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Same gender romance discussion

STAR WARS: The Old Republic > English > Story and Lore
Same gender romance discussion
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SerraShar's Avatar


SerraShar
12.29.2016 , 01:08 PM | #5161
Quote:
But it is ironic that players complained that their choices in KOTFE didn't matter and complained again in KOTET when they had to make a choice that did matter.
well peoples were right . Torian and Vette aren't a choice . But a situation . If it were a real choice , you send someone to each and save both . Or just tell them both they are on their own and they both die .

a choice that matter , usually has consequences . These 2 beside their romances that you never see again . Nobody cares they are dead . It's not earth shacking choice .

Peoples wanted choices that matter , that have great repercussion later or right away in the game .
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SithKoriandr's Avatar


SithKoriandr
12.29.2016 , 04:41 PM | #5162
Quote: Originally Posted by SerraShar View Post
well peoples were right . Torian and Vette aren't a choice . But a situation . If it were a real choice , you send someone to each and save both . Or just tell them both they are on their own and they both die .

a choice that matter , usually has consequences . These 2 beside their romances that you never see again . Nobody cares they are dead . It's not earth shacking choice .

Peoples wanted choices that matter , that have great repercussion later or right away in the game .
I would love to see choices matter. However "everyone leaving you because you're to evil for people to really serve" would have people complaining their choices mattered

Koth complains about it and leaves you, and no one cares. Show it works that way for everyone who isn't also a psychopath and the choices would make a good story
"It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more...than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so *********** what." - Stephen Fry

BattlebloodMage's Avatar


BattlebloodMage
12.29.2016 , 05:00 PM | #5163
Quote: Originally Posted by SithKoriandr View Post
I would love to see choices matter. However "everyone leaving you because you're to evil for people to really serve" would have people complaining their choices mattered

Koth complains about it and leaves you, and no one cares. Show it works that way for everyone who isn't also a psychopath and the choices would make a good story
To be fair, a lot of actions Koth want you to do is suicidal without knowing you have plot armor on. Like you're being pursued by an army and you still need to deactivate the sphere. I'm fine with Koth leaving you, but I dislike him because of his character, not because he limits the choice.

The choice between Torian and Vette seem contrive. I dislike it not because I now have to choose between 2 characters I don't care about, but because it seems forced drama and doesn't seem natural.

SerraShar's Avatar


SerraShar
12.29.2016 , 05:30 PM | #5164
Quote: Originally Posted by SithKoriandr View Post
I would love to see choices matter. However "everyone leaving you because you're to evil for people to really serve" would have people complaining their choices mattered

Koth complains about it and leaves you, and no one cares. Show it works that way for everyone who isn't also a psychopath and the choices would make a good story
I don't know where you are getting the ideas , that ''Choices'' has to be stuck to companions . Ever heard of choices in a story ? Impacting the direction the story take ? . Those are the choices peoples wanted !

I'm playing a game called Wasteland 2 . Right at the beginning you get a choice of 2 area being attacked at the same time . Save A and you lose B . Save B and you lose A . Both have a companion to recruit and both are Important . Even when you save either ones , you can go back to the area you left to die . And face the consequences of your actions . And the place you saved ? even once you save that place , you still can screw it up and everyone kick you out .

That is what is missing in this game . Real choices , choices that will make you feel the burn for a long time .
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BattlebloodMage's Avatar


BattlebloodMage
12.29.2016 , 05:40 PM | #5165
Quote: Originally Posted by SerraShar View Post
I don't know where you are getting the ideas , that ''Choices'' has to be stuck to companions . Ever heard of choices in a story ? Impacting the direction the story take ? . Those are the choices peoples wanted !

I'm playing a game called Wasteland 2 . Right at the beginning you get a choice of 2 area being attacked at the same time . Save A and you lose B . Save B and you lose A . Both have a companion to recruit and both are Important . Even when you save either ones , you can go back to the area you left to die . And face the consequences of your actions . And the place you saved ? even once you save that place , you still can screw it up and everyone kick you out .

That is what is missing in this game . Real choices , choices that will make you feel the burn for a long time .
I feel like DAO offers the most variety of choices for such an old game. Werewolves and elves, golem and dwarves, who become king, one is nice and incompetent while other is cruel and accomplished. This game is a bit too black and white and too straight forward. They offer some gray shade with the Republic and the Empire, but the morality is still too divided between good and evil.

SerraShar's Avatar


SerraShar
12.29.2016 , 05:45 PM | #5166
Quote: Originally Posted by BattlebloodMage View Post
I feel like DAO offers the most variety of choices for such an old game. Werewolves and elves, golem and dwarves, who become king, one is nice and incompetent while other is cruel and accomplished. This game is a bit too black and white and too straight forward. They offer some gray shade with the Republic and the Empire, but the morality is still too divided between good and evil.
Truth be told , even DAO doesn't offer much replayability . I mean in comparaison say to Baldur's Gate and such .

