Dev Post DanielSteed Posted March 23, 2020 Dev Post Share Posted March 23, 2020 Hello everyone, We will be taking the servers offline on March 24, 2020 to deploy Game Update 6.1c. The changes can be found in the patch notes attached below. Details: DATE: March 24, 2020 TIME: 6:00AM - 8:00AM PDT (1300 - 1500 GMT) VERSION: 6.1c Patch notes are available here: http://www.swtor.com/patchnotes. Thank you for your patience as we maintain Star Wars™: The Old Republic™! Link to comment Share on other sites More sharing options...
Darev Posted March 23, 2020 Share Posted March 23, 2020 "Overhunted" Awesome! Link to comment Share on other sites More sharing options...
Sandrosw Posted March 23, 2020 Share Posted March 23, 2020 Nicely phrased! Link to comment Share on other sites More sharing options...
DarkTergon Posted March 23, 2020 Share Posted March 23, 2020 " many of the enemies found around the entrance of Karagga’s Palace have run away." lol, loved the way you put it....:D:D Link to comment Share on other sites More sharing options...
Salphidor Posted March 23, 2020 Share Posted March 23, 2020 Thank you, I really started to hate those guys. Link to comment Share on other sites More sharing options...
LJ_Gibbs Posted March 23, 2020 Share Posted March 23, 2020 Let's face it... the only reason they are getting rid of it is for conquest. I'd rather them get rid of their CQ points. Now, I have no reason to play this game but raiding (because I was doing KPF to grind renown). Link to comment Share on other sites More sharing options...
sahonen Posted March 23, 2020 Share Posted March 23, 2020 Let's face it... the only reason they are getting rid of it is for conquest. I'd rather them get rid of their CQ points. Now, I have no reason to play this game but raiding (because I was doing KPF to grind renown). id rather get them rid of renow, i dont care too much about it Link to comment Share on other sites More sharing options...
LJ_Gibbs Posted March 23, 2020 Share Posted March 23, 2020 id rather get them rid of renow, i dont care too much about it While I agree, and the egregious 999 renown rank achievement (in a game that takes advantage of the human MMO players need for completion), isn't going away. Link to comment Share on other sites More sharing options...
Sinhammer Posted March 23, 2020 Share Posted March 23, 2020 There's probably a lot of players who don't do much group content and have never stepped foot in an Ops who are having a blast farming KP and meeting new people. I know I personally have had a lot of laughs running them. Congratulations on killing some group content because people were enjoying it too much. Link to comment Share on other sites More sharing options...
djbiti Posted March 23, 2020 Share Posted March 23, 2020 Well, group content should be the core part of of Massively multiplayer online game. If you choose not to take part in it you will miss out. Story mode operations are already ridiculously easy, to the point where you can complete most of them with just 4 people. If people tried to actually complete the random daily operation instead of forcing tobboro's courtyard they might actually have some fun and meet people. Unfortunately BW decided that conquest should be the only way to get the best augments and this is why the game turned into a conquest grindfest. Link to comment Share on other sites More sharing options...
Sarova Posted March 23, 2020 Share Posted March 23, 2020 While I agree, and the egregious 999 renown rank achievement (in a game that takes advantage of the human MMO players need for completion), isn't going away. There's an achievement? I had no idea. Will it finally reward me "robes of solid gold"?! (my main is Sith Inq ) Link to comment Share on other sites More sharing options...
Townowi Posted March 23, 2020 Share Posted March 23, 2020 Well, group content should be the core part of of Massively multiplayer online game. If you choose not to take part in it you will miss out. Story mode operations are already ridiculously easy, to the point where you can complete most of them with just 4 people. While it may technically be feasible, actually completing a SM op (other than Queen and Eyeless; these are by far the easiest to under-man) with just 4 people requires 4 people whose playing skill is well above what you could commonly find even in Allies, especially since, globally speaking, the playing skill of who's still playing is on the decline. How big of a decline I'm not sure, because I only started playing under 5.8, where the global playing ability was still pretty low; however, part of it may be the gain in new/returning players that could be attributable to The Mandalorian/Rise of Skywalker, because of that, I systematically ask whether there are new/returning players before the first cutscene in a FP. But, if content is impossible to balance properly, and your options amount to a choice between too easy and too hard, too easy is preferrable. Unfortunately BW decided that conquest should be the only way to get the best augments and this is why the game turned into a conquest grindfest. What alternate method would you propose to get mats for augments? Obtain mats from HM/NiM ops, and from ranked PvP as well? Link to comment Share on other sites More sharing options...
KendraP Posted March 23, 2020 Share Posted March 23, 2020 Kp nerf was expected, whatever But intended player is 70? That's a laugh. The intended player is 75, scaled down to 70 because you guys are too incompetent to scale your own endgame to max level while simultaneously being too incompetent to create an actual max level endgame. Link to comment Share on other sites More sharing options...
Tofu_Shark Posted March 23, 2020 Share Posted March 23, 2020 (edited) I hope this is a temporary measure, Bioware. Because removing the mobs from the first part of Karraga's Palace punishes everyone instead of just the guilty parties. This is essentially a dumbing down of the operation. Please find more effective methods to deter farming behavior. The farming is a symptom of a greater problem. Conquest needs to be revised to discourage this kind of behavior. This is not a solution. You're playing whack-a-mole. It's only going to pop up somewhere else, and then what are you going to do, dumb down that content too, diluting it for honest players? Don't water down the experience of the game for players that play by the rules because of exploiters. It's not fair to people that don't take the quick and easy path. (And exploiters, if you would just spend the money on strongholds for at least a 100% conquest bonus, you would have your conquest goal met in no time without resorting to exploits like this.) I suggest starting by punishing the most egregious offending guilds by making them ineligible for conquest for a number of weeks, unless you can trace every single person that participated in a KP farm, and I bet you can with all the data you guys monitor. Then just punish them. Removing the mobs is approaching the problem with a hatchet instead of a scalpel. I am really tired of lazy players having a strong influence on the negative changes in this game. Edited March 23, 2020 by Tofu_Shark Link to comment Share on other sites More sharing options...
