube.com/watch?v=_xVUGGzz_ac

 

In that scene, not a single Vulture Droid was destroyed. In fact, Obi-wan's entire squadron was blown to bits by droids (stregthening my point). And It was hardly a "dog-fight", the droid pilots didn't go after them the whole time the Jedi were flying in a perfectly straight line trying to get the buzz droids off. If anything, that scene shows how droids are more skilled at flying than humans, including Jedi.

 

If that were true, then the CIS would have won the Clone Wars hands down because they always had a numerical advantage in fightercraft. If their fighters won all the time, then they'd have a huge advantage in space battles and probably attain superiority in space... which would pretty much win them the war.

 

Also, the Jedi evaded the droids and landed on the Invisible Hand, which was their goal. They "outflew" the droids in the sense that they bypassed them, although the clone pilots did get wrecked, but that just makes me question the piloting skills of flash-trained clones.

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OK, some things that need to be considered:

 

It seems that the strongest method G0-T0 can employ to kill Traya is an all-out HK-50 assault on Malachor V, send a number of HK units to lay siege to the Trayus Academy and have the remainder reactivate the Mass Shadow Generator.

 

However there are a few problems with this: the mass shadow generator is well guarded, the Trayus Academy is filled with assassins and Sith, Trayus perceptive abilities while largely nullified by the droids will be enough to avoid a 'orbital bombardment' of the Trayus Core, and Malachor's natural fauna and hazardous weather will prove dangerous to the HK units. Basically, there is a possibility of failure.

 

Now Traya, being aware she has no idea of G0-T0's location or the components of his powerbase, will be eager for information and likely dispatch some assassins/spies to scout out his powerbase on Nar Shaddaa, which would likely culminate with a stealth attack on Jekk'Jekk Tarr, taking out G0-T0s Ubese assassins.

 

Meanwhile Traya will also be eager to capture some HK units to find out more, granted they will likely have in-built self destruct mechanisms but that can be worked around i.e. ion blasters, decapitation. The units memory cores can then be downloaded and scanned which should provide the location of the HK Manufacturing Plant. Now lets remember that although the HK Manufacturing Plant is well defended Traya does possess her own army of Sith, assassins, troopers and war droids. So we can't dismiss the invasion as doomed to fail. And if it does succeed G0-T0 has lost his HKs and his Ubese assassins, the only units really capable of invading Malachor. Forcing him to come alone.

 

Food for thought.

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OK, some things that need to be considered:

 

It seems that the strongest method G0-T0 can employ to kill Traya is an all-out HK-50 assault on Malachor V, send a number of HK units to lay siege to the Trayus Academy and have the remainder reactivate the Mass Shadow Generator.

 

I don't think this scenario was ever suggested. For obvious reasons, going through the Trayus Academy is the hard way around. However, now that you bring it up, let's run with it. G0-T0 has hundreds of HKs, based on the time he's been producing them, the size of the factory, and that pic I provided earlier. So he does a three-pronged attack.

 

1.) HKs head straight down the Trayus Core to face Traya

2.) HKs attack MSG guards (While the G0-T0 clones sneak up and activate them)

3.) HKs storm the Trayus Academy

 

However there are a few problems with this: the mass shadow generator is well guarded, the Trayus Academy is filled with assassins and Sith, Trayus perceptive abilities while largely nullified by the droids will be enough to avoid a 'orbital bombardment' of the Trayus Core, and Malachor's natural fauna and hazardous weather will prove dangerous to the HK units. Basically, there is a possibility of failure.

 

A few solutions to this: The MSG is also split into four parts so whatever guards there are will be spread out, HK-50s were designed by Revan so they will have no problem taking out assassins/Sith, Traya's precog only works seconds before danger strikes, Malachor's weather will have no affect/the gas with do nothing while the beasts are hardly a challenge (Stealth).

 

Now Traya, being aware she has no idea of G0-T0's location or the components of his powerbase, will be eager for information and likely dispatch some assassins/spies to scout out his powerbase on Nar Shaddaa, which would likely culminate with a stealth attack on Jekk'Jekk Tarr, taking out G0-T0s Ubese assassins.

