Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Do crew skills have perks?

STAR WARS: The Old Republic > English > New Player Help
Do crew skills have perks?

fatkv's Avatar


fatkv
06.12.2019 , 02:41 AM | #1
Like, things you can only get if you take a specific crewskill.

SteveTheCynic's Avatar


SteveTheCynic
06.12.2019 , 04:17 AM | #2
Quote: Originally Posted by fatkv View Post
Like, things you can only get if you take a specific crewskill.
Not quite sure what you mean. Each crafting crew skill has a list of things only it can craft, and each gathering skill has things only it can gather. If you want to find boxes full of credits as you move around the game, you have to take Slicing, for example.

Diplomacy used to be good for levelling your dark/iight alignment, but changes since 5.0 have made that largely moot, since all crew skill missions give alignment points according to your alignment toggle. Diplomacy still has its per-mission alignment points, which complicates using it.

Aside from that, I'm not really sure what you're asking, especially since none of those things are really "perks" as such.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

fatkv's Avatar


fatkv
06.12.2019 , 04:46 AM | #3
I mean, things you cant buy. For eg. In wow only tailors can use flying carpets and spellthreads(back in the day). Jewelcrafters could use 3 stronger gems, engineers can portal everywhere etc.

istvana's Avatar


istvana
06.12.2019 , 08:05 AM | #4
I believe that choice of crew skill affects only what you can harvest or manufacture or get by mission and things relating to that. Crafting is more limited in SWTOR than in many MMOs and has been since release.

SteveTheCynic's Avatar


SteveTheCynic
06.12.2019 , 09:04 AM | #5
Quote: Originally Posted by istvana View Post
I believe that choice of crew skill affects only what you can harvest or manufacture or get by mission and things relating to that. Crafting is more limited in SWTOR than in many MMOs and has been since release.
I think there's one or two of the high-end Biochem reusables(1) which are Bind On Pickup (== bind on craft) and can therefore only be used by the specific character who made it, but I don't seem to find it in my most advanced Biochemist, so not confirmed.

(1) The ones made from the schematic you can buy from the Umbara token vendor.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

Mubrak's Avatar


Mubrak
06.12.2019 , 10:05 AM | #6
Quote: Originally Posted by SteveTheCynic View Post
I think there's one or two of the high-end Biochem reusables(1) which are Bind On Pickup (== bind on craft) and can therefore only be used by the specific character who made it, but I don't seem to find it in my most advanced Biochemist, so not confirmed.
Actually, they're not bound at all (can even be sold on the GTN after using) but require Biochem 600 to be used.
For a character that is not a dedicated crafter this is the best choice of crewskill, just level it, craft or buy the stims, adrenals and medpacks you need and use them like extra cooldowns.
Tune down reflections to pre 5.5 values!
Move inventory tabs back to the bottom!

http://www.swtor.com/r/rszTdG

SteveTheCynic's Avatar


SteveTheCynic
06.12.2019 , 10:52 AM | #7
Quote: Originally Posted by Mubrak View Post
Actually, they're not bound at all (can even be sold on the GTN after using) but require Biochem 600 to be used.
For a character that is not a dedicated crafter this is the best choice of crewskill, just level it, craft or buy the stims, adrenals and medpacks you need and use them like extra cooldowns.
Ah, gotcha. Memory playing tricks again. But it still counts as a perk in the OP's intended sense.
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.

JediQuaker's Avatar


JediQuaker
06.12.2019 , 11:06 AM | #8
There are some unique items that only crafters can make, but I'm not sure you'd call that a "perk". There are, for example, some speeders, weapons and armor pieces that only crafters can make. (Although some of them are now available from newer reputation vendors). Since these items are only cosmetic, it barely counts as a perk.
The closest thing to a perk are those re-usable (req 600 biochem) health packs, but as mentioned above, they are not exclusive to the particular crafter, but available for use by anyone with 600 in Biochem.
________________________________________________
Hold water, a sieve may not, but hold another sieve, it will..

Referral code - http://www.swtor.com/r/dZ8wSV

SteveTheCynic's Avatar


SteveTheCynic
06.12.2019 , 11:30 AM | #9
Quote: Originally Posted by JediQuaker View Post
There are some unique items that only crafters can make, but I'm not sure you'd call that a "perk". There are, for example, some speeders, weapons and armor pieces that only crafters can make. (Although some of them are now available from newer reputation vendors). Since these items are only cosmetic, it barely counts as a perk.
The closest thing to a perk are those re-usable (req 600 biochem) health packs, but as mentioned above, they are not exclusive to the particular crafter, but available for use by anyone with 600 in Biochem.
Right, so they are a "perk" for being a Biochemist - you can use them, while all those Artificers and Armstechs cannot, even if you didn't make them. (And there are stims as well. My principal Biochemist - Lightning Sorc - has a Versatile one.)
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
> @"Biff.5312" said:
> Exercise your whimsy.