Beakertanks Posted December 14, 2014 Share Posted December 14, 2014 For Guardian/Jugg there are options for implant and earpiece that have only defensive stats. For Vanguard/PT there are options for implant and earpiece that have only defensive stats. For Shadow/Sin we have the lovely option of choosing one with Accuracy or one with Surge. I know I loathe this inconsistency more than I should, more than is healthy for any normally functioning human being. But it seriously makes me want to find the Crafting Devs and throat punch them. Link to comment Share on other sites More sharing options...
psandak Posted December 14, 2014 Share Posted December 14, 2014 S**t happens. You deal with it. Life goes on. It sucks but chances are they will not be "fixed." So your choices are to either accept and adapt, or unsub in protest (for what little good it will do). /shrug Sorry got nothin' else. Link to comment Share on other sites More sharing options...
Khevar Posted December 14, 2014 Share Posted December 14, 2014 Look on the bright side. If you're one of the lucky suckers that successfully breaks a 192 rated Resurrected Survivor's Implant, you could easily make 8 figures off that one schematic alone. Link to comment Share on other sites More sharing options...
Beakertanks Posted December 14, 2014 Author Share Posted December 14, 2014 Look on the bright side. If you're one of the lucky suckers that successfully breaks a 192 rated Resurrected Survivor's Implant, you could easily make 8 figures off that one schematic alone. This is actually a bright side. Seriously. Thanks dude. Link to comment Share on other sites More sharing options...
Gyronamics Posted December 14, 2014 Share Posted December 14, 2014 Biochem implants are not exactly selling well. You're missing out on nothing. Link to comment Share on other sites More sharing options...
Halinalle Posted December 15, 2014 Share Posted December 15, 2014 S**t happens. You deal with it. Life goes on. It sucks but chances are they will not be "fixed." So your choices are to either accept and adapt, or unsub in protest (for what little good it will do). /shrug Sorry got nothin' else. Shadow/Assassin isn't that difficult to play. You just have to pay attention to your procs and debuffs on boss. Link to comment Share on other sites More sharing options...
Zepoolpe Posted December 20, 2014 Share Posted December 20, 2014 Shadow/Assassin isn't that difficult to play. You just have to pay attention to your procs and debuffs on boss. Not really the point: it was said that they would clean a bit the crafting schematics to avoid the half DPS/half tank stuff. They did it on the earpieces and implants for the Jugg/Guardian tanks and PT/Vanguard tanks but not the Assassin/Shadow tanks. Either it's broken/bugged, or there is a (****ed-up) logic behind that. Personally, I think it is the former. Unfortunately it is always the same: we have all these little (easily avoidable) crappy details that lessen the quality of any release and because you have bigger bugs, they only get fixed 2 years after, even though they should be easily fixable (let's hope I'm wrong). It is a pity because I'm really enjoying the Skills & Discipline revamp they did. Link to comment Share on other sites More sharing options...
Kayeri Posted January 8, 2015 Share Posted January 8, 2015 I think someone just added the wrong stat to the Shadow/Assassin earpieces and implants when they were being created. But I'm posting here to lay out the numbers for the devs. These are the stats on the base green-quality versions. Cybertech Earpieces for Tanks Powertech/Vanguard--Frasium Cosmic Combat Module MK-1, 172 Aim, 177 Endurance, 79 Shield, 84 Defense Juggernaut/Guardian--Frasium Bulwark Module MK-1, 172 Strength, 177 Endurance, 79 Shield, 84 Defense Assasin/Shadow--Frasium Supercharged Resistance Module MK-1, 172 Willpower, 177 Endurance, 79 Surge, 84 Defense. Clearly, one of these things is not like the others. When I first noticed this, it was apparent to me that someone simply input the wrong stat and just selected Surge instead of Shield. This incorrect stat was also put into implants. Biochemistry Implants for Tanks Powertech/Vanguard--Anodyne Response Implant MK-1, 172 Aim, 177 Endurance, 79 Shield, 84 Defense Juggernaut/Guardian--Anodyne Reaction Implant MK-1, 172 Strength, 177 Endurance, 79 Shield, 84 Defense Assassin/Shadow--Anodyne Resistance Implant MK-1, 172 Willpower, 177 Endurance 79 Surge, 84 Defense Again, one of these is not like the others. I have pursued the implants and the problem persists into the blue and the purple versions. I haven't done so with earpieces, but it's probably the same there. I hope this is fixed in a patch soon! Link to comment Share on other sites More sharing options...
Khevar Posted January 8, 2015 Share Posted January 8, 2015 (edited) I haven't done so with earpieces, but it's probably the same there. It's the same for earpieces, all the way to purple. Edited January 8, 2015 by Khevar Link to comment Share on other sites More sharing options...
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