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Proposed change to the way Enraged Defense works


Devilk

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Change the Enraged Defense mechanic to function more like a force drain ability. Whatever damage an opposing player does to a juggernaut with ED active heals the juggernaut for 50% of that number and retroactively takes 50% of that number from the opposing players HP. This would encourage a target swap to another member of the juggs group in arena combat, whereas right now in solos most teams just burn you down through ED without ever swapping. This ability could also be used offensively, if an opposing hatred sin for example had all DoTs rolling on a jugg while also having low HP, ED could be used proactively to help finish a target. Most melee classes have an engagement/focus breaker, why do juggs not?

 

This is Janglor's idea. Posting it here for him because he's banned. Thoughts?

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