Delta_V Posted January 12, 2015 Share Posted January 12, 2015 (edited) I found this Strike Fighter on Rishi, and I don't remember seeing it before, or at least I never noticed it. I'm curious what people would do with this model if they were charged with making a hypothetical Type 4 Strike. It looks heavier than the Pike, but not as heavy as the Clarion. I think I'd make it a long range specialist, with things like Heavy Lasers and ProTorps. Instead of the Pike's 2 missiles and the Clarion's group buffs, I would give it a Systems component but give it systems that improve its long range ability. Systems that temporarily reduce the lock-on and reload times of its missiles (it wouldn't have Clusters, so you wouldn't have to worry about balance with those), or improve your blaster's range and accuracy considerably (more than TT does, since it wouldn't have the ridiculous crit damage bonus). edit: derp, would help if I included the link. Edited January 12, 2015 by Delta_V Link to comment Share on other sites More sharing options...
Altheran Posted January 13, 2015 Share Posted January 13, 2015 (edited) Ah, and I thought it was a Pike all along. I should have looked closer (or rather from further). Personally, I have not much ideas of what could be done with a fourth Strike Fighter. IMO, the only thing they could do, is an offensive Strike with system. Still, I don't think it's why they should do. I think we have explored so many aspects of the ship, enough so that a fourth could only be redundant (or a monstrosity). By the way... Don't we have them in hangars on fleet ? The paint job seems very familiar. Edited January 13, 2015 by Altheran Link to comment Share on other sites More sharing options...
Delta_V Posted January 13, 2015 Author Share Posted January 13, 2015 Ah, and I thought it was a Pike all along. I should have looked closer (or rather from further). Personally, I have not much ideas of what could be done with a fourth Strike Fighter. IMO, the only thing they could do, is an offensive Strike with system. Still, I don't think it's why they should do. I think we have explored so many aspects of the ship, enough so that a fourth could only be redundant (or a monstrosity). By the way... Don't we have them in hangars on fleet ? The paint job seems very familiar. Yeah, it would be tough to find a place for it without stepping on the other Strikes' toes. But I saw it and thought I'd see what people thought. It might exist elsewhere and I just haven't noticed it before, but that paint job is just one of the standard Strike paint jobs for Pubs. I think it's one of the CC unlocks in the hangar. Link to comment Share on other sites More sharing options...
tunewalker Posted January 13, 2015 Share Posted January 13, 2015 It could be the FT-5A Honor Gaurd, the predecessor of the Star Gaurd.... IE basically worthless and redundant by this point. Link to comment Share on other sites More sharing options...
Ramalina Posted January 13, 2015 Share Posted January 13, 2015 (edited) TBH that looks like a, "Oops, if we use our normal models either the wingtips clip the ground or the IFF panel would be too high to reach and make the landing gear so long that they look silly," type cut and paste to get the wings a bit higher. But it might be an old model from one of the Gav Daragon hangars, I'd have to go look to be sure. I once proposed a type 4 strike here. I'll mention that one of the things I'd do is move the wings back to the normal position for Republic strikes, and add another pair of engines. It may seem excessive, but the fighter engine subcontractor got the Galactic Senate to pass a rider on the defense appropriations bill that requires each new strike fighter model to have one more engine than the previous model for the purpose of, "progressively increasing combat capabilities to match new developments in Imperial combat spacecraft construction," which is defense contractor speak for, "Force the Navy to buy a bunch of extra fighter engines so we can make fat profits and contribute more to your next re-election campaign Senator." Edited January 13, 2015 by Ramalina Link to comment Share on other sites More sharing options...
Danalon Posted January 13, 2015 Share Posted January 13, 2015 (edited) This model is placed in various republic hangars I think. Only one I know for sure is the Coruscant hangar on the fleet. There is also a weird version of the FLashfire there. I wonder what kind of blasters that are. Edited January 13, 2015 by Danalon Link to comment Share on other sites More sharing options...
