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Best crafting for sniper

STAR WARS: The Old Republic > English > Crew Skills
Best crafting for sniper

kaischris's Avatar

02.17.2020 , 06:18 AM | #1
Hello everyone new player here! I started with cybertech and have it up to 280 but after doing some research it appears there isn’t a reason to craft cybertech since you can purchase better mods / enhancements from vendors... the exception being grenades which you could purchase on the GTN.

I’m debating switching to Biotech for the cooldown meds / stims. As far as I can tell is this the only “exclusive” crafting ability? I have people suggesting synthweave would be better for the critical armor augments but couldn’t I just buy those on the GTN? I’m a bit of an optimizer and though I plan to play mainly PvE I still want the most optimized gear.

So my question is can I go Biotech for the cooldown stims then just purchase all the other required crafter gear? Or is there another reason to stick with a different craft?


Void_Singer's Avatar

02.17.2020 , 05:08 PM | #2
biochem has the only exclusive ability that affects gameplay. if that's your goal, that's what you want
If it moves, shoot it.
if it stops moving... shoot it again.
- Anonymous Mercenary

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mattclary's Avatar

03.06.2020 , 09:48 AM | #3
What vendors sell better mods and enhancements??? You craft blues (and purples if you really want) , but I have only seen vendors sell green quality.

IMO, Cybertech is probably a good choice, but Armstech will allow you to build blaster barrels, so that is pretty darned useful.

I have a stable of alts with all the crafting skills, so I make what I need when I need it. I have sets of legacy bound armor set up that I pass around as toons level up.

SteveTheCynic's Avatar

03.06.2020 , 12:38 PM | #4
Quote: Originally Posted by kaischris View Post
I have people suggesting synthweave would be better for the critical armor augments but couldn’t I just buy those on the GTN?
You could, but only because other players have crafted them. I'll leave you to draw your own conclusions from that.
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

Vercundus's Avatar

03.09.2020 , 05:38 AM | #5
Have six toons for six crafting professions. Give Biochem to your main toon.
Professions have no relations to classes, apart from possible head-canon issues, like tech class doing artifice, but that has no impact on crafting itself.
Case closed.

Rogozhi's Avatar

03.09.2020 , 12:10 PM | #6
Biochem is pretty good, particularly on a main, since you can use the reusables or self craft the consumables. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats.

Synthweaving isn't a bad choice either for the critical augments. Unless you're a healer, you'll likely only be using these, and on Star Forge they sell for about 5 million each. It's cheaper to craft them yourself with gathered mats.