Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Immortal Juggernaut/Defense Guardian Set Bonus Discussion

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
Immortal Juggernaut/Defense Guardian Set Bonus Discussion
First BioWare Post First BioWare Post

EricMusco's Avatar


EricMusco
07.13.2015 , 12:48 PM | #1 This is the last staff post in this thread.  
Hey everyone,

We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Immortal Juggernauts/Defense Guardians.

Note: Our intent is to have set bonuses not increase survivability by more than 5%. Please keep this in mind when posting your suggestions.

Current Level 60 Set Bonuses (for reference)
  • 2-Piece: Crushing Blow or Guardian Slash increases damage reduction by 2% for 4 seconds.
  • 4-Piece: Aegis Assault or Warding Strike reduces the cooldown of Taunt and Challenging Call or Threatening Scream by 2 seconds per activation.
  • 6-Piece: Increases the duration of Blade Turning by 1.5 second, and the duration of Invincible or Warding Call by 3 seconds.
  • Cheers, all!
The SWTOR Combat Team
Eric Musco | Community Manager
Follow us on Twitter @SWTOR | Like us on Facebook
[Contact Us] [Rules of Conduct] [F.A.Q.]

Sarthrax's Avatar


Sarthrax
07.13.2015 , 02:06 PM | #2
I find the current 2 piece and 6 piece decent and working well, but the 4 piece i feel makes no differences at all.

FireFoxed's Avatar


FireFoxed
07.13.2015 , 02:12 PM | #3
Quote: Originally Posted by Sarthrax View Post
I find the current 2 piece and 6 piece decent and working well, but the 4 piece i feel makes no differences at all.
I completely disagree. The taunt CD reduction is far more valuable to me than the minor mitigation bonus of the 2 and 6 pc- I don't know how many times that's saved my group when I needed a taunt shortly after I already used a taunt, not to mention the additional group damage reduction from the threatening scream utility. Juggernaut tanks imo are lucky enough to have 3 all useful bonuses and I hope any changes to the set bonuses will be more effects in addition to these rather than taking any of them away.

Klaaw's Avatar


Klaaw
07.13.2015 , 02:28 PM | #4
Personally, I'd like to see bonuses to Threat gen - either a passive increase by a few percent overall, or a threat increase to one or two skills by a larger amount, say, 20% - things like sweeping Slash to help with AoE tanking. Another way would be to let threat hit more targets - Saber throw hits the Target for 100% more threat and two additional targets within 5m for 50% threat. Vicious Throw hits an additional 2 targets within 5m of the primary target for 50% threat.

As for survivability though - just reward people for using skills. Backhand bonus called 'Seeing Double' - back hand the target, causing them to see douple for 3 seconds reducing their chance to hit you for the duration by 50% (effectively just increases your defence chance, but gives it more flavour).

royhenderson's Avatar


royhenderson
07.13.2015 , 03:24 PM | #5
2pc - increase movement speed by 15-20% (seriously right now guardians barely have any movement) and speccing into enure movement buff is barely any help.

4pc - Riposte instead of sundering strike reduces the cooldown of taunt.

6pc - fine as it is

Silko's Avatar


Silko
07.13.2015 , 03:41 PM | #6
2pc - fine as it is or give us a speed boost.

4pc - Change the ability to trigger the taunt CD reduction from Aegis Assault to Relation. Reason for this is the PT is able to lower their CD faster then any other tank. They use Rocket Punch which has a lower CD and is able to reset it's CD on a proc.

6pc - Needs massive improvement. This set bonus is very weak and as the 6th piece set bonus should be the best bonus, this set bonus needs to be buffed up quite a bit. 1.5 secs of turning blade and 3 secs of Invincible basicly do nothing. Invincible is the weakest CD for a Tanking jugg and turning blade while a great pvp ability as it can block 2 GCDs with the set bonus, isn't that helpful against many bosses in the game. Players/Bosses who use Force/Tech abilities can bypass this set bonus.
"Those who ask for mercy, are too weak to deserve it"

Dark Intentions Website

OMGITSJAD's Avatar


OMGITSJAD
07.13.2015 , 03:47 PM | #7
Quote: Originally Posted by royhenderson View Post
2pc - Riposte instead of sundering strike reduces the cooldown of taunt.
Decent suggestion. As for the movement speed buff, just make it so that the 6-piece says, "Increases the duration of Blade Turning by 1.5 second, and the duration of Invincible or Warding Call by 3 seconds. In addition, your guarded target no longer needs to be attacked for you to gain Rule of Two." This will make it so that, while we don't have an instant super speed boost that doesn't require a target to leap to like Hydraulics/Force Speed, we will passively have more speed than the other two tanks all the time(as long as we have someone guarded).



