Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why a 1.0 Player is Finally Leaving.

STAR WARS: The Old Republic > English > General Discussion > Off-Topic
Why a 1.0 Player is Finally Leaving.

Delani's Avatar


Delani
07.17.2019 , 04:26 PM | #11
Quote: Originally Posted by Kai-Del_Serromis View Post
When cancelling my subscription a moment ago, I decided to put more than a simple, one word answer into the full description portion of my reasons. This post isn't meant to be whiny, nor is it meant to be a "Doomsday for SWTOR" message; I suppose this is just a roundabout way of saying I to SWTOR, "I love you, and I want to love you more, but you're making it too hard". And no, none of you can have my stuff; I already gave it all away.

I know this cancel subscription message is going to get lost in the masses, but I am going to put down my full reason in here just in case someone with some sort of influence actually sees this.

The reason I am leaving for FFXIV is certainly because all of my friends have moved to it, but it's also for a much larger reason. Put simply: This game is so far behind in content creation compared to other games. When MMOs like ESO and FFXIV release expansions like Elsweyr and Shadowbringers, respectively, how am I to stick with swtor when all it has released in the past year of any substance are two planets that are as small, if not smaller, than CZ?

I love swtor, I will ALWAYS love swtor; but it is now too far behind the content curve compared to other games. I desperately want to see this game's studio given the resources and manpower it needs to make this game great again, but I can't wait around bored out of my mind until that happens.

So do you want to know what the game needs more of? Crafting, Flashpoints, Live Events, Open World PVP Areas, Operations, Story Quests, and Warzones. It needs more of everything if it is to survive against game studios like Zenimax and Square who learn from their own mistakes. Farewell, and may the Force be with you.
Brother I felt this!!!, And I understand where your coming from. Some of these guys just dont understand what makes an MMO an MMO. They thought KOTET/FE story was why people left LMAO. They have no clue what other mmos offer there players versus swtor. Its so sad too because SWTOR has a star wars IP and so much can be done with it. May the force be with you and may we pray 6.0 brings much success.

QuinlanSaathis's Avatar


QuinlanSaathis
07.17.2019 , 04:32 PM | #12
I hate to see a sub leave and I understand where you are coming from but I don't agree.

Also leaving a couple of months before what should be the biggest expansion since the Valkorian Storyline is shortsighted in the extreme.
Stick around till Onslaught drops and if it is not enough for you then you know there is nothing here for you any more.
You will always wonder if you don't.

Delani's Avatar


Delani
07.17.2019 , 04:47 PM | #13
One thing this game really needs is smooth gameplay. PvP suffers from it drastically.

Delani's Avatar


Delani
07.17.2019 , 04:48 PM | #14
Quote: Originally Posted by SaerethDL View Post
I can't say I don't agree. i've been playing eso and ff14 lately while my swtor sub has lapsed. But i will be back before or during 6.0. I will always love swtor but us veterans get burnt out doing the same things over and over. Doesn't seem like the sub is worth it anymore and hasn't been for a while.
Thats what happens when you dump all your resources into story and not content or developing content that is eternal. SWG did a great job at allowing players create their own content.

OlBuzzard's Avatar


OlBuzzard
07.17.2019 , 05:23 PM | #15
Quote: Originally Posted by ZionHalcyon View Post
I forget where I read it, but one of the most major issues is with something BioWare hasn't come right out and stated, but apparently believe internally:

They are perfectly ok having a business model where players take a break and then come back.

I can't remember where I read it, but I remember reading that this was an official BioWare/EA mindset regarding the game.

And without outwardly stating that, it leads to a disconnect, where players don't want to take that break, but instead want content to keep them here, but the developers are ok with players leaving, counting on them to come back when major updates occur.

Can't say I agree with the BioWare business model, but if their hands are tied, not much can be done. The thing with Final Fantasy and ESO is they are run by the companies that own the product. In SWTOR's case, EA is the owner, BioWare is the producer - so BioWare doesn't have the freedom to scale up production like the other 2 entities do.
Holy cats ! If that is in fact their business model ... you have got to be kidding me !! LOL that's just plain nuts !