 

Easier said than done. The Jekk'jekk Tar is filled with poisonous gas that would require the assassins to wear full body suits (like Mira did) to get through. And defeating the forces inside is no small feat. They're all deadly trained cut-throat killers. But sure, maybe the assassins get past the Jekk'jekk Tar. Then they go into a maze filled with mines with a door that won't open unless from the other side. If they somehow manage to get through that? Ubese bounty hunters, also extremely skilled in stealth. But here's the catch. The Ubese HATE Jedi/Force users. They specialize in killing them. They'll know what to do to defeat the assassins.

 

Meanwhile Traya will also be eager to capture some HK units to find out more, granted they will likely have in-built self destruct mechanisms but that can be worked around i.e. ion blasters, decapitation. The units memory cores can then be downloaded and scanned which should provide the location of the HK Manufacturing Plant. Now lets remember that although the HK Manufacturing Plant is well defended Traya does possess her own army of Sith, assassins, troopers and war droids. So we can't dismiss the invasion as doomed to fail.

 

The only way Traya will get her hands on an HK unit is if G0-T0 enacts the three-pronged attack I suggested earlier. Which would mean that in order for Traya to make a move, G0-T0's full offensive would have to fail. The fact that G0-T0 gets the first strike gives him the edge.

 

The HK factory is a bunker. An army invading a bunker through a single door against hunter-killer droids who specialize in sniper rifles will not go well. Not to mention the traps and defenses of the interior. I seriously doubt Traya will destroy the HK factory.

 

However. A more realistic argument is that she will lay siege to it, thus blocking any further HKs from being supplied to G0-T0. Of course, G0-T0 has countless more off-world. This is a factory, not a warehouse. He has plenty left even if his factory is destroyed. It just means his supply is limited now.

 

 

And if it does succeed G0-T0 has lost his HKs and his Ubese assassins, the only units really capable of invading Malachor. Forcing him to come alone.

 

No.......

 

G0-T0 will never go to Malachor alone.

1.) Taking out the HK Factory does NOT mean he has no HKs left

2.) MK-1 droids (G0-T0 clones) are plenty deadly bodyguards for him

3.) There are more Ubese than just those in that basement....

4.) Gand

Firstly, the Findsmen, who G0-T0 used, were all force-sensitive and their breath-masks would protect them from gases, so they can be on Malachor. They are also plenty capable of using Stealth tech (that G0-T0 obviously has). They've also been known to be experts at technology, with several becoming weapons specialists and engineers. Obviously they won't be going for Traya, but the MSG. The MSG was pretty much unguarded, and even if it is the Gand will have stealth to hide them. Which would also allow them to get past the storm beasts. The only downside is that Traya will (apparently) be able to sense the future and that they are coming

 

Taking out two of G0-T0's bases will not cripple him to the point where all he has left is himself. Just.... no.

Edited by Warren-Stride
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OK, some things that need to be considered:

 

It seems that the strongest method G0-T0 can employ to kill Traya is an all-out HK-50 assault on Malachor V, send a number of HK units to lay siege to the Trayus Academy and have the remainder reactivate the Mass Shadow Generator.

 

However there are a few problems with this: the mass shadow generator is well guarded, the Trayus Academy is filled with assassins and Sith, Trayus perceptive abilities while largely nullified by the droids will be enough to avoid a 'orbital bombardment' of the Trayus Core, and Malachor's natural fauna and hazardous weather will prove dangerous to the HK units. Basically, there is a possibility of failure.

 

Now Traya, being aware she has no idea of G0-T0's location or the components of his powerbase, will be eager for information and likely dispatch some assassins/spies to scout out his powerbase on Nar Shaddaa, which would likely culminate with a stealth attack on Jekk'Jekk Tarr, taking out G0-T0s Ubese assassins.

So assassins can just fly through to Nar Shaddaa, without alerting G0-T0? That seems like it would never happen. G0-T0 has intelligence, and those who would inform him of such. Also, the assassins wouldn't have any sort of stealth tech on their ships to protect them from G0-T0's yacht. Even if they do make it to the Jekk'Jekk Tarr, remember the poison gas? I don't believe the assassins know breath control, but breath masks would work.

