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Bomber counter! (this is not a cry thread)

STAR WARS: The Old Republic > English > Galactic Starfighter
Bomber counter! (this is not a cry thread)

Slivovidze's Avatar

02.17.2014 , 02:32 PM | #1
TL;DR: This post is pretty much praising Thermite Torpedoes and the basic scout. You can either go try it out after reading previous sentence, or laugh at my naivity and ****, or continue reading.

OK guys so while most of you were crying here, I actually played the game and found an easy as pie counter against bombers. I'm sure someone found it before but they probably didn't quite share.

The bomber counter is your friggin Blackbolt or NovaDive, yeah that "puny" scout ship you got at the beginning.

Get into your NovaDive or Blackbolt, and look into secondary weapons section. There you will see, Thermite Torpedoes. Now you laugh. But seriously, get your balls and buy the Thermites. Now you are half set. You also want pretty much any laser.
Later on, it is straightforward as anything else: Shoot a bomber until his shields are down (teammates might help, and they indeed do, more often than not). Prepare a lock-on during that. Once shields are down, boom, release the Thermite. That's at least 1500 hull damage that guy just got. He now went to change his underwear, so finishing him with 2 more laser bolts will be a breeze.

Optional additional gear to improve your odds even more:
Engine power converter. You laugh again, don't you. Actually, that is the strongest shield for the stock scout. Since mines and turrets don't give a damn about your evasion, you might want to be able to tank a hit or two while shooting the bomber.
EMP. You can launch this thing if your target bomber is camping in the middle of his own mine/drone field, he will be sitting duck after that. Also good for clearing areas for your teammates, or dealing with whatever the bomber tries to throw at you in panic while you chew him up. Lastly, makes it possible to deal with these annoying bombers who camp under the satellite, being close to invulnerable.
Targetting telemetry You can take TT for a) more damage against that bomber, or b) giving you some more firepower if you'd choose to fight other stuff.
Concentrated fire is probably the best co-pilot ability for this purpose. You dont want Bypass because you need to shred the bomber off his shields, not shoot through them. CF makes you do that faster.
Damage to shields upgrade on lasers. Self-explanatory. If you have lasers mastered, pick this one because your bomber hull breaker is called Thermite Torpedo.

This here is my NovaDive build. Nova is my main ship so I have her equipped for universal combat.

If you also fly a Nova or Blackbolt, you have probably noticed that Rocket Pods have been hit by nerfhammer in 2.6 patch. Since they are literally half of what they were, you might also want to try out Thermites. If not for use, try them for lulz, like I did. Boy I was surprised when I found that they actually work quite well!

Needless to say, it is still hard to deal with the most annoying type of bombers - those who camp in a place where they can only be shot from one direction. Like these satellite humps. Hopefully once mines and drones accept LoS, these will be less annoying.

Now you might be asking, why don't we just shoot them with Protorps? Well, because Protorps deal "only" 1k damage, and they penetrate shields. Unless you will be quietly following the bomber while your Protorps cool down to shoot him again (and possibly once more), you are kinda wasting the Protorps, because as you know, these suckers can go behind the corner and fix themselves up.

Bottom line, of course that stuff above is not ultimate win thing. But I believe that it is one of the rocks that can shatter bomber scissors. At least in my hands it can.
I also have a question to throw here... What's that debuff Thermites apply? Is it just armor reduction, or actual damage increase against those who have the debuff?

Dormancy's Avatar

02.17.2014 , 02:51 PM | #2
How dare you actually play the game and enjoy it. Forums are for crying!

But seriously, good job on just playing the game. Many people are not capable of enjoying themselves.
Say YAY!

