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Bodyguard Mercenary/Combat Medic Commando Set Bonus Discussion

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Bodyguard Mercenary/Combat Medic Commando Set Bonus Discussion
First BioWare Post First BioWare Post

midianlord's Avatar


midianlord
07.18.2015 , 06:00 PM | #21
Quote: Originally Posted by JattaGin View Post
Your writing style is a disgrace to all commando medic players (I bet you play a merc though).

I beg you, please play a sorcerer. That's what people with your attitude and mindset usually play.

I honestly think that you are a horrible person, if I only judge by your way of communicating.

Your post is a perfect example of how NOT to address issues. Such language and style will bring you nowhere. Or have you ever had a good reaction in your life after such a complaint? Do you bring people on your side like this?
Most Merc-playerss --either healer or damager-- aren't like this, I assure you. The few that are are usually bads who end up on multiple /ignore lists and never get to do any group content with anyone again except for brain-death-mode [TACTICAL]s, and they often can't even get those right, so more /ignore lists.

As for the illiterate troll playing Sorc?

NOOOOOOoooooo....!!!!

It's people like that that get classes nerfed to uselessness, we don't need more of that, thank you!

As for the set-boni actually working, I'll just let Charlie Fodder from Clear Skies take the mic:

"Havetheyfixedityet?"
"Oh, haaaaave they fixed it yeeeeet?"
"Have they fixed it yet?"
"Have they. Fixed it. Yet."

omeru's Avatar


omeru
07.20.2015 , 06:08 AM | #22
Quote: Originally Posted by JattaGin View Post
Your writing style is a disgrace to all commando medic players (I bet you play a merc though).

I beg you, please play a sorcerer. That's what people with your attitude and mindset usually play.

I honestly think that you are a horrible person, if I only judge by your way of communicating.

Your post is a perfect example of how NOT to address issues. Such language and style will bring you nowhere. Or have you ever had a good reaction in your life after such a complaint? Do you bring people on your side like this?

Ontopic:

I think the bonuses for commando medics are quite alright - if they work.
Yeah they didnt fixed it yet because of my angry post, come on it is almost 9 months with pts beta testing and they didnt fixed it and i opened many bug reports about this and all my tickets was ignored all i got is an automated message after 3-4 days. Do you know any cartel market item related sosmetic bug fixed in next patct as a priority and now they are talking about next set bonuses and old ones are not still working properly. This is just a joke on players. I am angry to their attitude and acting like this set bonus is working as intended. Yes i am a horrible person because i am getting angry when someone lies on my face twice (they announced this bug fixed twice), and after that acts like nothing happened.

xAZUREx's Avatar


xAZUREx
07.20.2015 , 07:05 AM | #23
2: Alacrity X%
4: Aim X%
6: Critical X%

Like the old skill trees could let you do.
Tomb of Freedon Nadd: (Kazama Legacy)
<A New Hope> <Sith Crusaders>
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ArcherOrant's Avatar


ArcherOrant
07.20.2015 , 11:54 AM | #24
Quote: Originally Posted by xAZUREx View Post
2: Alacrity X%
4: Aim X%
6: Critical X%

Like the old skill trees could let you do.
This would definitely make it easy xD
Healers be like, "Why did you stand in the fire?"

SilencerSeven's Avatar


SilencerSeven
11.06.2015 , 01:05 PM | #25
the two piece feels pretty blah, to me. One crit every ~35s isn't much of a bonus, in terms of throughput or fun factor (I don't even notice that the set procced, most of the time.)

the four and six piece bonuses actually feel meaningful, and it would be nice if the two piece did too. I like the idea of rapid scan crits (or casts) having a chance to reduce the cooldown of emergency scan.

