Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Phase walk needs sinergy with talents/skills

STAR WARS: The Old Republic > English > Classes > Shadow / Assassin
Phase walk needs sinergy with talents/skills

Cody-licious's Avatar

04.18.2013 , 06:49 AM | #21
Quote: Originally Posted by patyc View Post
In my own opinion Phase Walk start working when will works instant without 2 sec. cast. or just delete this ability for some other more offensive. Because Phase walk is useful for sorcerers but assassins don't want flee. We are for killing and we want stay close our targets. If I all time flee from my target I never kill him. Smart/experience player use this situation for healing yourself or run away for their group or healers, that situations doesn't make sense for me. I like so much one skill in WoW which rogue have, this skill name shadowstep which let you teleport from some range behind your target.
Anyway don't need that ability looks like this one from WoW but i wish that should be some offensive because i want to kill no flee. Or maybe change Phase Walk for some skill which makes me for some short time extra force regeneration and help me build better combo. I know we have 6sec. after stealth better regeneration. but I mean something extra and use out off stealth.
I tend to agree with you that the Phase Walk skill concept seems completely at odds with the usual stealther sneaking up quickly behind their prey. But that's really what you have Force Speed for.
Whereas, Phase Walk acts as a very important escape skill, which is absolutely necessary for the concept of a stealther, since they need to get in fast, drop their massive damage bombs, and get out equally fast, since they usually have little or no durability under pressure.

The skill is very new, so people are still trying to find their way in discovering new synergies and uses for it. But if you were only looking for an "I WIN" button, then this ain't it.
55 Mercenary Bodyguard 53 Powertech Pyro
55 Sniper Marksman 55 Operative Concealment 55 Scoundrel Sawbones
55 Sage Seer 51 Shadow Kinetic 55 Assassin Darkness
55 Guardian Vigilance 53 Marauder Carnage

Atownarmy's Avatar

04.28.2013 , 05:36 AM | #22
My only point is people saying the healing buff is useless for tanking: You cast it on your healers, go jack the other teams healers (now with +15% heals coming to you) then if you need to peel for your healers, zap back. As a pure tank, it does have plenty of use, especially if you have a pocket healer that you can communicate with, and DEFINITELY in Rateds.
SWTOR Thread Guild Website
Casual PVP with Hardcore Determination
Ebon Hawk | Legionnaire | International Guild

IInox's Avatar

04.28.2013 , 07:32 AM | #23
Y I agree totally.