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Amplifier Feedback - Spoils of War

STAR WARS: The Old Republic > English > General Discussion
Amplifier Feedback - Spoils of War
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EricMusco's Avatar


EricMusco
05.30.2019 , 04:26 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

As we talked about on the Spoils of War stream, Amplifiers are a new bonus stat coming to shells and mods in Onslaught. Let us know your thoughts!

-eric
Eric Musco | Community Manager
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Sylpherena's Avatar


Sylpherena
05.30.2019 , 04:53 PM | #2
I'm a bit confused about the decision to add an item modifier that will be ignored by the balance team for both PvE and PvP. Especially considering they will be gated 100% behind RNG. Essentially, the players that have the best luck on their rolls and how many items they get with amplifiers rolled on them will be in the best position for certain achievable things, such as Ranked PvP Top 3 positions, World First clears for the new operations content, or credit making schemes, like Achievement/Mount/Title runs of existing Operations content.

You know that there are a lot of players that want to have perfect BiS gear. Hell, there are RPers that like to brag about being in perfect 258 gear, even though they have no real use for it other than bragging. I feel like the backlash about amplifiers, once they are released and the chances of getting them rolled on gear are felt out by the community, will rival that of Galactic Command upon its' initial release.

Huskernutz's Avatar


Huskernutz
05.30.2019 , 04:54 PM | #3
One thing that came up when discussing the stream with some people is the effect Amplifiers will have on the weapons slot. You guys mentioned that Amplifiers will be tied to shells of gear, which we assumed also includes weapons, so how is this suppose to effect pre-onslaught weapons (such as ranked pvp or gree legacy weapons) or cartel weapons that we currently are using? are we gonna see weapons added to the outfit designer? or are we expected to use weapons with desired Amplifiers and forgo the weapons we used to use if we are targeting the hardest content in the game and/or are seeking to min/max our gear?

Along with that how much of a power gain are expected to get from this "bonus" stat. Are they meant to be extremely small, 1 or 2%, or are they more significant than that, you gave the example of armor penetration so would we potentially see 30% armor pen on a piece of gear? And does it scale with the item rating of the gear, i.e. a nightmare quality chest piece will have higher amplifiers stats than a story mode quality chest piece, or are all pieces of gear going to potentially receive the bonus from amplifiers regardless of item quality?
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damonskye's Avatar


damonskye
05.30.2019 , 04:57 PM | #4
Quote: Originally Posted by Huskernutz View Post
You guys mentioned that Amplifiers will be tied to shells of gear, which we assumed also includes weapons, so how is this suppose to effect pre-onslaught weapons (such as ranked pvp or gree legacy weapons) or cartel weapons that we currently are using? are we gonna see weapons added to the outfit designer? or are we expected to use weapons with desired Amplifiers and forgo the weapons we used to use if we are targeting the hardest content in the game and/or are seeking to min/max our gear?
This is a VERY important question because weapon choice is a major draw for so many of us. I use several weapons from the Gree event currency, as well as several high-value weapon shells either bought on GTN or with CC (hello Unstable Arbiter gear!)

If you guys aren't yet thinking about adding weapon looks to the Outfit Designer, then please do. That would completely solve the issue.
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EricMusco's Avatar


EricMusco
05.30.2019 , 05:03 PM | #5 This is the last staff post in this thread.  
Quote: Originally Posted by Huskernutz View Post
One thing that came up when discussing the stream with some people is the effect Amplifiers will have on the weapons slot. You guys mentioned that Amplifiers will be tied to shells of gear, which we assumed also includes weapons, so how is this suppose to effect pre-onslaught weapons (such as ranked pvp or gree legacy weapons) or cartel weapons that we currently are using? are we gonna see weapons added to the outfit designer? or are we expected to use weapons with desired Amplifiers and forgo the weapons we used to use if we are targeting the hardest content in the game and/or are seeking to min/max our gear?

Along with that how much of a power gain are expected to get from this "bonus" stat. Are they meant to be extremely small, 1 or 2%, or are they more significant than that, you gave the example of armor penetration so would we potentially see 30% armor pen on a piece of gear? And does it scale with the item rating of the gear, i.e. a nightmare quality chest piece will have higher amplifiers stats than a story mode quality chest piece, or are all pieces of gear going to potentially receive the bonus from amplifiers regardless of item quality?
Sure thing, I can hit both of those! Weapon shells will NOT have amplifiers while they are not available in Outfitter.

I don't want to get too specific yet but the % value of amplifiers is very small. Obviously if you get a very small bonus on multiple mods it can add up but the overall impact is not a substantial one in anyway. It is mostly about tweaking and customizing.

-eric
Eric Musco | Community Manager
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OlBuzzard's Avatar


OlBuzzard
05.30.2019 , 05:03 PM | #6
IMO ... the success of all of the new stuff will be summed up in one word: Accessibility.

1. For some if any of the gear is their estimation too easily obtained.... they will compalin
2. For others if it's too hard to get said gear.... there will be another out cry.
3. If it's too rare (regardless of how or when a player gets it ... ) there will be even more

IMO... If it's all the same to everyone I'd like to see more of actually HOW and WHEN we get the good stuff. See how it works first hand ... then make comments. Frankly we haev a LOT to digest. Good stream ... good information.

OH and umm .. Eric .. for whatever it is worth .. give it your best shot ! Hang in there bud. And maybe at some point in time please release information on some other topics as well.
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hillerbees's Avatar


hillerbees
05.30.2019 , 05:06 PM | #7
I'm a little unclear as to whether these amplifiers are a temporary addition that wear off after a period of time or something that is afixed to a mod or shell permanently.

As someone who crafts and also likes to participate in competitive play in the best gear I can at the same time am I going to be able to swap between amps easily and without cost or have I got it alll wrong?

BenKatarn's Avatar


BenKatarn
05.30.2019 , 05:14 PM | #8
Quote: Originally Posted by EricMusco View Post
Sure thing, I can hit both of those! Weapon shells will NOT have amplifiers while they are not available in Outfitter.
Let me ask the opposite then: When you finally get around to adding weapons to the outfit designer (the sooner, the better), will you revisit this and have them added retroactively?
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robertthebard's Avatar


robertthebard
05.30.2019 , 05:22 PM | #9
...and here I was all ready to advise you to not stand right in front of your amp with your axe of choice...
Quote: Originally Posted by Transcendent View Post
Also, just a small point. Why should anyone who plays this game exclusively for any particular type of content, have to run a different type of content just to earn gear? What is that attitude all about?

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Jdast
05.30.2019 , 05:54 PM | #10
My first reaction to this addition was, frankly -- why?

By your own admission they seem to be pretty inconsequential in terms of balancing, which is fine --particularly given all the other new gearing changes. And while I'm certainly not opposed to the idea, it strikes me as as a potential waste of development time.

Until we know the details about how much these amplifiers improve stats, I'm kind of meh. You seemed to go out of your way during the stream to suggest they don't impact balance -- which begs the question: Why introduce them then in the first place?

Dasty