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Who else wants to see HS and RR spamming stop?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Who else wants to see HS and RR spamming stop?

AndrewAlberts's Avatar


AndrewAlberts
01.02.2020 , 04:46 PM | #1
Since 6.0 launched, it has become very popular to spam Hammer Station and Red Reaper to essentially accelerate the raising of the iRating to get better gear. Small problem; not everyone wants to play these same flashpoints over and over again, yet as long as these spammers use Group Finder, there will always be times when that is the case. It has gotten so bad that I just flat out leave a group whenever these two show up. It shouldn't be this way. Other players I have spoken to about this issue feel, as I do, that this behaviour is toxic and needs to be stamped out, yet the devs are content to let it continue. I am starting this thread so that others can talk about their experiences with dealing with players that do this. It's a place to vent, really.

LD_Little_Dragon's Avatar


LD_Little_Dragon
01.02.2020 , 05:22 PM | #2
I would say leaving the fp after it pops is the toxic behaviour.

If you don't want to play those 2 flashpoints then use the filter so they don't pop for you.

Just as players have the right to filter for any one flashpoint they want, you have the right to filter out a flashpoint you don't want to play.
Stealthy heals, stealthy dps, stealthy tank.

Townowi's Avatar


Townowi
01.02.2020 , 07:05 PM | #3
The solution could be somewhat simplistic, but it's readily implementable: nerf the loot drops of these two FPs specifically at max level.

P.S.: Although I acknowledge that sort of players the OP describes have existed even before 6.0, I wonder whether it's more common now.

P.P.S.: I know I have seen some players that could seemingly run HS/RR in less than 10 minutes but struggle to, or worse still, outright can't, run anything else; how common are these players nowadays?

Kraysk's Avatar


Kraysk
01.02.2020 , 10:23 PM | #4
Quote: Originally Posted by LD_Little_Dragon View Post
I would say leaving the fp after it pops is the toxic behaviour.

If you don't want to play those 2 flashpoints then use the filter so they don't pop for you.

Just as players have the right to filter for any one flashpoint they want, you have the right to filter out a flashpoint you don't want to play.
Exactly. Just don't queue for all FPs if some of them bothers you.
People have the right to gear up whatever way they want. And spamming easy FPs is not the fastest one, but one of the easiest.

Iymurra's Avatar


Iymurra
01.03.2020 , 12:25 AM | #5
Quote: Originally Posted by Townowi View Post
I know I have seen some players that could seemingly run HS/RR in less than 10 minutes but struggle to, or worse still, outright can't, run anything else; how common are these players nowadays?
To answer your question. Very common. Especially in tactical mode Hammer Station.

Daily rewards are a thing. I'd like to not be required to go assemble 3 other people who all also want to run a random flashpoint in order to not get hammer or red reaper.
Now admittedly, I haven't gotten very many Hammer/RR pops of late, but I've also begun playing mm fps a hell of a lot less overall since onslaught launch. This is primarily because I've been running Hammer for... how long has this game been out now? Since Hammer came out on the PTS.

I do not find farming the same FP over and over and over again to be 'engaging gameplay' and I haven't run any tactical fps for months as I both don't enjoy tacticals and also don't enjoy Hammer runs.

Honestly, give those two the uprising treatment. Only loot that drops is from the final boss. Hell, nerf loot drops across the board for flashpoints and halve the drops from the first two bosses for all MM fps to make it a little more interesting. SM raids still exist as a lootapoolooza if you want them.

Better yet, give increased credit drops from MMfps (except hammer/rr) scaling with the 'difficulty' of the flashpoint. Nice juicy rewards in Copero, Nathema, LI, & Umbara to incentivize play to those fps.

JediQuaker's Avatar


JediQuaker
01.03.2020 , 08:05 AM | #6
Quote: Originally Posted by AndrewAlberts View Post
It has gotten so bad that I just flat out leave a group whenever these two show up. It shouldn't be this way. Other players I have spoken to about this issue feel, as I do, that this behaviour is toxic and needs to be stamped out, yet the devs are content to let it continue.
It's the quitting the group that is the "toxic behavior" that people complain about. The people who "spam" HS and RR are probably taking the time to deselect other FPs so they won't come up, while you, on the other hand, are just accepting a "random" FP and then complaining that it's not the one you want.
If you don't want to do HS or RR, deselect them from the list before you join GF. If, however, you insist you want the bonus, man up and except the FP that comes up.
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CrazyGreggy's Avatar


CrazyGreggy
01.03.2020 , 09:33 AM | #7
Inclined to agree with the OP. Heartily sick of those places and will happily nope out on any character that gets slotted into one, especially if it''s on my healer and I find one of those godawful tanks in DPS gear that seem to proliferate right now.

