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All 6.1.2 changes relevant to PVP


SlimPikinz

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Ranked season 12 ends and rewards will go out with the start of season 13

 

Force Bound set changed to "Enemies affected by your Awe have their Force and Tech Accuracy reduced by 70% for 6 seconds after Awe wears off."

 

New Set Bonus for Sentinels/Marauders

New Set Bonus for Guardians/Juggernauts

 

Guardian/Juggernaut Tactical changed: The Throwing Arm Tactical can now only be used with Guardian’s Saber Throw ability. The Obfuscate debuff now appears in the targets debuffs bar when using the Throwing Arm Tactical.

 

New Set Bonus for Sages/Sorcerers

New Set Bonus for Shadows/Assassins

 

New Set Bonus for Gunslinger/Sniper

New Set Bonus for Scoundrel/Operative

 

-Bug fix for Mercenary/Commando Apex Predator set

-CF set 4 piece gives 10% change to build Supercharge when healing or damaging. 5 second ICD.

-CF set 6 piece activating Supercharged Gas makes Rail Shot, Mag Shot, Emergency Scan a critical.

-Tech Medic set 6 piece kolto shot leaves a HoT on target

-New Set Bonus for Commando/Mercenary

-Reduced the base healing done by Proactive Medicine by roughly 2%.

-Reduced the base healing done by Healing Scan by roughly 6%.

-Rocket Fuel Vapors tactical changed to Kolto Pods heal for an additional 5% and last a second longer, gaining an

extra tick of healing.

-HP-5 Dart Device tactical renamed and redesigned to SC-4 Treatment Scanner:

Progressive Scan heals for an additional 5% and generates Supercharge stacks while channeled, up to 4 stacks for

a completed channel.

-Running Rapid Restoration tactical renamed and redesigned to Running Restoration:

Increases the healing output of Healing Scan by 15% and allows it to be activated while moving.

-Innovative Ordnance/Assault Specialist gets the old CF 4 piece bonus built-in: In addition to its previous effects,

Speed to Burn now increases critical hit chance by 10% for 10 seconds whenever you gain a stack of Supercharge

 

Warzone Changes:

-Reduced the amount of lower rating items players can receive from Ranked and Unranked Warzone Lockboxes

while at an overall item rating of 306.

-Regardless of their Ranked rating, players will now have their Ranked win/losses count reset on a specific character

when transferred to another server.

-In any PvP queue, players are now locked into their Discipline choice from the moment they enter the queue until

after they leave the Warzone or Arena.

-Players are able to modify their Utility Point selections and swap out pieces of equipment (which includes Tactical

items) while waiting in the queue for a Warzone or Arena.

-Players can also do this while in the pre-game session of a Warzone or Arena, but this ability is suspended as soon

as the PvP match starts. If players are between rounds of an Arena, Utility Points and equipment can be changed

until the round starts.

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No more tactical swapping for Sins/Ops/Marauders.

 

The ability to finally change utility points in between rounds, that one alone is the largest one for many classes. You can finally dump useless utilities vs range comps if you have melee based utilities. Or take better kiting tools against a melee comp, etc.

 

This patch is an overall nerf to stealth classes though. Not to mention that the new set bonuses are pretty wack.

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Alright theory crafters, it's your time to shine.

 

For HEALER Merc/Mando:

 

Running Restoration or SC-4 Treatment Scanner?

 

Concentrated Fire or Apex Predator or the new Rapid Restoration set bonus?

Edited by KingDeathII
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How do we know without knowing what the old percentage was? It could be a huge nerf or not much of one at all.

That is unless some theory crafters were able to work out what it used to be.

 

The original percentage was 80%.

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-Regardless of their Ranked rating, players will now have their Ranked win/losses count reset on a specific character

when transferred to another server.

 

So I guess players transfered to a "deader server" then wintraded, then dropped below 1200 rating and transfered back to keep their wins/loses. Well, on one side we know people have been cheating this way, on the other its good they have done this. But now people will be able to reset after getting a bad start with the first 10 matches.

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No more tactical swapping for Sins/Ops/Marauders.

 

The ability to finally change utility points in between rounds, that one alone is the largest one for many classes. You can finally dump useless utilities vs range comps if you have melee based utilities. Or take better kiting tools against a melee comp, etc.

 

This patch is an overall nerf to stealth classes though. Not to mention that the new set bonuses are pretty wack.

 

This should had to be done before S12 started. Basically six months late to the part BW.

Pure stealth classes have the biggest advantage of it all, that of which to engage a fight when they want.

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This should had to be done before S12 started. Basically six months late to the part BW.

Pure stealth classes have the biggest advantage of it all, that of which to engage a fight when they want.