BTW.... I agree with OP statement totally ! In fact if you look at the last part the items listed by OP it contains a LOT of what many of us have been discussing for a while now !

Take a break and wait for new content ... YIKES ! That may take a while ! Someone remind me ... just how much new stuff have we really seen in 3 years ? Not a whole lot ! Right now the lack of content with any real depth is at the top of the list of things to do (or at least it SHOULD be ). We need an old fashion shakedown ... top to bottom.

For whatever it is worth if OP happens to stop by... I'd spend the extra $$ to see what 6.0 brings ... then if the game pancakes again ... well.. The fact is there may be a few folks following you ... me included !

The people who produce FFXIV take their clients and their game seriously .. and it shows ! A LOT !
(████████████████████████████]:|█[ioi]█[|||████]|█|

Rolodome's Avatar


Rolodome
07.17.2019 , 06:33 PM | #16
Quote: Originally Posted by ZionHalcyon View Post
I forget where I read it, but one of the most major issues is with something BioWare hasn't come right out and stated, but apparently believe internally:

They are perfectly ok having a business model where players take a break and then come back.

I can't remember where I read it, but I remember reading that this was an official BioWare/EA mindset regarding the game.

And without outwardly stating that, it leads to a disconnect, where players don't want to take that break, but instead want content to keep them here, but the developers are ok with players leaving, counting on them to come back when major updates occur.

Can't say I agree with the BioWare business model, but if their hands are tied, not much can be done. The thing with Final Fantasy and ESO is they are run by the companies that own the product. In SWTOR's case, EA is the owner, BioWare is the producer - so BioWare doesn't have the freedom to scale up production like the other 2 entities do.
That's so bizarre. It's no wonder SWTOR population never seems to grow. I don't see how you can keep an MMO going for the long haul with an approach like that. As far as I'm aware, based in part on my own experience and things I've read people say, guilds are one of the backbones of population for a game like this. But if a guild shrinks and/or dies because people have nothing to do, there's no guarantee any of those people are going to come back. They may very well go to an MMO that doesn't expect people to take breaks and they'll see no reason to leave it, or they'll just quit MMOs in general. Variety of reasons, but the chance of them coming back seems like a hope and a prayer. Even worse odds if they were never part of a guild to begin with, I would think.
Clicky referral link for freebies, read how referral works.

QuinlanSaathis's Avatar


QuinlanSaathis
07.17.2019 , 06:37 PM | #17
Quote: Originally Posted by ZionHalcyon View Post
I forget where I read it, but one of the most major issues is with something BioWare hasn't come right out and stated, but apparently believe internally:

They are perfectly ok having a business model where players take a break and then come back.

I can't remember where I read it, but I remember reading that this was an official BioWare/EA mindset regarding the game.

And without outwardly stating that, it leads to a disconnect, where players don't want to take that break, but instead want content to keep them here, but the developers are ok with players leaving, counting on them to come back when major updates occur.

Can't say I agree with the BioWare business model, but if their hands are tied, not much can be done. The thing with Final Fantasy and ESO is they are run by the companies that own the product. In SWTOR's case, EA is the owner, BioWare is the producer - so BioWare doesn't have the freedom to scale up production like the other 2 entities do.
I am not saying you are wrong
But I am very skeptical without proof.

Jdast's Avatar


Jdast
07.17.2019 , 06:55 PM | #18
Obviously, any developer would like to have players subscribe year-round. Many devs recognize that it is not the way fickle players are in this day and age when there is competition and they consume content faster than it can be produced. I could take the time to find Keith's quote on this point (I won't), but he did mention it in a podcast. (Hand to Yoda.)

With that said, even the behemoth WoW recognizes this point (and is much more Google friendly!) In May 2015, Ion Hazzikostas (lead designer) said:

"Players don't play WoW year-round anymore, they just come back for new content and then go off to play other games..."

In a separate interview with VentureBeat he said:

"Inherently, I think that things are cyclical.

Especially nowadays, players aren’t necessarily viewing World of Warcraft as a year-round lifestyle so much as a game that they love, where they’re going to check in, see what we’ve got, play the content in a patch, go off, play some other great game that just came out, and then come back when we have something new to offer them."


Why would SWTOR, which releases far less content, be any different?

