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How do you achieve 60+APM?


Ardarell_Solo's Avatar


Ardarell_Solo
07.13.2019 , 05:23 PM | #1
Hi there, fellow Sents & Maras,

I can't figure out how some of you can do 60 or even 62 APM: http://parsely.io/parser/leaderboard...00/all/live/1/

Are you using more than 1860 alacrity, i.e. the next breakpoint for 1.2. GCD? Because with 1860 alacrity this is impossible, right?

Tanks for helping me understand this.
El'ethon - Sentinel <Taking the Jawas to Alderaan> T3-M4

g_mK's Avatar


g_mK
07.14.2019 , 08:40 AM | #2
I could be wrong but I believe people are using a bug from the guildship perks, but I'm not sure how it works.
The ingenious gentleman Dón-Quijote de la Mancha

Ardarell_Solo's Avatar


Ardarell_Solo
07.14.2019 , 09:02 AM | #3
Interesting! Could it be they're exploiting the "taking damage" part of this somehow:

"Quickness Set Bonus (Passive) – Grants 5% increase to Alacrity and a 1% chance to proc an Alacrity Surge after taking damage, greatly increasing your Alacrity over 20 seconds. Can happen once every 30 minutes. In addition, grants your companion an Alacrity Surge whenever you use an adrenal. This effect is not applied in PvP."
El'ethon - Sentinel <Taking the Jawas to Alderaan> T3-M4

phalczen's Avatar


phalczen
07.14.2019 , 07:16 PM | #4
It also includes things that are off the global cooldown, like adrenals and such.

For Carnage/Combat, they have the passive 3% alacrity, and Berserk/Zen (for Carnage/Combat) adds another 30% alacrity. That means you only need enough alacrity rating to get to 17% alacrity percentage, which is 2159 alacrity rating. Its achievable under current stat budgets with 248 gear but you sacrifice a lot of critical to do it. Its probably easier to get to with 258 gear. With that much alacrity, you can achieve a 1 second GCD under Berserk/Zen.
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Ardarell_Solo's Avatar


Ardarell_Solo
07.14.2019 , 11:53 PM | #5
Quote: Originally Posted by phalczen View Post
It also includes things that are off the global cooldown, like adrenals and such.

For Carnage/Combat, they have the passive 3% alacrity, and Berserk/Zen (for Carnage/Combat) adds another 30% alacrity. That means you only need enough alacrity rating to get to 17% alacrity percentage, which is 2159 alacrity rating. Its achievable under current stat budgets with 248 gear but you sacrifice a lot of critical to do it. Its probably easier to get to with 258 gear. With that much alacrity, you can achieve a 1 second GCD under Berserk/Zen.
I forgot to mention this is about Annihilation/Watchman parses with no passive alacrity bonus in the spec. I use Adrenals, too, and also Force Camouflage for the extra DPS, but I can only get to 57-58 APM - and I'm usually pretty good at playing with highest APM possible, using everything that's off GCD.

Also the parses with up to 62 APM have critical damage percentages and standard damage values on non critical hits of abilities like the dots that indicate the players do not have less Critical or Mastery in their gear - otherwise those numbers would have to be lower. As far as I read those parses, it's the standard 258 gear setup. Only alacrity is way out of bounds.
El'ethon - Sentinel <Taking the Jawas to Alderaan> T3-M4

phalczen's Avatar


phalczen
07.15.2019 , 02:19 AM | #6
Well, assuming they have the guild ship perk for 5% alacrity, you could get to the 1.2s GCD threshold all the time with that, plus 2836 alacrity rating. That is possible with 258 gear and 240 augments if all the augments are alacrity and you substitute in the healer chest alacrity enhancement instead of the usual dps critical. You would have enough accuracy from the stim and the hands/feet accuracy enhancements. Crit would still be a little low as all you would have is the stim, two enhancements, and your color crystals.
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Ardarell_Solo's Avatar


Ardarell_Solo
07.15.2019 , 03:32 AM | #7
Quote: Originally Posted by phalczen View Post
Well, assuming they have the guild ship perk for 5% alacrity, you could get to the 1.2s GCD threshold all the time with that, plus 2836 alacrity rating. That is possible with 258 gear and 240 augments if all the augments are alacrity and you substitute in the healer chest alacrity enhancement instead of the usual dps critical. You would have enough accuracy from the stim and the hands/feet accuracy enhancements. Crit would still be a little low as all you would have is the stim, two enhancements, and your color crystals.
That's an interesting guess, thanks. I still doubt you can achieve the amount of critical damage that the parses show with that little amount of critical in your gear.
El'ethon - Sentinel <Taking the Jawas to Alderaan> T3-M4

Ardarell_Solo's Avatar


Ardarell_Solo
07.15.2019 , 04:15 AM | #8
Either way imo the Quickness Set Bonus Guild Ship Perk needs to be changed or substituted by something else.

<- All the other Guild Ship set bonus static stat boosts are ok, because they don't stack with the respective class buffs. Since alacrity is not in any of the class buffs, the Quickness set bonus is the odd man out: a massive static stat buff locked behind guild perks.

The other thing they could do would be to disallow guild perks on training dummys like they are disallowed in MM ops. That would makes sense, since dummys are used for minmaxing endgame performance which you really only need to do for MM ops. However, I assume that would be much more complicated, given training dummys are not only on your personal ship, but also on the fleet and possibly in your Rishi stronghold... Thus changing/substituting the Quickness set bonus is probably easier...
El'ethon - Sentinel <Taking the Jawas to Alderaan> T3-M4

mrphstar's Avatar


mrphstar
07.15.2019 , 05:17 AM | #9
The guild perk is just bugged. It gives 10% alacrity instead of 5% as described, which leads to the next GCD threshold without loosing any crit stat.

Parsely-Admin knows this, but refuses to delete these unrealistic parses allthough all other parses with significant bonuses like guild orbital strike got removed. One could simply filter them by removing all parses with higher APM then possible for each class, but its "too much work".

if you want to compare your dps with realistic parses just ignore the ones with 1.2GCDs. (you can calculate the average GCD by looking at the rotations tab i.e. and see if these are legit parses)

Ardarell_Solo's Avatar


Ardarell_Solo
07.15.2019 , 06:48 AM | #10
Quote: Originally Posted by mrphstar View Post
The guild perk is just bugged. It gives 10% alacrity instead of 5% as described, which leads to the next GCD threshold without loosing any crit stat.

Parsely-Admin knows this, but refuses to delete these unrealistic parses allthough all other parses with significant bonuses like guild orbital strike got removed. One could simply filter them by removing all parses with higher APM then possible for each class, but its "too much work".

if you want to compare your dps with realistic parses just ignore the ones with 1.2GCDs. (you can calculate the average GCD by looking at the rotations tab i.e. and see if these are legit parses)
Oh thank you so much for the explanation, that explains it. Thanks for talking to parsely admin, too. Who is it these days? When I played more actively it was Marisi, I think...

The way you explained how to recognize parses as legit sounds to me like something you could write a routine for and eliminate those parses automatically. But I'm not a programmer.

Thanks a lot for the info!
El'ethon - Sentinel <Taking the Jawas to Alderaan> T3-M4