 

Meanwhile Traya will also be eager to capture some HK units to find out more, granted they will likely have in-built self destruct mechanisms but that can be worked around i.e. ion blasters, decapitation. The units memory cores can then be downloaded and scanned which should provide the location of the HK Manufacturing Plant. Now lets remember that although the HK Manufacturing Plant is well defended Traya does possess her own army of Sith, assassins, troopers and war droids. So we can't dismiss the invasion as doomed to fail. And if it does succeed G0-T0 has lost his HKs and his Ubese assassins, the only units really capable of invading Malachor. Forcing him to come alone.

Food for thought.

Um, are you forgetting about G0-T0's army? Sure, it isn't all just Hk's, but it spans the GALAXY, and has control of countless droids. Yes, HK's are his greatest force, but he does have an army.

 

EDIT: Plus what Warren said.

Edited by Canino
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Both of you make good points, but concerning the attacks on Jekk'Jekk Tarr and the HK Factory:

 

You're right, infiltrating Jekk'Jekk Tarr will be very difficult, and probably not worth it. But attacking the HK Factory will not be so difficult. Firstly Traya would not storm the facility head on, she'd send in assassins to infiltrate it first and shut off any preliminary defenses in the military base itself and keep the HK droids busy. That makes it a lot easier for the rest of her Force to march into the base and begin an offense. Granted it will have tons of HK droids but Traya has her own army as well, an army of Sith. Remove the element of stealth and surprise and the HKs are at an disadvantage, even against Sith. Sniper rifles are all well and good but not much good in an enclosed factory with grenades, blaster fire, lightning and who knows what else coming your way.

 

But of course G0-T0 will have units elsewhere (although we don't no how many) he won't be recieving any reinforcements which means if the next attack fails he's got none left. As for G0-T0's droid army, were talking protocol droids, astromechs and labour droids, nothing exactly capable of storming Malachor V, let alone assassinating Traya.

 

Traya can also make it hard for G0-T0 to activate the MSG by doing her best to sabotage it e.g. destroying the consoles, caving in entrances etc.

 

P.S. Concerning precog, seconds is all she'd need, a quick Force leap followed by Force speed and she's outta the Trayus Core, and it only takes seconds to ignite a lightsaber.

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But attacking the HK Factory will not be so difficult. Firstly Traya would not storm the facility head on, she'd send in assassins to infiltrate it first and shut off any preliminary defenses in the military base itself and keep the HK droids busy. That makes it a lot easier for the rest of her Force to march into the base and begin an offense. Granted it will have tons of HK droids but Traya has her own army as well, an army of Sith. Remove the element of stealth and surprise and the HKs are at an disadvantage, even against Sith. Sniper rifles are all well and good but not much good in an enclosed factory with grenades, blaster fire, lightning and who knows what else coming your way.

 

Traya can also make it hard for G0-T0 to activate the MSG by doing her best to sabotage it e.g. destroying the consoles, caving in entrances etc.

 

It's kinda hard to infiltrate a bunker with one door. If it opens, the HKs will know that someone's inside. The gas traps (that the assassins would not know about) would ignore stealth. Not to mention, the Stealth Field Generators the assassins used were not the best quality. They make distortions that the HKs would easily pick up. See this picture. And on the actual battle, HKs will still have the element of surprise. As HK says, and as HK-50s are programmed to do, there are many ways to kill a Jedi/Sith. He gives examples of grenades, sonic weapons, mines*, and flamethrowers. Those are what I remember. *Mines: HKs will set up countless mines if they know their factory might be discovered. Bye bye, Sith.

 

Traya hasn't done that already, I don't see why she would do so now. And by that logic, the HKs could destroy the entrance to the factory so none of Traya's forces could get in.

