DirtyJedi Posted June 10, 2019 Share Posted June 10, 2019 I like to request a little change in the game. How about PT/vanguards having a polearm, sword, or staffs. They are considered a melee class why not give him a melee weapon. Like a Smuggler having a rifle, Sith Jug having two lightsabers or Double Lightsaber. Sniper having a pistol or a standard rifle. Power Tech having a stander rifle, sniper rifle, polearm, sword. Keep their special abilities all you doing is changing that animation. Keep the saber with the force users, Jedi Guardian could have a double lightsaber. Change it up a little bit. Link to comment Share on other sites More sharing options...
DirtyJedi Posted June 10, 2019 Author Share Posted June 10, 2019 I would love to have assassin with two sabers! Link to comment Share on other sites More sharing options...
SteveTheCynic Posted June 10, 2019 Share Posted June 10, 2019 Snipers can already use ordinary Blaster Rifles. Link to comment Share on other sites More sharing options...
FlameYOL Posted June 11, 2019 Share Posted June 11, 2019 You'd have to re-work quite a few animations of abilities since some classes don't have the animations for all types of weapons, an example is Discharge. You'd have to re-work the ability to function without a saberstaff. Link to comment Share on other sites More sharing options...
olusiek Posted September 20, 2019 Share Posted September 20, 2019 Yes, please! Link to comment Share on other sites More sharing options...
Mafusail Posted September 22, 2019 Share Posted September 22, 2019 (edited) You guys clearly dont understand how freaking expensive drawing new animations is. You either do it with hands, or with mo-cap. - Hand-drawing will require literally hundreds of man-hours to draw new skill animation for one new weapon for one class, and still will result in clunky animations and nobody will be satisfied. - Motion-Capture will require sh*tload or tech, time, actors' salaries. It's quicker, but waaay more expensive then first way. Still months of work. And no, arguement of "Bioware is not an indie-studio" will not work here. I bet that SW:TOR supporting team doesnt even have manpower to do that in the first place. This game will NOT have new skills / animations rework / anything of that kind. Ever. Deal with it and stick with what you have now. You'll gonna use that forever. Edited September 22, 2019 by Mafusail Link to comment Share on other sites More sharing options...
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