They'll always claim that "it's fine, we finished", but without acknowledging the fact that they just made the healer work 3 or 4 times as hard as a properly geared tank would and killed the fun. Suffered through Operation Meridian with just such a skank tank, couldn't kill the final boss because so help me we had a sentinel and scoundrel who would run away from the boss when the damage they were taking became too much to handle with all my attention focused on the "tank".

Some people are putting their own convenience over other people's enjoyment of the game. It's the same selfishness encapsulated in the idea that they have a "right" to play how they want. Normal standards of consideration and behaviour don't get left at the door when you cough up a subscription. Your money does not buy my acquiescence in your crapulence.

Yezzan's Avatar


Yezzan
01.03.2020 , 09:41 AM | #8
The fact that you felt the need to make a post that addresses the symptom of a problem is an indictment on your point of view.

Bioware cannot stop people from spamming Hammer Station and Red Reaper ( unless they removed them from the queue altogether).

Your post is lacking in substance as it fails to address the real issue-- other Fps have a lower ROTI (return on time invested) than the two you mentioned.

The fact remains that a LOT of players are still bad--- HS and RR can be solo-ed and TTC is very short. If someone drops queue, you can just blaze through the FP with your company. If you get two level 20s woh don't know to LOS, no problem you can power through the hard pulls with careful use of DCs and massive AOE.

if I am grinding out Conguest on my alts I do NOT have the time to do Nathema conspiracy, which always results in a wipe, at some point, and waste my precious time.

I won;t even talk about master Mode cause if you get Nathema Conspiracy, Blood Hunt, Crisis on Umbara, Objective Meridain, Lost Island, Depths of Manaan, to name a few, you can just drop queue cause it's gonna probably be wipe, wipe, wipe, someone quits, re-queue, no pop, all quit.

Time is a commodity, my friend, and some of us value it.

The solution to YOUR problem is to filter out HH and RR out of your queue log. yes, those people who queue HH/RR are also missing out on the daily rewards but the trade-off is better than ending up with a FP where everyone quits b4 it finishes or it takes you 45 mins for basically the similar rewards for a 10 min HH run.

DawnAskham's Avatar


DawnAskham
01.03.2020 , 10:04 AM | #9
I don't mind these two as I know even if the rest of the group is terrible, it is almost guaranteed the FP will be successful, not to mention the run will be over quickly.

IMO the issue is the lack of balancing and polish.

FPs sharing a queue should be of similar difficulty, with similar rewards for similar time and effort.

Get HS, I know it will be over successfully in ten minutes with minimal fuss, even if the rest of the group is bad.

Get Foundry, I know it may take a good bit longer, even more if one person decides not to skip cut scenes, more if someone pulls 'bosses' that can be skipped (and which do not drop loot), more if HK bugs, etc.

Get the newer ones, I know it will take a good bit longer and again, even longer if the rest of the group is bad, to the point that absent kicking the bads (which may be impossible if they are the majority), the group may not succeed.

In all cases, I get the same reward and the same number of random drops - so why wouldn't I want to see HS pop (even though I'm sick of it) as I know it will be over fast and has no risk of failure.

Personally, I'd like to see them do a tuning pass (there are some that need adjustments downward, while some could use adjustment upwards), and a time / rewards pass to bring rewards in line with time / effort required (longer instances should drop more rewards - be that number per boss, boxes at the end, or add loot to all the bosses currently missing loot).

They could also just put the daily reward / conquest credit as 'complete an FP using GF' without the requirement to queue all, then everyone could opt in and opt out of whatever they like (and if no one want to run 'insert that one FP you really like that no one else likes', well too bad).

Otherwise, I'll keep queuing all and keep dropping groups if I get something that is clearly going to take a lot longer than average or have a higher chance of failure (I may make that decision just on seeing the FP and group, or I may play through a few trash packs with the group).

Call my behavior toxic all you want - this is a developer created problem and I feel no obligation to waste my time because they cannot be bothered to balance difficulty, time and rewards.

casirabit's Avatar


casirabit
01.03.2020 , 02:00 PM | #10
Make your own group and then you will not have the problem.
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