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I still have a question, how does Traya find the bunker? Does it have organic guards or something? Because G0-T0 would never be stupid enough to place organic guards somewhere when fighting Sith. He knows about the powers force users possess, he programmed hi entire army to capture any they saw or heard of. We also have to figure, G0-T0's army might be basic droids, but that makes it all the easier to inflitarte with them. And, almost all of them were augmented with flamethrowers, blasters, and the like. Plus, G0-To has the money to illegally mod them, if they aren't already. With the help of his Telerath, the had piles of money.
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It's kinda hard to infiltrate a bunker with one door. If it opens, the HKs will know that someone's inside...

 

...Traya hasn't done that already, I don't see why she would do so now. And by that logic, the HKs could destroy the entrance to the factory so none of Traya's forces could get in.

Well not quite, if I recall correctly the HK-50 droids didn't notice HK-47 had entered the base until he got to the Manufacturing Plant itself. The HK's don't 'own' the bunker and therefore have no control of its systems. But lets say they do, all the assassins really need to do is keep the HK's busy long enough to get a large portion of Traya's army through the door. Not that they will all rush the HK factory, they might open the hangar doors so ships can fly through, and deactive gas vents etc. remember were talking about the base, not the plant here, that the HK's don't have a presence in the base. And concerning mines, that way the HK's will simply blow up the factory themselves. In 'the real world' you can't just set mines in corridors etc. without doing damage to the corridor itself and other systems like you can in-game.

 

About the MSG, she didn't do it because she had no reason too. The Jedi did not know of her location on Malachor V, they did not even know the nature of their attackers. There was literally nobody that could oppose her, also it wouldn't disable the MSG completely, just make it harder to reactivate. And if the HK's destroy the entrance to the factory, they can't get out...

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I still have a question, how does Traya find the bunker?
...Meanwhile Traya will also be eager to capture some HK units to find out more, granted they will likely have in-built self destruct mechanisms but that can be worked around i.e. ion blasters, decapitation. The units memory cores can then be downloaded and scanned which should provide the location of the HK Manufacturing Plant...

 

We also have to figure, G0-T0's army might be basic droids, but that makes it all the easier to inflitarte with them. And, almost all of them were augmented with flamethrowers, blasters, and the like. Plus, G0-To has the money to illegally mod them, if they aren't already. With the help of his Telerath, the had piles of money.
How on earth is a protocol droid going to inflitrate and do damage to the Trayus Academy? :rolleyes:

 

And other G0-T0s aren't part of G0-T0's powerbase. Unless you can prove he controlled/had an alliance with them.

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What really needs to be discussed here is: how does Traya kill G0-T0? We've seen scenarios for Traya's demise, but what about G0-T0? I think Traya's fleet could trap G0-T0 at Nar Shaddaa, but that could be too risky. Her best bet is through stealth.

 

Concerning the 'many fake G0-T0's wandering the streets' strategy. I think that that would be too risky, if G0-T0 is on the streets as well. The assassins could take out the droids, possibly even G0-T0. But if G0-T0 decides to hang out on the ship, then he won't have to worry.

 

Playing neutrality, I know, but I don't know who would win this.

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How on earth is a protocol droid going to inflitrate and do damage to the Trayus Academy? :rolleyes:

 

And other G0-T0s aren't part of G0-T0's powerbase. Unless you can prove he controlled/had an alliance with them.

 

I have absolutely no idea, but still.... maybe they have trouble with elevators? Anyway, G0-T0 does have droids- "It should also be noted that within the game, particularly aboard Goto's Yacht, there are several 'guard droids' that share the IT-O and G0-T0 frame."

 

Taken from wookiepedia. He does have them, and has the schematics to create more of them.

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What really needs to be discussed here is: how does Traya kill G0-T0? We've seen scenarios for Traya's demise, but what about G0-T0? I think Traya's fleet could trap G0-T0 at Nar Shaddaa, but that could be too risky. Her best bet is through stealth.

 

Concerning the 'many fake G0-T0's wandering the streets' strategy. I think that that would be too risky, if G0-T0 is on the streets as well. The assassins could take out the droids, possibly even G0-T0. But if G0-T0 decides to hang out on the ship, then he won't have to worry.

 

Playing neutrality, I know, but I don't know who would win this.