I guess some of us (like me) are lucky. Don't get me wrong, I love this game, but I'm not wedded to Star Wars as an IP.

Anyhoo, back to ESO...

TL-DR: Why do people freak out when there is a content drought (which we all hate)? Take a break and play some other great game (I recommend Subnautica), play with the cat, binge watch Game of Thrones minus Season 8, etc.

Dasty

OlBuzzard's Avatar


OlBuzzard
07.17.2019 , 07:07 PM | #19
Quote: Originally Posted by Jdast View Post
Obviously, any developer would like to have players subscribe year-round. Many devs recognize that it is not the way fickle players are in this day and age when there is competition and they consume content faster than it can be produced. I could take the time to find Keith's quote on this point, but he did mention it in a podcast.

With that said, even the behemoth WoW, recognizes this point (and is much more Google friendly!) In May 2015, Ion Hazzikostas said:

"Players don't play WoW year-round anymore, they just come back for new content and then go off to play other games..."

In a separate interview with VentureBeat he said:

"Inherently, I think that things are cyclical.

Especially nowadays, players aren’t necessarily viewing World of Warcraft as a year-round lifestyle so much as a game that they love, where they’re going to check in, see what we’ve got, play the content in a patch, go off, play some other great game that just came out, and then come back when we have something new to offer them."


Why would SWTOR, which releases far less content, be any different?

I guess some of us (like me) are lucky. Don't get me wrong, I love this game, but I'm not wedded to Star Wars as an IP.

Anyhoo, back to ESO...

Dasty
I'm not sure I agree with this entirely ... but those quotes do help to prove a point.

On another side ( the quotes not withstanding) ... this might also be something to think about.

It's true that when the content runs low (or for other reasons) boredom sets in players will get itchy feet. On the other hand considering the cost of buying into or subbing (if F2P is not available) ... then those same players may or may not return as frequently or as quickly as they (insert various names of game developers) might be expecting.

In other words while their statement is initially true (to a point) most people more than likely don't move back as quickly as they think ... simply due to the expense involved. In other words it might not be so much as being "wed to the game as it is just simple finances ... but even that can be stressed to a breaking point.

And no.. sorry I really don't concrete reports over a large enough scale to back that up. Probably more personal experience in talking with folks in RL than anything else.

But that is why I suggested to OP to wait until after 6.0 to see what happens.

Aside from that .. I do agree with the jest of what you are posting.
(████████████████████████████]:|█[ioi]█[|||████]|█|

Rolodome's Avatar


Rolodome
07.17.2019 , 07:36 PM | #20
Quote: Originally Posted by Jdast View Post
In a separate interview with VentureBeat he said:

"Inherently, I think that things are cyclical.

Especially nowadays, players aren’t necessarily viewing World of Warcraft as a year-round lifestyle so much as a game that they love, where they’re going to check in, see what we’ve got, play the content in a patch, go off, play some other great game that just came out, and then come back when we have something new to offer them."
Thing is, that's just an observation of how some people play and could be caused by the design of the game itself. I'm not saying players should be married to a game and play it 24/7, but the idea that "some players tune out, so that's just how it is" seems silly to me.

I would also argue that the idea of "new content" and "droughts" of it is something largely induced by design. If the game is designed as content you consume once and then you are done, or it's designed as repetitive content that you grind repetitively until you're done (gated or otherwise) eventually people are going to run out. And they will be bored.

Uncommon though they may be in video games, there are game systems that can be replayed with lots of depth to them and room for mastery. Chess is one example. In video games, an example that comes to mind for me is Civilization (specifically Civ 5 with its xpacs cause that's the one I've played, I can't speak for the others). Then there are systems like in The Sims, where part of the content can be your creativity (housing, landscaping, character creation, etc.). This is similar to a toy like Legos.

So it comes across as kind of a copout to me and the cynic in me wonders if it's just making up a reason for these type of games to not keep people around year round because they'd rather those people go and drop $60 and beyond on the newest titles, so they can make sure to make profit off of those too, not just MMOs. I mean, after all, if people are too busy enjoying themselves with a single game, how are the other AAA titles these companies are putting out going to make money?
Clicky referral link for freebies, read how referral works.