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Bioware, please buff warzone rewards


Glower

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You get more loot and fragments per one flashpoint boss and most of the time there are three bosses in one flashpoint!

Also you get a bunch of nothing for losing warzone... and to lose flashpoint you need to be a real special snowflake. :rolleyes:

 

And this secondary warzone daily. 5+5 stims/medpacs and no other goodies...

 

And warzone weekly. Some RNG gear (you will get an upgrade, im pretty sure. rock solid upgrade chances! :o), crafting mats, box with 3 decorations no one needed for years and the mighty 25000 credits certificate. 25.000 credits. 25k credits once per week. In 6.0? :confused:

 

Bioware, please buff warzone rewards. :rak_04:

Edited by Glower
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Agreed, there needs to be more rewards so they balance out with time spent vs flash points, which drop a truck load of rewards.

 

But I don’t agree with giving too much for losing. Maybe some tech frags or something, but that’s it or no one tries to win if they get the same for losing as they would for winning.

 

Plus, they need to fix the iRating of what does drop, ie, getting 292-298 gear from pvp when you have 306 rating is very disheartening, especially with the merger rewards you already get.

Edited by TrixxieTriss
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But I don’t agree with giving too much for losing. Maybe some tech frags or something, but that’s it or no one tries to win if they get the same for losing as they would for winning.

 

Its regs, so the players just leave because nothing keeps them in a bad game. And backfilled players also get screwed up, so they also leave... Everyone needs a reward for spending time here, not a bunch of nothing.

Edited by Glower
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Its regs, so the players just leave because nothing keeps them in a bad game. And backfilled players also get screwed up, so they also leave... Everyone needs a reward for spending time here, not a bunch of nothing.

 

Yeah, I’m not saying you should get nothing, but it should not be more than half as good as winning.

 

What they really need to do is introduce deserter timers before you can requeue. Maybe 5mins (but not more) would be enough to deter some people from leaving and encourage them to stay.

It’s better to stay and get something, than waste 5 mins in the queue and get nothing.

 

Of course some will leave regardless. Which is no different to when winning and losing had nearly the rewards in the past. You just can’t stop people leaving when they are losing even if they get the same rewards. But you will get more people trying to win in matches if the rewards are much better than losing.

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If only devs buff the TF recieved from winning and losing.

FPs are very rewarding in terms of all category.

Time spent on a hypergate is as roughly same as running a mm hs.

So...

But we all know its just we pvp'ers thinking and devs not doing much... :(

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You get more loot and fragments per one flashpoint boss and most of the time there are three bosses in one flashpoint!

Also you get a bunch of nothing for losing warzone... and to lose flashpoint you need to be a real special snowflake. :rolleyes:

 

And this secondary warzone daily. 5+5 stims/medpacs and no other goodies...

 

And warzone weekly. Some RNG gear (you will get an upgrade, im pretty sure. rock solid upgrade chances! :o), crafting mats, box with 3 decorations no one needed for years and the mighty 25000 credits certificate. 25.000 credits. 25k credits once per week. In 6.0? :confused:

 

Bioware, please buff warzone rewards. :rak_04:

 

Agreed. This was asked long enough since currently you get garbage 304 gear and gear parts even for playing ranked. I think they even need to add new mats or any other big incentive to playing ranked because atm i see same faces playing solo ranked and none playing team ranked at all. Slow pops for sr no pops for tr will kill this game

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What they really need to do is introduce deserter timers before you can requeue. Maybe 5mins (but not more) would be enough to deter some people from leaving and encourage them to stay.

It’s better to stay and get something, than waste 5 mins in the queue and get nothing.

A desertion timer(1) would be a good thing anyway, at least to stop the deserter ending up requeuing into the *same* bad game endlessly.

 

(1) Or some other mechanism, such as "can't be inserted into the same game".

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A desertion timer(1) would be a good thing anyway, at least to stop the deserter ending up requeuing into the *same* bad game endlessly.

 

(1) Or some other mechanism, such as "can't be inserted into the same game".

 

If they would end up in another game by requeueing again immediately, that'd be no punishment. A deserter debuff should be long enough to be more than just a "change match" mechanism just like the status quo. Flashpoints have deserter debuffs, so why not warzones. If a team member leaves a warzone, 90% of the time it results in a loss, especially due to refills not respecting matchmaking rules. (However, waiting until a fitting replacement is found is no good solution either.) Players leave warzones all the time as soon as something doesn't go their way, and if one leaves, more usually follow. It's quite frustrating.

 

And yes it makes no sense that pvp gives such poor rewards compared with flashpoints and GSF. It doesn't really fit into the 'play your way'. ilvl on gear from pvp crates should be consistent with equipped ilvl, and TF earned shold be increased. This has been asked for for quite some time now. Meanwhile, the amount of pvp matches has dropped.

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