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Inc Nerf


Calogerus

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We knew it was going to happen the moment we got something decent- BW loves their warriors too much.

 

It's a problem that three players with a bubble can stun someone several times- but it's still no problem that three marauders or juggs can chain root you even if you're at full resolve and chain smash you to death in three hits.

 

If BW and marauders honestly cared about CC and not just getting sorcs nerfed- they'd take a look at getting roots to have resolve so at least when you're at full resolve you won't see that white bar go from full to nothing while a pair of mara sit on you.

 

Sorcs have stuns- yes, but we need those because otherwise we're just going to be rooted and interrupted non-stop.

 

Why not look at marauder/jugg damage, survival and CC before you look at the CC of the weakest damage class in the game- a class that has to stand still for most casts, has next to nothing for CC or damage protection, and the one escape can be countered by every single CC except for a snare.

 

I can understand the frustration of mara/juggs being chain bubble stunned by sorcs- because we've spent half a year being chain rooted or simply pulverized in seconds by marauders. Difference is- nothing at all has been done for sorcs (and the one thing that was done is now going to be nerfed) whereas the first time something that inconveniences marauders happened, BW jumps on a fix like lightning.

 

This is just not a good start BW. You know full well you demolished sorc sub numbers with 1.2, and sorcs warned you then that you'd lose them... and you did. Well, here's the warning again- you nerf sorcs into the ground even more, and all those sorcs that came back hoping f2p meant a new start are going to see you haven't changed at all and they are going to be gone- I don't think they'll give you a third chance.

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Fairest way to balance this is to make the stun only available on the sorc themselves. Problem solved. It works how it was intended to work, to keep melee off the sorc since they are so squishy. Bubble still absorbs dmg on others, but doesn't stun when broken.

 

End of story, everyone is still happy!

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Fairest way to balance this is to make the stun only available on the sorc themselves. Problem solved. It works how it was intended to work, to keep melee off the sorc since they are so squishy. Bubble still absorbs dmg on others, but doesn't stun when broken.

 

End of story, everyone is still happy!

 

You're right, making abilities that effect multiple people single target only makes everyone happy.

 

So- going to get on making that thread on why predation should be self only and smash should be single target damage?

 

Our survivability depends on other classes- look back at all the threads telling sorcs to l2p for the last 6 months, they're all saying we need to rely on team mates.

 

Well- stun bubble lets us do exactly that- and nerfing it is a huge hit to sorc survivability and for the matter, usefulness in RWZ.

 

Believe it or not, this is a team game.

 

 

Consider why people are declicking this stun bubble like crazy- it's because it doesn't absorb meaningful damage. It absorbs maybe 4k or so buffed up- when any dps class can pop it in a single hit- some classes have more than one ability that hits hard enough to pop it.

 

Want a fix to people declicking? Take away the ability to declick buffs. Make the bubble absorb enough so it doesn't pop in one hit.

 

Oh- and make our survival and chances of getting into RWZ depend on some other abilities.

 

You people can't argue for 6 months that our class should suck at dps and need other classes protecting us at all times to survive- then whine when our survivability hinges on us using other classes to protect us.

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