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Companion Respawn Fix is way Overdue

STAR WARS: The Old Republic > English > General Discussion
Companion Respawn Fix is way Overdue
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TheNahash's Avatar

06.20.2013 , 11:16 AM | #51
Quote: Originally Posted by AmberGreen View Post
Hi everyone,
*Edit* There's also a separate bug fix that ensures that Companions are summoned before a conversation begins if it's started while mounted, as this can happen to players who are not in a group.

That's awesome!
Thanks for letting us know Amber!
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metalfenix's Avatar

06.20.2013 , 11:36 AM | #52
This is a very annoying bug, happened to me when I joined a group with 2 others to 3 man some heroic 4 (we were using my companion, kira), and when we used our speeders, I had to re summon her everytime, and lets say I always forget it
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Saul's Avatar

06.20.2013 , 11:42 AM | #53
Great news this is going to fixed very soon. My friends and I had assumed it was common knowledge that the work around for this bug was to not get on a taxi or start conversations/use repair droid, mission terminals or vendors while mounted.

-Wes-'s Avatar

06.20.2013 , 12:08 PM | #54
I never took much notice of it until I started playing a character exclusively with a another player. We level those characters as a team, and are constantly having to deal with our companions being absent while fighting. Even though that doesn't put us at risk of death in most cases (since we're still a two-person team even with companions gone), a small part of the point in us playing this way is being able to mow through trash mobs like they weren't even there.

Last night, I decided to send my companion on missions all night rather than even bothering with trying to keep her at my side. I think it took about 45 minutes before my partner even thought to ask where my companion was....
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Dbuntu's Avatar

06.20.2013 , 12:35 PM | #55
AWESOME. This bug has been really annoying. I'm so glad to see it being addressed.

Vegabond's Avatar

06.20.2013 , 01:02 PM | #56
Wow, this is great news!!!

TUXs's Avatar

06.20.2013 , 01:15 PM | #57
VERY good to know Amber - thank you!
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Joesixxpack's Avatar

06.20.2013 , 02:12 PM | #58
Good thread and good news. I'm always glad to see these raunchy old bugs fixed.

MillionsKNives's Avatar

06.20.2013 , 02:45 PM | #59
I'm curious as to the actual behavior of the fix for this.

For groups of 3:
  • Do companions get resummoned automatically?
  • If so, how does it pick which one? The last one out? Randomly?
  • If we dismiss companions manually, do they still get automatically resummoned?

For groups of 2:
  • Assuming that groups of 3 or more don't resummon companions automatically, when you go from a larger group back down to a group of 2 does it still prevent them from resummoning properly?
  • Like the question for groups of 3, if we dismiss our companions do they still get resummoned or do they stay dismissed after dismounting and conversations?

The last one I find particularly annoying. I level my Vanguard exclusively with my girlfriend, and with two of us it's overkill to also have 2 companions out. So we dismiss them 90% of the time, but every time we mount up or get into a conversation they appear again. Just because we're a group of 2 it always assumes that we want them out. I'd like it if it remembered whether or not I had the companion out, like it does in solo play, instead of it always defaulting to being out.

Chickensevil's Avatar

06.20.2013 , 03:30 PM | #60
Wow, thanks for finally fixing this, and you have me excited to see what other long overdue (or even short existing) bug fixes will be coming in 2.2.1. I am glad to see you guys finally getting around to some of these old, rather unenjoyable bugs in the game.
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