VdFExarKun Posted September 14, 2014 Share Posted September 14, 2014 (edited) Buff Sniper, please choose: [ ] yes [ ] no [ ] maybe [ ] nerf [ ] remove class from game Edited September 14, 2014 by VdFExarKun Link to comment Share on other sites More sharing options...
DariusCalera Posted September 14, 2014 Share Posted September 14, 2014 Buff Sniper, please choose: [ ] yes [ ] no [ ] maybe [ ] nerf [ ] remove class from game Buff mercs first. Link to comment Share on other sites More sharing options...
kvandertulip Posted September 14, 2014 Share Posted September 14, 2014 Yes, buff survivability now. Link to comment Share on other sites More sharing options...
Zoom_VI Posted September 14, 2014 Share Posted September 14, 2014 [ ] yes [ ] no [ ] maybe [ ] nerf [X] remove class from game Game needs more troopers/BH. Link to comment Share on other sites More sharing options...
MsMalice Posted September 14, 2014 Share Posted September 14, 2014 Their survivablity could be better but everything else is in a pretty good place. I'd say yes, but they could easily become another fotm if BW overbuffs them. Link to comment Share on other sites More sharing options...
Raansu Posted September 14, 2014 Share Posted September 14, 2014 Nerf. Remove leap/pull immunity from cover and apply it to entrench only. Link to comment Share on other sites More sharing options...
Glower Posted September 14, 2014 Share Posted September 14, 2014 Revert Orbital Strike (ORBITAL! STRIKE!!! , not the #icebucketchallenge) changes and we are done. But first - buff lethality operative i.e. add 10-20m TA generator! Link to comment Share on other sites More sharing options...
Glower Posted September 14, 2014 Share Posted September 14, 2014 Nerf. Remove leap/pull immunity from cover and apply it to entrench only. And remove UR/stealth from maras and ED/saber reflect from juggs. Agree! Link to comment Share on other sites More sharing options...
Raansu Posted September 14, 2014 Share Posted September 14, 2014 (edited) And remove UR/stealth from maras and ED/saber reflect from juggs. Agree! UR is worthless now anyways so whatever (force barriers new mechanics makes old UR look like a terrible DCD). ED should have never gotten that buff. The only change it needed was to be a flat rate defense buff with a low CD around 45s. Saber reflect and force camo are perfectly fine. Edited September 14, 2014 by Raansu Link to comment Share on other sites More sharing options...
Glower Posted September 14, 2014 Share Posted September 14, 2014 UR is worthless now anyways so whatever (force barriers new mechanics makes old UR look like a terrible DCD). ED should have never gotten that buff. The only change it needed was to be a flat rate defense buff with a low CD around 45s. Saber reflect and force camo are perfectly fine. Not after you remove leap protection. You know, operatives/shadows/powertechs cant jump on sniper too. And snipers have only 4000-5000hp probe, evasion and roll. Link to comment Share on other sites More sharing options...
EnzoForMe Posted September 14, 2014 Share Posted September 14, 2014 Nerf. Remove leap/pull immunity from cover and apply it to entrench only. I'm going to have Igor kneecap you for that suggestion. Link to comment Share on other sites More sharing options...
Raansu Posted September 14, 2014 Share Posted September 14, 2014 I'm going to have Igor kneecap you for that suggestion. xD /5char Link to comment Share on other sites More sharing options...
kvandertulip Posted September 14, 2014 Share Posted September 14, 2014 Nerf. Remove leap/pull immunity from cover and apply it to entrench only. That would only further reduce snipers mediocre survivability in ranked. They are not going to do that. Link to comment Share on other sites More sharing options...
Raansu Posted September 14, 2014 Share Posted September 14, 2014 That would only further reduce snipers mediocre survivability in ranked. They are not going to do that. If you're referring to solo ranked, who gives a ****. Half the classes in the game cant perform in solo ranked, nor should they because solo ranked shouldn't even exist. In team ranked though? They are incredibly viable. Link to comment Share on other sites More sharing options...
Maudril Posted September 14, 2014 Share Posted September 14, 2014 Hard to say, Snipers are designed to be quite polarized in their usefulness. They seem to be prone to be useless in some situations, and godly in others. Where the specs may be lacking is too many useless situations and not enough useful, idk. I don't intend to make a sniper anytime soon, hand enough trouble using a merc, too boring. Link to comment Share on other sites More sharing options...
Ramtar Posted September 14, 2014 Share Posted September 14, 2014 Not after you remove leap protection. You know, operatives/shadows/powertechs cant jump on sniper too. And snipers have only 4000-5000hp probe, evasion and roll. Sniper/Gunslinger have a knock back, can spec for a second knock back, have evasion and a roll. I agree that Sniper/Gunslinger shouldn't have leap/pull protection while under cover only. Entrench should provide the leap/pull protection. Link to comment Share on other sites More sharing options...