Kind of on a tangent, but why do you guys want to change the set bonuses up now? The only set bonuses that really need changing currently are just some minor specific ones, not every single one for every single class. Random little things like DPS Sorcs still using their old alacrity buff or some classes gaining their auto-crit proc weirdly...Most of the other set bonuses are perfectly fine though or are being adjusted in 3.3 to be valuable.
Apex Gunslinger Jadrya
Jad Bond, Virulent Marksman
How to play Sniper in Solo Ranked ( ͡ ͜ʖ ͡)

royhenderson's Avatar


royhenderson
07.13.2015 , 04:15 PM | #8
Quote: Originally Posted by OMGITSJAD View Post
Decent suggestion. As for the movement speed buff, just make it so that the 6-piece says, "Increases the duration of Blade Turning by 1.5 second, and the duration of Invincible or Warding Call by 3 seconds. In addition, your guarded target no longer needs to be attacked for you to gain Rule of Two." This will make it so that, while we don't have an instant super speed boost that doesn't require a target to leap to like Hydraulics/Force Speed, we will passively have more speed than the other two tanks all the time(as long as we have someone guarded).



Kind of on a tangent, but why do you guys want to change the set bonuses up now? The only set bonuses that really need changing currently are just some minor specific ones, not every single one for every single class. Random little things like DPS Sorcs still using their old alacrity buff or some classes gaining their auto-crit proc weirdly...Most of the other set bonuses are perfectly fine though or are being adjusted in 3.3 to be valuable.
I'm glad to see them engaging with me community more. I suggested something for every toon/spec I play. Everyone should! but don't make suggestions like that dudes in sawbones healer set bonus feedback sticky. LOL that was hilarious. He basically made scoundrel invincible.

wiick's Avatar


wiick
07.13.2015 , 05:18 PM | #9
2-Piece: Crushing Blow or Guardian Slash increases damage reduction by 2% for 4 seconds. Good like it no problem here.

4-Piece: Aegis Assault or Warding Strike reduces the cool down of Taunt and Challenging Call or Threatening Scream by 2 seconds per activation. Sux like all 4 sets do it seems. Taunt cool down "mehh" it fine at 15 seconds but 2 seconds on threatening scream worthless to me. Make it a 15 second reduction to scream now we talking good threat rotation plus damage reduction to raid group. Do that and drop the taunt cool down I would use then!

6-Piece: Increases the duration of Blade Turning by 1.5 second, and the duration of Invincible or Warding Call by 3 seconds. 1.5 and 3 seconds not worth to me as you may not even take damage for those extra seconds as few as they are. Either triple the time or my personal favorite give me a 10% threat increase. Especially if raid got a lot of melee. Although the 4 set does give more threat variation and 2 piece gives damage reduction why give another dame reduction or threat here? Maybe increase damage dealt on sundering assault to increase threat? As a Jug tank I got plenty of damage reduction through my rotation if played right.

I only run the 2 piece for my Jug, the loss of armor stats from 198 to 192 set piece just not worth it for the gain in my opinion. My dps I run the 6 pieces on sniper and merc. Jug tank just not enough bang for the buck to me.

Ultraconrad's Avatar


Ultraconrad
07.13.2015 , 10:40 PM | #10
I have no experience with Set Bonuses, so please take my comment with a grain of salt. Perhaps a new tier could be introduced where an ability is tied to a mainhand/offhand combination, say a modest offset (~2 %) to the damage reduction incurred by using Soresu form? Maybe this could be tied into new Relics available for tokens instead? Just spit-balling.