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Some questions about components and crew abilities.


Urthal

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I've had some questions about certain components and mechanics, maybe the veterans around here know the answer to some of them. In game tooltips seem to be missing some info.

 

 

Missiles

 

Cluster Missiles: Does the T5 DoT component benefit from the shield piercing and damage from the T2 and T3 upgrades?

 

EMP Missile: Does it disable satellite defense turrets as well? What about capital ship turrets?

 

Proton Torpedoes: Does the DoT component benefit from the increased critical chance and damage from the T2 and T3 upgrades?

 

Thermite Torpedo: Tooltip says it has 20% shield piercing. It also applies a 20% shield piercing debuff on the target. Does the torpedo benefit from its own debuff? Does it get 40% shield piercing? Is the direct damage component applied before the debuff, so it only benefits from 20% shield piercing, while the DoT benefits from 40%? Or is the 20% shown on the tooltip just a way to account for the 20% provided for the debuff? Does the damage that pierces the shield benefit from the +50% damage to hulls? Does the base DoT and the T5 DoT component benefit from the damage bonus from the T3 upgrade?

 

 

Railguns

 

Ion Railgun: Does the T4R upgrade engine and weapon power drain also apply to the primary target, or only to secondary targets?

 

Plasma Railgun: Is the DoT damage reduced if the railgun isn't fully charged? Does the DoT component benefit from the critical chance bonus and shield piercing from the T2 and T5L upgrades?

 

 

Mines and Drones

 

Concussion/Ion/Seismic/Seeker Mines: How much hull/DR do they have? Will and EMP field completely destroy them? What about an EMP missile? Or Ion Railgun splash damage?

 

Hyperspace Beacon: How much hull/shields/DR does it have? T2 and T3R upgrades increase hull and DR. Does it count as a drone? Is the spawn point disabled by an EMP? Does it cost engine power to deploy?

 

Sensor Beacon: How much hull/shields/DR does it have? Does it count as a drone? Are the effects disabled by an EMP? Tooltip says it "increases missile lock times by 25%. Does that friendlies trying to target an enemy near a friendly sensor beacon can lock missiles on that enemy in a shorter amount of time? Or does it mean that the affected enemy takes longer to lock missiles on friendlies?

 

Interdiction Sentry Drone: How much hull/shields/DR does it have? T5L upgrade increases hull and DR.

 

Missile Sentry Drone: How much hull/shields/DR does it have? T3 upgrade increases hull and DR. Does the missile have a cooldown or lock on time? Can you drop more than one at a time? Cooldown would seem to allow it, but the interdiction Sentry Drone seems to have a limit, given the existence of the T5R upgrade.

 

Railgun Sentry Drone: How much hull/shields/DR does it have? T3 upgrade increases shields. Can you drop more than one at a time? Cooldown would seem to allow it, but the interdiction Sentry Drone seems to have a limit, given the existence of the T5R upgrade.

 

Repair Drone: How much hull/shields/DR does it have? T2 upgrade increases hull and DR. Can you drop more than one at a time? Cooldown would seem to allow it.

 

 

Systems

 

Combat Command: It states that it reduces the power draw of primary weapons by 10%. Railguns are secondary weapons but use weapon power. Does that mean combat command doesn't reduce the power draw of railguns, or it's just weird wording to say it does nothing for mines and missiles?

 

Targeting Telemetry: What does it mean by "removes cloaking effects"? Does it disable the sensor dampening minor component from affected ships?

 

EMP Field: How much damage does it deal? Does it disable satellite defense turrets as well? What about capital ship turrets?

 

Tensor Field: T5R upgrade says, "Tensor Field will restore 2 engine power per second to all allies in the radius". Is this in addition to the base 1 engine power restored, for 3 power per second, or it's just a 1 power per second increase?

 

 

Shields

 

Charged Plating: Has a 33% shield bleedthrough. Does that mean 33% of all incoming damage ignores shields?

 

Feedback Shield: How much damage does it deal (before factoring in the T1 +15% damage)? Does it ignore shield and damage reduction?

 

Directional Shield: T1 upgrade removes a power cost. Without it, what kind of power does it consume, and how much?

 

Shield Projector: Does it dispel ion weapon snares and power regeneration debuffs on each tick?

 

 

Engines

 

Power Dive: It is my understanding the T1 upgrade reduces the engine power cost to zero, thus making the base cost 10.

 

Koiogran Turn: What is the base engine power cost to use this ability? T1 upgrade reduces the cost by 15.

 

Retro Thrusters: What is the base engine power cost to use this ability? T1 upgrade reduces the cost by 15.

 

Barrel Roll: What is the base engine power cost to use this ability? T1 upgrade reduces the cost by 20.

 

Interdiction Drive: What is the base engine power cost to use this ability? T1 upgrade reduces the cost by 10.

 

Snap Turn: What is the base engine power cost to use this ability? T1 upgrade reduces the cost by 15.

 

Rotational Thrusters: What is the base engine power cost to use this ability? T1 upgrade reduces the cost by 15.

 

 

Crew and Copilot Abilities

 

In your sights: Reduces target's evasion by 20%. Do you get a +15% accuracy bonus if you use it on a bomber with 5% evasion, or is the difference wasted?

 

Lingering Effect: Does it ignore shield and damage reduction?

 

Running Interference/Wingman: The buff is present on nearby allies only while they remain within 3km of you? If they leave, they lose it? Do they (or someone else) regain it if they come close again during the 20s?

 

Efficient Fire (Passive): The cost of using blasters is reduced by 13%. Does this benefit railguns?

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