Sinhammer Posted March 23, 2020 Share Posted March 23, 2020 People actually subbed in order to do this farming. People whine, BW nerfs it into oblivion, loses sub money. Makes sense. Link to comment Share on other sites More sharing options...
BenKatarn Posted March 23, 2020 Share Posted March 23, 2020 I don't think removing a good chunk of enemies from the courtyard of Karagga's Palace will do any good. It's more treating the symptom, not the cause. People will just go farm something else, like the prison shaft area in Eternity Vault after the Annihilation Droid XRR-3 fight or the mobs until Toth and Zorn in Explosive Conflict. If it's faster and easier, people will do it. Hell, I still do it too. Is it mind-numbingly boring? Of course it is, but it certainly beats the alternative of having to go through multiple daily areas (which you can only do once per Conquest). Link to comment Share on other sites More sharing options...
Tofu_Shark Posted March 23, 2020 Share Posted March 23, 2020 (edited) I was just in-game, and someone was talking about farming the second phase of the op now. What are you going to do, Bioware, removed the mobs from that part too? Then what, they'll move on to the next phase. You're going to remove those mobs and keep this up until the op has no damn mobs? Someone else also mentioned farming other ops, such as Terror from Beyond. This is playing whack-a-mole. A better solution needs to be devised. Edited March 23, 2020 by Tofu_Shark Link to comment Share on other sites More sharing options...
Nee-Elder Posted March 23, 2020 Share Posted March 23, 2020 (edited) I This is playing whack-a-mole. A better solution needs to be devised. Pretty sure it already is, sort of: --> https://www.swtor.com/community/showthread.php?p=9829500#edit9829500 Edited March 23, 2020 by Nee-Elder Link to comment Share on other sites More sharing options...
Screaming_Ziva Posted March 23, 2020 Share Posted March 23, 2020 There's an achievement? I had no idea. Will it finally reward me "robes of solid gold"?! (my main is Sith Inq ) There's 2 achievements: Get one character to 999 Get each class to 100 I'll be 6/8 on the classes to 100 (just have my tanks left) but I'll never make that 999. Link to comment Share on other sites More sharing options...
DzastinBiberi Posted March 23, 2020 Share Posted March 23, 2020 So it was fine grinding Ossus reputation for 3 weeks just to be able to buy gear, if you had enough crystals and that terrible grind was fine in the eyes of BioWare, but God forbid if players are grinding mobs in OPS for CQ. Double standards I guess. Link to comment Share on other sites More sharing options...
Tofu_Shark Posted March 23, 2020 Share Posted March 23, 2020 (edited) That's different, players were completing the content for Ossus. For conquest, they are not completing KP. I think there would be a much different reaction if these KP farmers were actually running through the entire op. Edited March 23, 2020 by Tofu_Shark Link to comment Share on other sites More sharing options...
Townowi Posted March 23, 2020 Share Posted March 23, 2020 I hope this is a temporary measure, Bioware. Because removing the mobs from the first part of Karraga's Palace punishes everyone instead of just the guilty parties. This is essentially a dumbing down of the operation. Removing trash isn't dumbing down: it makes the good parts of the ops closer together. The incriminated trash already provided next to no challenge (and the same goes with older ops) before all these changes. To be fair, some other ops could do with less trash because excessive trash made the ops in question too long. In today's environment, however, how hard an operation is depends a lot more on how hard the bosses are, rather than how hard the trash is. Link to comment Share on other sites More sharing options...
Hammaclar Posted March 23, 2020 Share Posted March 23, 2020 Again the development staff find time to put out a Nerf where players have found a way to make up for poor design, a total fail on 6.0 crafting, and countless bugs and broken content. How about you actually fix broken content, act on player feedback instead of ignoring it and bring out content that is fun and functional. It is amazing that you can find time to nerf things but not to actually fix or improve content and game play. Another BIOFAIL. I am sorry for my negative feelings for the entire development team, but you don't listen to the player base, make poor decisions and generally go out of your way to screw up the players. The only real positive thing out of 6.0 so far has been the materials inventory. Players farming the entrance to KP is not a problem. The problem is what is lacking, broken, screwed up that makes people want to farm KP. Link to comment Share on other sites More sharing options...
ElZaguero Posted March 23, 2020 Share Posted March 23, 2020 This business of taking the servers down on Tuesday just before completion of Conquest is getting really annoying. Link to comment Share on other sites More sharing options...
Tofu_Shark Posted March 23, 2020 Share Posted March 23, 2020 (edited) Removing trash isn't dumbing down: it makes the good parts of the ops closer together. The incriminated trash already provided next to no challenge (and the same goes with older ops) before all these changes. To be fair, some other ops could do with less trash because excessive trash made the ops in question too long. In today's environment, however, how hard an operation is depends a lot more on how hard the bosses are, rather than how hard the trash is. Mobs can be and should be challenging at times though, and they lend to immersion. You really think Karraga's just going to let you stroll into his palace without resistance? Without mobs, ops become boss rushes. You want a boss rush? Go play the Eternal Championship! Edited March 23, 2020 by Tofu_Shark Link to comment Share on other sites More sharing options...
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