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how hard is tanking? (coming from warcraft)

STAR WARS: The Old Republic > English > Classes
how hard is tanking? (coming from warcraft)

slafko's Avatar


slafko
08.21.2014 , 04:26 AM | #21
Quote: Originally Posted by Methoxa View Post
Well i was comparing endgame pve. For swtor that means Palace Nm. Ofc flashpoint sm operation or hm operations are not hard which is what they where designed for. Even Fortress Nm isn't hard since the nm buff was removed.

For Palace Nm there are about 5 guilds that cleared it so far although Palace is out for a month. Yeah swtor is easy...
Actually, it is.
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

jardars's Avatar


jardars
08.22.2014 , 02:31 AM | #22
It's pretty stupid to compare your current progress raids to old farm status raids.

"I remember tanking raids in WoW totally AFK"... I bet you didn't tank Vashj afk the first few times, nor Illidan. Not to speak of Ragnarros before they taught him not to reset to full health every 5 minutes ^^

/edit: Hands up all that remember the first 5 attempts on the first boss in Blackwing Lair. Now that was a hilarious raid night...

karmaann's Avatar


karmaann
08.22.2014 , 08:04 AM | #23
Quote: Originally Posted by jardars View Post
It's pretty stupid to compare your current progress raids to old farm status raids.

"I remember tanking raids in WoW totally AFK"... I bet you didn't tank Vashj afk the first few times, nor Illidan. Not to speak of Ragnarros before they taught him not to reset to full health every 5 minutes ^^

/edit: Hands up all that remember the first 5 attempts on the first boss in Blackwing Lair. Now that was a hilarious raid night...
that was my point, when i've answered, i'm sure nightmare mod are challenging, like was black temple, or SSC before the nerf, if somebody remember The Shattered Halls Heroic during BC...compare with Ops hardmod mouhahahaha

Methoxa's Avatar


Methoxa
08.23.2014 , 06:55 PM | #24
mmmmh I remember C'thun pre nerf. But still in Wow fights dps and healers have to do most stuff than tanks. Mostly tanks only stand at the boss and do their rotation, while dps/healers need to avoid things and make sure that mechanics are realised. Like the fight @ Firelands at that boss who had to be steered with dps. Hard fight but not for tanks^^.

In swtor Tanks mostly make sure mechanics are realised. For example Soa last phase, Kephess@Asation,

That means in swtor you cant really go afk in a bossfight as a tank because you need to do more than just spam your rotation. Only boss i went afk was Nefra Hm. But in the Nm version of this fight you cant go afk because else either your cotank gets too many debuffs or you die because you didnt stand in group for nightmare twin strike.
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Jeweledleah's Avatar


Jeweledleah
08.23.2014 , 07:03 PM | #25
Quote: Originally Posted by slafko View Post
Actually, it is.
it might be easy, but its definitely more challenging than tanking as it currently exists in WoW. you know, in comparison.
in part because of the way trash pulls are set up, in part because you don't have those handy dandy threat plates to tell you which mob is about to run away from you, or indicators on ops frames to tell who who is pulling threat other than you. threat generation itself is not as high as it is in WoW

you generally have to pay attention when taking, but you have to pay more attention when tanking in TOR then in WOW.

Fdzzaigl's Avatar


Fdzzaigl
08.24.2014 , 09:43 AM | #26
Threat generation is indeed much harder in TOR than in WoW. Blizzard has made threat almost a non-issue, except possibly for other tanks.

Gathering up all the mobs etc. has also been much harder in TOR than in current WoW, as TOR actually still has a role for CC in groups where in WoW everyone just runs in and starts blasting everything. That also happens in TOR when you're overgeared, I know, but still.

I haven't really experienced the same sort of active mitigation that is present while playing Death Knights or Monks in WoW though. Granted, I only have a low level shadow tank, but from the looks of it it's less deep than what you see in WoW. For Vanguards and Guardians it's really more about keeping your taunts spammed (those increase all your threat by 20% here) and getting the right cooldowns pressed when certain phases start, next to positioning ofc.

TACeMossie's Avatar


TACeMossie
08.24.2014 , 05:31 PM | #27
Quote: Originally Posted by Fdzzaigl View Post
Threat generation is indeed much harder in TOR than in WoW. Blizzard has made threat almost a non-issue, except possibly for other tanks.

Gathering up all the mobs etc. has also been much harder in TOR than in current WoW, as TOR actually still has a role for CC in groups where in WoW everyone just runs in and starts blasting everything. That also happens in TOR when you're overgeared, I know, but still.

I haven't really experienced the same sort of active mitigation that is present while playing Death Knights or Monks in WoW though. Granted, I only have a low level shadow tank, but from the looks of it it's less deep than what you see in WoW. For Vanguards and Guardians it's really more about keeping your taunts spammed (those increase all your threat by 20% here) and getting the right cooldowns pressed when certain phases start, next to positioning ofc.
If I remember correctly, in a more recent expansion for WoW they got rid of all the tank stats (well not really, but they are inferior now) and just made mitigation come through rotation. Though as you get to a higher level with your shadow it will have a more active mitigation system than the other 2 tanks (Force Breach at level 14, Kinetic Ward at level 20, Harnessed Shadows at level 36, Slow Time at level 45) in exchange for being squishier at the start.
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slafko's Avatar


slafko
08.26.2014 , 01:21 AM | #28
Quote: Originally Posted by Jeweledleah View Post
it might be easy, but its definitely more challenging than tanking as it currently exists in WoW. you know, in comparison.
I wouldn't know as I've never played that kindergarten festival of ugly color palettes and low skill requirement called WoW.
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

Zoldrim's Avatar


Zoldrim
09.04.2014 , 06:41 AM | #29
Holding aggro is pretty hard in swtor compared to WoW. Ops/raids are hard on nightmare and pretty easy on sm/hm ... its stresful to be a tank on nightmare with rly good dpsers howling behind the bosses like maniacs.
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