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New Strike Fighter on Rishi - what would you do with it?


Delta_V

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I found this Strike Fighter on Rishi, and I don't remember seeing it before, or at least I never noticed it.

 

I'm curious what people would do with this model if they were charged with making a hypothetical Type 4 Strike.

 

It looks heavier than the Pike, but not as heavy as the Clarion. I think I'd make it a long range specialist, with things like Heavy Lasers and ProTorps. Instead of the Pike's 2 missiles and the Clarion's group buffs, I would give it a Systems component but give it systems that improve its long range ability. Systems that temporarily reduce the lock-on and reload times of its missiles (it wouldn't have Clusters, so you wouldn't have to worry about balance with those), or improve your blaster's range and accuracy considerably (more than TT does, since it wouldn't have the ridiculous crit damage bonus).

 

edit: derp, would help if I included the link.

Edited by Delta_V
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Ah, and I thought it was a Pike all along. I should have looked closer (or rather from further).

 

Personally, I have not much ideas of what could be done with a fourth Strike Fighter.

 

IMO, the only thing they could do, is an offensive Strike with system. Still, I don't think it's why they should do.

I think we have explored so many aspects of the ship, enough so that a fourth could only be redundant (or a monstrosity).

 

By the way... Don't we have them in hangars on fleet ? The paint job seems very familiar.

Edited by Altheran
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Ah, and I thought it was a Pike all along. I should have looked closer (or rather from further).

 

Personally, I have not much ideas of what could be done with a fourth Strike Fighter.

 

IMO, the only thing they could do, is an offensive Strike with system. Still, I don't think it's why they should do.

I think we have explored so many aspects of the ship, enough so that a fourth could only be redundant (or a monstrosity).

 

By the way... Don't we have them in hangars on fleet ? The paint job seems very familiar.

 

Yeah, it would be tough to find a place for it without stepping on the other Strikes' toes. But I saw it and thought I'd see what people thought.

 

It might exist elsewhere and I just haven't noticed it before, but that paint job is just one of the standard Strike paint jobs for Pubs. I think it's one of the CC unlocks in the hangar.

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TBH that looks like a, "Oops, if we use our normal models either the wingtips clip the ground or the IFF panel would be too high to reach and make the landing gear so long that they look silly," type cut and paste to get the wings a bit higher.

 

But it might be an old model from one of the Gav Daragon hangars, I'd have to go look to be sure.

 

 

I once proposed a type 4 strike here.

 

 

I'll mention that one of the things I'd do is move the wings back to the normal position for Republic strikes, and add another pair of engines.

 

It may seem excessive, but the fighter engine subcontractor got the Galactic Senate to pass a rider on the defense appropriations bill that requires each new strike fighter model to have one more engine than the previous model for the purpose of, "progressively increasing combat capabilities to match new developments in Imperial combat spacecraft construction," which is defense contractor speak for, "Force the Navy to buy a bunch of extra fighter engines so we can make fat profits and contribute more to your next re-election campaign Senator."

Edited by Ramalina
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This model is placed in various republic hangars I think. Only one I know for sure is the Coruscant hangar on the fleet. There is also a weird version of the FLashfire there.

 

I wonder what kind of blasters that are.

Edited by Danalon
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I think it would be cool to have a Strike that could equip two engine types. So you could press '3' and get your usual engine but you could also press '1' and get an alternate engine. This would allow you to pick an offensive engine like retro thrusters without giving up a defensive missile break such as barrel roll or powerdive. To prevent it from being OP you would need to implement a global cooldown for the engines.

 

For example, say you pick picked barrel roll and retro thrusters. Pressing '1' activates barrel roll and '3' activates retro thrusters. So if you press 1 then both 1 and 3 are on cooldown for 20 seconds. If you press 3 then both are on cooldown for 15 seconds.

 

As an added bonus, the 10% turning increases for both engines could be stacked. Maybe don't include thrusters as a minor component choice though.

Edited by RickDagles
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I think it would be cool to have a Strike that could equip two engine types. So you could press '3' and get your usual engine but you could also press '1' and get an alternate engine.

 

DO NOT GIVE THEM THIS IDEA

 

It's a cool idea, but there's no way they would balance it correctly. They have done such a bad job with strikes thus far, after all.

 

 

I dunno what kind of strike I would want it to be. The long range attacker sounds cool, but the Pike is trying to be that already, and gunships are actually what a long range attacker is. If it actually had a system, special, or ship specific component that boosted the range of its weapons so that you were shooting quads at 9km or something, then that would be great. Alternatively, I'd like to a see a strike that had extra energy tanks instead of the base amount, or a shortened cooldown on its engine components.

 

 

Given the type of mechanics in game, however, I don't think there is much room for a fourth strike, but hey, I could be pleasantly surprised. All it would really take would be a couple fresh components.

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DO NOT GIVE THEM THIS IDEA

 

It's a cool idea, but there's no way they would balance it correctly. They have done such a bad job with strikes thus far, after all.

 

 

I dunno what kind of strike I would want it to be. The long range attacker sounds cool, but the Pike is trying to be that already, and gunships are actually what a long range attacker is. If it actually had a system, special, or ship specific component that boosted the range of its weapons so that you were shooting quads at 9km or something, then that would be great. Alternatively, I'd like to a see a strike that had extra energy tanks instead of the base amount, or a shortened cooldown on its engine components.

 

 

Given the type of mechanics in game, however, I don't think there is much room for a fourth strike, but hey, I could be pleasantly surprised. All it would really take would be a couple fresh components.

 

You know what kind of strike I want to see.... one that works in the meta.

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Okay, I'll bite.

 

I present to you my design for the Troll. Yes, the Troll. I've only invented a couple of components for it and it would totally work without them, so I marked the made-up stuff with an asterisk. Italics are its default components.

 

Systems Components:

Interdiction Mine

Ion Mine

EMP mine*

EMP Pulse

Primary Weapons

Heavy Laser Cannon

Quad Laser Cannon

Light Laser Cannon

 

Secondary Weapons

Interdiction Missile

Ion Missile

EMP Missile

Cluster Missile

Sabotage Probe

 

Shields

Charged Plating

Directional Shields

Engine Power Converter

Engines

Interdiction Drive

Power Dive

Snap Turn

Power Leeching Module*

 

For minor components, the same cherry-picked ones as the T2 scout. The EMP Mine should be pretty obvious; the Power Leeching Module should drain power from your target and restore it to you, over a shortish period (say six seconds).

 

Would it be balanced? I don't know. It would certainly live up to its name :rak_01: I don't think it would be that strong for solo queue, I'd like to think a Troll could enter competitive, organised 8v8 comps though (possibly depending on how the new components are balanced). It's pretty much absolutely better than the T3 bomber, but the T3 bomber, although viable, is not a top-tier competitive ship.

 

Would I have one in my hangar? **** yeah :rak_03:

Edited by MiaowZedong
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