Davionix's Avatar

02.17.2014 , 03:56 PM | #3
Range of thermite torpedoes allow novadive to take out satellite turrets while staying out of range of mines tucked under satellite as well

They're on our left,right,in front of us,behind us..they can't get away this time.

wishihadaname's Avatar

02.17.2014 , 04:38 PM | #4
As a fellow blackbolt pilot I can tell you why that may seem like a good build but is not. You're assuming that you're going to get through the bombers shields. I assure you that you are not. A bomber isn't built around taking damage to his hull, his hull is actually just as brittle as that of a gunship. Its his shields that can exceed 4k per arc. If you could stay in gun range of a bomber long enough to drop those, you shouldn't need the thermite torps to take him out.

Moreover, picking up the engine power converter is a bad idea because your shields will still be far weaker than those of a strike fighter and you will have no way to defend yourself in a dog fight.

Also, the taking the EMP system is a major nerf to any match that doesn't have bombers. It has exactly 0 utility outside of frying drones, its range isn't large enough to cover the average drone field, and it doesn't affect satellite turrets (and lets face it, bombers are really only a pain if they are camping a satellite).

So what you end up with is a spec that is very specialized and still relatively ineffective. I suppose if you fly something else as your main you could have a specialized blackbolt just for Domnation mode vs bombers but as a general purpose fighter that is not a good build.

I would suggest building an ion gun gunship for those matches though as it is far more effective at dealing with drone fields and bombers.
-Dimitri Dolohov, lvl 55 Lethality OP. Toxic personality (Retired until viable again)
-Sgt. Amit Dolohov, lvl 55 Gunny Mando,. Rifle wielding hipster.
I'de rather lose a real fight than win via premade.

Sindariel's Avatar

02.17.2014 , 05:05 PM | #5
Quote: Originally Posted by wishihadaname View Post
A bomber isn't built around taking damage to his hull, his hull is actually just as brittle as that of a gunship.
A bomber has 1k more health than a gunship and the highest health pool of all ships.

Kuciwalker's Avatar

02.17.2014 , 05:08 PM | #6
The other day in domination I was guarding a satellite in my bomber. A scout inched its way into 10km and just sat there slowly killing turrets with thermite (what with its reload time he wasn't even effectively clearing them out). I just let him be since there was no way he'd actually accomplish anything if he tried to attack into my drones and mines...

wishihadaname's Avatar

02.17.2014 , 05:19 PM | #7
Quote: Originally Posted by Sindariel View Post
A bomber has 1k more health than a gunship and the highest health pool of all ships.
huh, my bad then. I've always noticed though that its their shield that is the real problem for me. If I can get through that I can chew through their hull pretty easily, but I usually can't get enough uptime on them to get through the shield, especially with all the ways they have of regening/fortifying it.
-Dimitri Dolohov, lvl 55 Lethality OP. Toxic personality (Retired until viable again)
-Sgt. Amit Dolohov, lvl 55 Gunny Mando,. Rifle wielding hipster.
I'de rather lose a real fight than win via premade.

Mallorik's Avatar

02.17.2014 , 06:22 PM | #8
Bombers are a huge mistake and should be removed until they fix them, the fotm exploit crowd is on to them now and most matches are now all bombers and gunships and a race to see who can get their bombers to the sats first so they can sit on them and win.

Verain's Avatar

02.17.2014 , 10:25 PM | #9
Bombers are fine, l2p. The OP did!

I would not actually recommend the thermites against all bombers though. A fleet support bomber, flying with his team? Yes, a thermite is ideal. But a common bomber humps a sat, and rocket pods will do well (and you likely want the armor damage talent just because they have so much more armor than shields).

You can't close with the minelayers well as a scout, as most take an anti-scout build. Gunships have to peel those guys out.

Mallorik's Avatar

02.18.2014 , 12:07 AM | #10
Quote: Originally Posted by Verain View Post
Bombers are fine, l2p. The OP did!.
Sorry I don't want to learn to play against a domination map with 3 or 4 noobs on each sat slowly circling it dropping off mines and turrets when ever their cd is up. I'll just stop playing it like everyone else is doing.