Glower Posted September 15, 2014 Share Posted September 15, 2014 Now list all tools for mara/jugg vs poor sorcs... Also all juggs can push/leap, and maras got nice accuracy debuff . C'mon this is your counter class, you can't remove this protection only with QQ. Link to comment Share on other sites More sharing options...
kvandertulip Posted September 15, 2014 Share Posted September 15, 2014 If you're referring to solo ranked, who gives a ****. Half the classes in the game cant perform in solo ranked, nor should they because solo ranked shouldn't even exist. In team ranked though? They are incredibly viable. No, they aren't. They are the most underrepresented class in group ranked. They can be used if played right, but an equally skilled team with a better comp will always beat a team with a sniper in it. Link to comment Share on other sites More sharing options...
teclado Posted September 15, 2014 Share Posted September 15, 2014 [ ] yes [ ] no [ ] maybe [ ] nerf [X] remove class from game Game needs more troopers/BH. I don't play a sniper, and I hate that my jedi can't leap to them, so I agree with this sentiment. Link to comment Share on other sites More sharing options...
Raansu Posted September 15, 2014 Share Posted September 15, 2014 No, they aren't. They are the most underrepresented class in group ranked. They can be used if played right, but an equally skilled team with a better comp will always beat a team with a sniper in it. There is a sniper on my server whos team is currently beating the top season 2 team consecutively on our server right now, including beating the current fotm double madness assassin comp. In season 1 one of the top teams on the server ran a MM sniper and did perfectly fine with it. There were several high rated snipers in season 2 as well both in team and in solo. The class struggles in solo, but many classes struggle in solo because solo never optimizes the group around how the game is supposed to be balanced. In team ranked they are very viable. They always have been. Just because you might be terrible at it doesnt mean the class is not good atm for team ranked. Link to comment Share on other sites More sharing options...
Groncho Posted September 15, 2014 Share Posted September 15, 2014 nerf. Remove leap/pull immunity from cover and apply it to entrench only. lololololololol Link to comment Share on other sites More sharing options...
sithBracer Posted September 15, 2014 Share Posted September 15, 2014 No, they aren't. They are the most underrepresented class in group ranked. They can be used if played right, but an equally skilled team with a better comp will always beat a team with a sniper in it. I've seen people play it in group ranked. It's definitely viable. I honestly originally thought it wasn't until I actually saw it in action. It is very good at hard switching and can be used to tank tunnel as well. Solo ranked is where it suffers due to the fact that it gets attacked first. But then again, solo ranked itself is a failed experiment and we would be better off without it. Link to comment Share on other sites More sharing options...
ekolan Posted September 15, 2014 Share Posted September 15, 2014 (edited) There is a sniper on my server whos team is currently beating the top season 2 team consecutively on our server right now, including beating the current fotm double madness assassin comp. In season 1 one of the top teams on the server ran a MM sniper and did perfectly fine with it. There were several high rated snipers in season 2 as well both in team and in solo. Marksmen hard counters every melee class in the game outside of Concealment, and even then its a toss-up. Which is why HM is having success against the double madness comp. Solo ranked is where it suffers due to the fact that it gets attacked first. But then again, solo ranked itself is a failed experiment and we would be better off without it. Marksmen and Lethality have no place in Solo Ranked. However, if a Sniper understands how to play Engineering efficiently, that Sniper can lay down enough damage, kite the enemy team, and punish any targets that continuously tunnel him. P.S. - Buff snipers Edited September 15, 2014 by ekolan Link to comment Share on other sites More sharing options...
foxmob Posted September 15, 2014 Share Posted September 15, 2014 That would only further reduce snipers mediocre survivability in ranked. They are not going to do that. how different is that from any ranged? I've only played solo rated, so I'd welcome the grp perspective. but in rated, I notice 1) a lot of sins + juggs, both of which are very difficult to control and wreck havoc on all ranged. 2) sorcs, snipers and mercs are fairly easy kills. I'd say sorcs are actually easiest, but I'm on a merc atm, so net is pretty lethal. PTs don't seem to like it very much either. the only classes I've seen with anything above mediocre survivability (unguarded) in rated are... a good op heala full tank (any spec, but I don't recall seeing any sins)jugg dps so...yeah. the op healer, which everyone knows is the best healer and has been forever...and the juggs with reflect and then ED that either forces you to stop hitting them for a time or kill them twice over...and tanks, who you'd expect to mitigate and survive a lot of dmg. Link to comment Share on other sites More sharing options...
VdFExarKun Posted September 15, 2014 Author Share Posted September 15, 2014 (edited) Alright BW, the people have spoken. Now pls remove the Sniper from the game so we can move on, thanks. I heard BW is good at removing stuff from the game... Edited September 15, 2014 by VdFExarKun Link to comment Share on other sites More sharing options...
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