 

Very true, and in a space battle, G0-T0 could easily tell spacers and smugglers to defend their planet, and give himself some allies. Granted, they may not be amazing, but allies are allies. Through stealth, I don't see a way. G0-T0 need only stay on his yacht, and he is pretty much safe. He can move it if need be as well. The Sith assassins would have a tough time without the opponents force strength to feed of, and it would be basically impossible to find G0-T0 with the assassins PURELY. Traya might be able to somehow, but the assassins will have a tough time tracking him down on their own.

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We've seen scenarios for Traya's demise...

 

Just want to point out that there have been like... 5. Or somewhere close to that.

 

Concerning the 'many fake G0-T0's wandering the streets' strategy.... But if G0-T0 decides to hang out on the ship, then he won't have to worry.

 

I think the best thing G0-T0 can do is stay on his stealthed ship, release fake G0-T0s all over Nar Shaddaa, then move his yacht to sit over Nal Hutta.

 

Then Traya will have to take out the fake G0-T0s or risk G0-T0 really being one of them. In the meantime, she searches over Nar Shaddaa for an invisible needle in a shifting haystack, while the whole time it's a planet away.

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Well it seems to me, this is just further proving the point of, if your not the Hutts or Xizor your pretty much screwed in terms of beating G0-T0. While Traya is a shadow operator, its more in a different set of shadows rather then the ones the other 3 operate from. Because so far, every argument for Traya has been debunked.

 

Edit: Speaking of that, Beni ya should have put in one of the Hutts in the Kaggath. Would have been interesting to see how another Underworld organization would do.

Edited by Wolfninjajedi
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It's kinda hard to infiltrate a bunker with one door. If it opens, the HKs will know that someone's inside. The gas traps (that the assassins would not know about) would ignore stealth. Not to mention, the Stealth Field Generators the assassins used were not the best quality. They make distortions that the HKs would easily pick up. See this picture.

You're extrapolating based on the graphics engine of a video game, in-universe there's no evidence to indicate how well the stealth generators would or would not work against the HK units. As far as we can tell, they will shield the users from detection as long as they move carefully and slowly.

 

Traya hasn't done that already, I don't see why she would do so now. And by that logic, the HKs could destroy the entrance to the factory so none of Traya's forces could get in.

Oh, yes. Destroying the entrance to the factory was a tactic I was about to suggest for Traya, since it would trap the HK units inside, essentially nullifying them for the time being. In fact, why bother forcing their way into the factory at all? The Sith troops could just cave in the factory with explosives, while defending the entrance to keep the HK units from escaping until the demolitions charges were prepared.

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Very true, and in a space battle, G0-T0 could easily tell spacers and smugglers to defend their planet, and give himself some allies. Granted, they may not be amazing, but allies are allies. Through stealth, I don't see a way. G0-T0 need only stay on his yacht, and he is pretty much safe. He can move it if need be as well. The Sith assassins would have a tough time without the opponents force strength to feed of, and it would be basically impossible to find G0-T0 with the assassins PURELY. Traya might be able to somehow, but the assassins will have a tough time tracking him down on their own.

 

G0-T0 can tell the spacers and smugglers whatever he likes. You know what they're going to tell him?

"Piss off, ******!" ... or something of that nature. If a Sith warfleet attacks Nar Shadaa, no one is going to orchestrate a heroic defense of the planet, the smugglers are going to get the heck out of dodge as fast as they can jump to lightspeed.

 

Infiltrating the smuggler's moon via assassins would probably be slightly more challenging than taking candy from a baby, but not by much. After all, it's the place to hide when you're on the run from anyone. There are no authorities, no rules, and thousands of sites to land. G0-T0 doesn't have any control there, except in the sectors controlled by the Exchange. Even then, it's control by proxy. His minions (Visquis, that other guy in the JekkJekk Tar) are constantly plotting to overthrow him. G0-T0 has only attached himself to the Exchange, he doesn't really control much himself aside from his droids, which are really just signal relays for him to track Vogga's fuel freighters (which he tags before they leave the docks).