RickDagles Posted January 13, 2015 Share Posted January 13, 2015 (edited) I think it would be cool to have a Strike that could equip two engine types. So you could press '3' and get your usual engine but you could also press '1' and get an alternate engine. This would allow you to pick an offensive engine like retro thrusters without giving up a defensive missile break such as barrel roll or powerdive. To prevent it from being OP you would need to implement a global cooldown for the engines. For example, say you pick picked barrel roll and retro thrusters. Pressing '1' activates barrel roll and '3' activates retro thrusters. So if you press 1 then both 1 and 3 are on cooldown for 20 seconds. If you press 3 then both are on cooldown for 15 seconds. As an added bonus, the 10% turning increases for both engines could be stacked. Maybe don't include thrusters as a minor component choice though. Edited January 13, 2015 by RickDagles Link to comment Share on other sites More sharing options...
Verain Posted January 13, 2015 Share Posted January 13, 2015 I think it would be cool to have a Strike that could equip two engine types. So you could press '3' and get your usual engine but you could also press '1' and get an alternate engine. DO NOT GIVE THEM THIS IDEA It's a cool idea, but there's no way they would balance it correctly. They have done such a bad job with strikes thus far, after all. I dunno what kind of strike I would want it to be. The long range attacker sounds cool, but the Pike is trying to be that already, and gunships are actually what a long range attacker is. If it actually had a system, special, or ship specific component that boosted the range of its weapons so that you were shooting quads at 9km or something, then that would be great. Alternatively, I'd like to a see a strike that had extra energy tanks instead of the base amount, or a shortened cooldown on its engine components. Given the type of mechanics in game, however, I don't think there is much room for a fourth strike, but hey, I could be pleasantly surprised. All it would really take would be a couple fresh components. Link to comment Share on other sites More sharing options...
tunewalker Posted January 13, 2015 Share Posted January 13, 2015 DO NOT GIVE THEM THIS IDEA It's a cool idea, but there's no way they would balance it correctly. They have done such a bad job with strikes thus far, after all. I dunno what kind of strike I would want it to be. The long range attacker sounds cool, but the Pike is trying to be that already, and gunships are actually what a long range attacker is. If it actually had a system, special, or ship specific component that boosted the range of its weapons so that you were shooting quads at 9km or something, then that would be great. Alternatively, I'd like to a see a strike that had extra energy tanks instead of the base amount, or a shortened cooldown on its engine components. Given the type of mechanics in game, however, I don't think there is much room for a fourth strike, but hey, I could be pleasantly surprised. All it would really take would be a couple fresh components. You know what kind of strike I want to see.... one that works in the meta. Link to comment Share on other sites More sharing options...
Verain Posted January 13, 2015 Share Posted January 13, 2015 You know what kind of strike I want to see.... one that works in the meta. Heh heh. Yea, all those crazy wings need to bring is disto... Link to comment Share on other sites More sharing options...
MiaowZedong Posted January 13, 2015 Share Posted January 13, 2015 (edited) Okay, I'll bite. I present to you my design for the Troll. Yes, the Troll. I've only invented a couple of components for it and it would totally work without them, so I marked the made-up stuff with an asterisk. Italics are its default components. Systems Components: Interdiction Mine Ion Mine EMP mine* EMP Pulse Primary Weapons Heavy Laser Cannon Quad Laser Cannon Light Laser Cannon Secondary Weapons Interdiction Missile Ion Missile EMP Missile Cluster Missile Sabotage Probe Shields Charged Plating Directional Shields Engine Power Converter Engines Interdiction Drive Power Dive Snap Turn Power Leeching Module* For minor components, the same cherry-picked ones as the T2 scout. The EMP Mine should be pretty obvious; the Power Leeching Module should drain power from your target and restore it to you, over a shortish period (say six seconds). Would it be balanced? I don't know. It would certainly live up to its name I don't think it would be that strong for solo queue, I'd like to think a Troll could enter competitive, organised 8v8 comps though (possibly depending on how the new components are balanced). It's pretty much absolutely better than the T3 bomber, but the T3 bomber, although viable, is not a top-tier competitive ship. Would I have one in my hangar? **** yeah Edited January 13, 2015 by MiaowZedong Link to comment Share on other sites More sharing options...
DamascusAdontise Posted January 13, 2015 Share Posted January 13, 2015 CM T3 Strike ne 1? If it don't fit in the meta theres always that. Link to comment Share on other sites More sharing options...
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