If you play good , you are stuck doing the same crap all over . Sure the Origins are different , but only for that beginning . After that , you still do the same Ostagart and such . very few dialogues differences . Although , one can roleplay differently based on the origins which I did . Surprisingly , I loved the werewolf thing more on a dalish . There is more dialogues there for them .
Balance in All Things
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AndasKastor's Avatar


AndasKastor
12.29.2016 , 06:23 PM | #5167
Quote: Originally Posted by SerraShar View Post
Truth be told , even DAO doesn't offer much replayability . I mean in comparaison say to Baldur's Gate and such .

If you play good , you are stuck doing the same crap all over . Sure the Origins are different , but only for that beginning . After that , you still do the same Ostagart and such . very few dialogues differences . Although , one can roleplay differently based on the origins which I did . Surprisingly , I loved the werewolf thing more on a dalish . There is more dialogues there for them .
It is also much easier to do this in a single player game. Your decision 'nuke' Zakuul versus my decision to 'save' Zakuul means removing that entire planet from any comprehensive content later as the devs now have to support 2 versions of choice.

Even though a lot of people like to say SWtoR is a single player game with a sub this just wouldn't work.

The reason the 'choices' deal with companions now is that they have all been homogenized so there is literally no difference between them as long as you have enough to send on your crew missions while having one out.

Nefla's Avatar


Nefla
12.29.2016 , 06:23 PM | #5168
Quote: Originally Posted by SerraShar View Post
well peoples were right . Torian and Vette aren't a choice . But a situation . If it were a real choice , you send someone to each and save both . Or just tell them both they are on their own and they both die .

a choice that matter , usually has consequences . These 2 beside their romances that you never see again . Nobody cares they are dead . It's not earth shacking choice .

Peoples wanted choices that matter , that have great repercussion later or right away in the game .
I agree, it was really disappointing how the survivor just disappeared from the story and nobody cared that the other died. Even when killing Vaylin you don't have the choice to say "this is for ____!" or at the end when you have to fight alongside Vaylin's ghost, you don't have the choice of saying "I don't want your help you murdering *****!" I felt like that moment when the character died was so horrible and then it doesn't impact anything after that at all.

SerraShar's Avatar


SerraShar
12.29.2016 , 06:42 PM | #5169
Quote: Originally Posted by Nefla View Post
I agree, it was really disappointing how the survivor just disappeared from the story and nobody cared that the other died. Even when killing Vaylin you don't have the choice to say "this is for ____!" or at the end when you have to fight alongside Vaylin's ghost, you don't have the choice of saying "I don't want your help you murdering *****!" I felt like that moment when the character died was so horrible and then it doesn't impact anything after that at all.
Or redeem Vaylin . Or killing Arcannn without Killing Senya .

Again , these are ''companions dying or surviving'' . I'm personally more interested in Story choices .

I dunno..something like when you meet Acina . That couldve been a nice spot to bring in Jedi for Ambush instead of that idiot guy working with Saresh . And depand on who you are and who you play , you could side with either ones .

Iokath , that also was a waste of space and Art . All we did is run around between cutscene . And killing giant Tin can (again) . we came empty handed and left the same way . Gained nothing but lost a companions for Good . All that technology , all that new map..used for Nothing .

You snoop in Vaylin Party . Ya would think it would be a nice place to make a coup d'etat . Well we did..sort of..tiny band of rebel that may shoot at ya if ya mistreat them . Bah !

Wasted opportunities .
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SerraShar's Avatar


SerraShar
12.29.2016 , 06:45 PM | #5170
Quote: Originally Posted by AndasKastor View Post
It is also much easier to do this in a single player game. Your decision 'nuke' Zakuul versus my decision to 'save' Zakuul means removing that entire planet from any comprehensive content later as the devs now have to support 2 versions of choice.

Even though a lot of people like to say SWtoR is a single player game with a sub this just wouldn't work.

The reason the 'choices' deal with companions now is that they have all been homogenized so there is literally no difference between them as long as you have enough to send on your crew missions while having one out.
That's why I always said this game barely scratching it's potentiel . And I always wanted it as single players . Especially if you are going Story route . But since they made it an MMO..I dont think it's impossible either way . They can do it , if they stopped drooling over them cutscene and actually started writing .
Balance in All Things
Andraste and the Maker want you to click referral linkhttp://www.swtor.com/r/fsSTHy
You know, if I could click you, you wouldn’t know a moment’s peace!