Devilk Posted April 11, 2019 Share Posted April 11, 2019 Change the Enraged Defense mechanic to function more like a force drain ability. Whatever damage an opposing player does to a juggernaut with ED active heals the juggernaut for 50% of that number and retroactively takes 50% of that number from the opposing players HP. This would encourage a target swap to another member of the juggs group in arena combat, whereas right now in solos most teams just burn you down through ED without ever swapping. This ability could also be used offensively, if an opposing hatred sin for example had all DoTs rolling on a jugg while also having low HP, ED could be used proactively to help finish a target. Most melee classes have an engagement/focus breaker, why do juggs not? This is Janglor's idea. Posting it here for him because he's banned. Thoughts? Link to comment Share on other sites More sharing options...
KendraP Posted April 12, 2019 Share Posted April 12, 2019 Most melee classes have an engagement/focus breaker, why do juggs not? Huh strange... i feel like i have said this before. Must be my imagination acting up again. Link to comment Share on other sites More sharing options...
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