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Well not quite, if I recall correctly the HK-50 droids didn't notice HK-47 had entered the base until he got to the Manufacturing Plant itself. The HK's don't 'own' the bunker and therefore have no control of its systems. But lets say they do, all the assassins really need to do is keep the HK's busy long enough to get a large portion of Traya's army through the door. Not that they will all rush the HK factory, they might open the hangar doors so ships can fly through, and deactive gas vents etc. remember were talking about the base, not the plant here, that the HK's don't have a presence in the base. And concerning mines, that way the HK's will simply blow up the factory themselves. In 'the real world' you can't just set mines in corridors etc. without doing damage to the corridor itself and other systems like you can in-game.

 

About the MSG, she didn't do it because she had no reason too. The Jedi did not know of her location on Malachor V, they did not even know the nature of their attackers. There was literally nobody that could oppose her, also it wouldn't disable the MSG completely, just make it harder to reactivate. And if the HK's destroy the entrance to the factory, they can't get out...

 

Ben, it could be that HK-47 was able to gain entrance to the HK Droid Factory partially because he was an HK droid...

 

In fact until HK-47 had some reprogramming, HK-47 couldn't really attack any HK-50 unit, and the HK-50 units couldn't attack HK-47 either.

 

The sith assassins are organic meatbags, they are not droids, let alone HK droids... It's rather unlikely that they could gain access to the factory using stealth, it's more likely they would have to force the door.

 

 

Also as far as assassins tracking down G0-T0, I really don't see it being plausible. Traya's assassins are trained to hunt force users, not hunt down a droid. If nothing else, G0-T0 can go get himself a new body and really throw the assassins for a loop. All they can tell is if something is a droid, without any distinguishing exterior characteristics, they have absolutely no way to track down G0-T0.

Edited by GarfieldJL
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G0-T0 can tell the spacers and smugglers whatever he likes. You know what they're going to tell him?

"Piss off, ******!" ... or something of that nature. If a Sith warfleet attacks Nar Shadaa, no one is going to orchestrate a heroic defense of the planet, the smugglers are going to get the heck out of dodge as fast as they can jump to lightspeed.

.

 

This made me lol I can just imagine the smugglers and BH's saying "**** this ****!" and getting outta there. I would imagine things would be different, if it weren't a sith fleet though or if tech wasn't the same, then the smugglers/bhs and the like might do something.

Edited by Wolfninjajedi
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This made me lol I can just imagine the smugglers and BH's saying "**** this ****!" and getting outta there. I would imagine things would be different, if it weren't a sith fleet though or if tech wasn't the same, then the smugglers/bhs and the like might do something.

 

This is one of the arguments I never understood. If an enemy invasion fleet is above the planet, the last thing a credit loving smuggler is going to do is try to fight the fleet. At best he will just run the blockade and jet away to some other underworld hub.

 

You can't spend your credits if you're dead.

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That's basically one of the primary weaknesses of criminal organizations in general. They're only in it while the money is good and the risk of dying fairly minimal (or at least it's more likely someone else will die first). Criminals are ill-suited for fighting prolonged wars.
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This is one of the arguments I never understood. If an enemy invasion fleet is above the planet, the last thing a credit loving smuggler is going to do is try to fight the fleet. At best he will just run the blockade and jet away to some other underworld hub.

 

You can't spend your credits if you're dead.

 

G0-T0 could actually use that to escape in the confusion though.

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This is one of the arguments I never understood. If an enemy invasion fleet is above the planet, the last thing a credit loving smuggler is going to do is try to fight the fleet. At best he will just run the blockade and jet away to some other underworld hub.

 

You can't spend your credits if you're dead.

 

The argument is that if a power BLOCKADES Nar Shaddaa, as has been suggested for Traya with her garvity well things, then there'll be backlash. Smugglers can't make credits off the biggest underworld market in the galaxy if they can't leave or enter Nar Shaddaa. They're not gonna sit by and lose money, influence, and favor with the dangerous gang leaders they work for. Trying to interupt the business of the underworld has never ended well for anyone.

 

And, as GarfieldJL pointed out, if Traya does not activate the gravity wells and everyone escapes, G0-T0 will have the same chance to disappear. (For sure, considering he's invisible already.)

Edited by Warren-Stride
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