 

They're doing it before S13 starts. You're just a bit demanding ;)

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I think CF will still end up being the best for Bodyguard and IO because of the Supercharge stacks. Also, healing gets a critical from the 6 piece bonus now.

 

The new set 4 piece provides very little value once every 30 seconds.

The new set 6 piece provides 0 value until your ally kills someone.

 

Tech medic set 4 piece is nearly useless in regs PVP, and completely irrelevant in ranked.

Tech medic set 6 piece is just the old HP-5 Dart Device tactical which was the worst of the healing tacitcals.

 

I'm anxious to try the new tacticals but I don't think they will ever be as good as old Rocket Fuel Vapors.

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The nerf is not much related to the %

 

Previously it was 80% (?) for all damage, now it is 70% for yellow damage

 

A much better way to "nerf" it would have been to restrict it to Juggs only. Maybe make it based on AoE taunt instead of Awe, because the problem that no one was admitting, was that it was being used by Maras as well who are already very strong in this meta. Now Juggs go back to being mediocre, they will still be hard countered by snipers.

 

Bioware need to learn to write descriptions better and in a slightly more detail so people don’t have to guess.

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Bioware need to learn to write descriptions better and in a slightly more detail so people don’t have to guess.

 

Ya the initial descriptions for 6.0 stuff was very bad. Even now we have so many sets which say like "makes your companion attack faster", what do they mean by "faster"???? 1%? 200%?

Edited by Mycroft-Tarkin
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So I guess players transfered to a "deader server" then wintraded, then dropped below 1200 rating and transfered back to keep their wins/loses. Well, on one side we know people have been cheating this way, on the other its good they have done this. But now people will be able to reset after getting a bad start with the first 10 matches.

 

Since they "nerfed" the first 10-30 matches before last season anyway this is a good change overall imo.

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I'm bummed out at the lack of pvp changes. This game is soooooo good. A few more PVP focused changes and I'd be happy.

 

You mean like....getting tech frags after each match so we can actually gear up in pvp since they are too damn stubborn to give us pvp gear and warzone comms back?

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he only change is all attack types --> force/tech.

 

Exactly. The forcebound changes aren't changes at all. The only change is that forcebound no longer effects white damage dealers. But most white damage dealers were already the least effected by forcebound because they couldn't get mezzed out in the first place. Sniper's have constant entrench, fury mara has cc immunity.

 

Meanwhile, stuns, mezzes, interupts, taunts, and of course most forms of damage will continue to miss because they are yellow damage. Ya... what a change.

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I think CF will still end up being the best for Bodyguard and IO because of the Supercharge stacks. Also, healing gets a critical from the 6 piece bonus now.

 

The new set 4 piece provides very little value once every 30 seconds.

The new set 6 piece provides 0 value until your ally kills someone.

 

Tech medic set 4 piece is nearly useless in regs PVP, and completely irrelevant in ranked.

Tech medic set 6 piece is just the old HP-5 Dart Device tactical which was the worst of the healing tacitcals.

 

I'm anxious to try the new tacticals but I don't think they will ever be as good as old Rocket Fuel Vapors.

 

Healing doesn't get the crit bonus anymore. No one does.

But CF is still the only set worth using and now the revamped Prog Scan tac is the only one worth using.

The change to mobile rapid scan tac made it so much less useful but was cleary to prevent dps mercs from using it.

the new rocket fuel vapors is a negligible amount of healing.

 

the loss of crit chance on CF is honestly the worst part. I was hitting so many less crits when i tested yesterday. Judging by wz numbers, these nerfs are a net loss of 2-3k hps which is major

Edited by PhatMcMuffins
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Healing doesn't get the crit bonus anymore. No one does.

But CF is still the only set worth using and now the revamped Prog Scan tac is the only one worth using.

The change to mobile rapid scan tac made it so much less useful but was cleary to prevent dps mercs from using it.

the new rocket fuel vapors is a negligible amount of healing.

 

the loss of crit chance on CF is honestly the worst part. I was hitting so many less crits when i tested yesterday. Judging by wz numbers, these nerfs are a net loss of 2-3k hps which is major

 

What I meant was that the 6 piece bonus now makes the next Rail Shot, Mag Shot, or Emergency Scan a critical. Before the change, it was only Rail Shot and Mag Shot.

 

I am still trying out all 3 tacticals to see what fits my playstyle the best but I would have to agree that Prog Scan tact is the best of the 3 since it synergizes the best with Supercharged Gas.

 

Yeah, the flat Crit percentage increase will be missed.

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Great news for I.O merc, first time since Pyro that we have had a noticeable buff with suggested change. Top stuff

 

I'm interested in playing IO for pvp. Any thoughts on how the changes might impact things? What tactical is best?

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