MrMoscow's Avatar


MrMoscow
12.07.2016 , 03:56 PM | #26
Quote: Originally Posted by stuarthillier View Post
I think the 2 set and 4 set are fine. I think it would be nice to see

6 set- Each tick of med shot applys 1 stack of trauma probe on the target
I think this would be a great change
Xaney - MercenaryXani - Sorcerer
Zani - Operative XanÝ - Marauder
Inaz - Juggernaught Zaný - Sniper
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Razortron's Avatar


Razortron
12.09.2016 , 03:51 PM | #27
Quote: Originally Posted by EricMusco View Post
Hey everyone,

We wanted to take a moment to reach out to the community to collect ideas on set bonuses. We are looking for opinions on current and previous set bonuses as well as concepts for future. This thread will cover Bodyguard Mercenaries/Medic Commandos.

Note: Our intent is to have set bonuses not increase HPS by more than 5%. Please keep this in mind when posting your suggestions.

Current Level 60 Set Bonuses (for reference)
  • 2-Piece: Activating a healing ability has a 15% chance to grant Combat Medic's Critical Bonus which causes your next Rapid Scan or Medical Probe to be a critical. This effect can only occur once every 30 seconds.
  • 4-Piece: While in Combat Support Cylinder or Combat Support Cell the duration of Supercharged Gas and Supercharge Cells is increased by 5 seconds.
  • 6-Piece: Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds.
Cheers, all!
The SWTOR Combat Team
How about you balance the *********** game first?

Guelah_Papyrus's Avatar


Guelah_Papyrus
02.18.2017 , 08:50 PM | #28
Anyway we can reduce the channeling time on our heals, the sorc just instant casts big heals, while we sit there and watch the channel go time tick by. It really doesn't help compete against sorc heals.
Harbinger
Britneah - Sorc

PhatMcMuffins's Avatar


PhatMcMuffins
08.07.2018 , 11:48 AM | #29
Personally, I find the 6-piece bonus very lackluster

Suggestion: Make kolto missile work like lacerate for Hatred but for kolto shell. It will apply 2 stacks (i think 1 is too low as kolto shell is already the weakest "HoT" when compared to the actual HoT of op probes or the damage stop of sorc bubble) of kolto shell to all targets as long as it hits 1 target with kolto shell active

this would allow us to more easily sustain kolto shell which is difficult to reapply mid fight in ranked arenas due to not having any extra GCDs with all our cast times and the heat cost of shell
<Occasional Crops>
<Actually Toxic>
Qarum - Alan Rails - Dazkkum - Fake Doors - Eight-six

Darthanimus's Avatar


Darthanimus
05.07.2019 , 03:31 PM | #30
I have played combat medic for years, and am well thought of. I would like to see changes to the energy pool, as resource starvation is frustrating. I would like to see alacrity work better on energy regain for healers in particular. I know this post is for tactical items and set bonus ideas, but I am going to take this opportunity to make some suggestions too. Firstly I would like to flag the whole timer thing with supercharge cell, I think it would work a lot better if activating supercharge cell grants 6 charges instead of a timer. This way we can mix up the healing rotation with an AoE when it comes off cool down, and in addition getting stunned would not ruin our main single target healing buff. Med shot would be better if crits gave 2 stacks of supercharge, for fast stacks building. Finally reduce the healing cost of all heals please, you can max out your energy pool in seconds under current conditions.

So here are my tactical items suggestions:
Kolto bomb continues to heal when team members leave the area.
Kolto bomb heals for x more
Diversion absorbs x single target damage, this should be across the commando adv class as standard.
Trauma probe heals for more.
Trauma probe has double the charges (12), and lasts 4 minutes.
Bacta infusion grants 25% energy when used with supercharged cell or 10s after activating supercharge cell
Field aid has 2 charges
field aid removes all removable debuffs
Recharge cells restore 100% energy, (we are energy starved)
Successive treatment now heals 8 people an applies an armor buff to all.
Med shot causes trauma probe to activate consuming 1 charge every time medshot is applied to the target, regardless of if the target is taking damage, (pairing them would in this way would make this filler so much more important.
Medshot heals for 100% more. Crits with med shot generate 2 stacks of supercharge cell.
2 charges to reserve powercell.
Scorpio finds the starforge, becomes an immortal AI god, and gets worshiped by Ewoks.

Red Eclipse