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Class Changes: Fury Marauder / Concentration Sentinel

STAR WARS: The Old Republic > English > Classes > Sentinel / Marauder
Class Changes: Fury Marauder / Concentration Sentinel
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ZionHalcyon's Avatar


ZionHalcyon
08.08.2017 , 11:12 AM | #11
My question to people who feel let down by this.

Are you basing this off of the current parses?

Because with a lot of professions getting nerfed it may be that rather than Marauder getting buffed the other classes are coming back down to earth. The reality with that is that as long as we are all around the same DPS with perhaps Melee classes having a DPS advantage do to the need of not being as mobile in attacking a Target as ranged classes, then everything is all good so long as operations are balanced for this new reality.

XhrisShan's Avatar


XhrisShan
08.08.2017 , 11:14 AM | #12
Quote: Originally Posted by Hoppinswtor View Post
I get a feeling the target dps isn't 9800, but closer to 9650-9700.
I wonder when the devs will actually post the actual target DPS number.

supertimtaf's Avatar


supertimtaf
08.08.2017 , 11:22 AM | #13
Quote: Originally Posted by XhrisShan View Post
I wonder when the devs will actually post the actual target DPS number.
Probably never, it would piss off way too many NiM raiders, because they seem to be way under what's currently needed. :/
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Ottoattack's Avatar


Ottoattack
08.08.2017 , 11:27 AM | #14
Quote: Originally Posted by ZionHalcyon View Post
My question to people who feel let down by this.

Are you basing this off of the current parses?

Because with a lot of professions getting nerfed it may be that rather than Marauder getting buffed the other classes are coming back down to earth. The reality with that is that as long as we are all around the same DPS with perhaps Melee classes having a DPS advantage do to the need of not being as mobile in attacking a Target as ranged classes, then everything is all good so long as operations are balanced for this new reality.
As a burst dps this change does not put fury at the same level of carnage, deception and concealment. Granted that carnage and conc. will probably get nerfed, but that will leave these specs around 10% behind annihilation and lethality. In PvP TTK is currently way too high. We need more damage.

On another note, it has been 9 month since 5.0 release, so my exception of changes is pretty significant in terms of balance and QoL. This change looks like some intern spent 5 minutes, thought of something, then gave to Eric to post.

JLazarillo's Avatar


JLazarillo
08.08.2017 , 11:31 AM | #15
I was hoping for something that dealt with the spec's ability bloat, but I suppose that would be more outright overhaul, and this is more in line with what they've been doing.

orangenkaiser's Avatar


orangenkaiser
08.08.2017 , 11:31 AM | #16
Quote: Originally Posted by XhrisShan View Post
I wonder when the devs will actually post the actual target DPS number.
I think this would actually help out a lot. Actually knowing the numbers that the Devs want the classes to be at and what kind of data they're looking at to make the changes. Having something to go off of would be great. Because as of right now, the class changes just don't make a whole lot of sense.

And as stated, some of the operations bosses need to be adjusted in addition to these class changes as well. HM Styrak and HM Calphayus are the most prominent in my mind in regards to this.
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Machricar's Avatar


Machricar
08.08.2017 , 11:38 AM | #17
Hopefully this means the devs have changed their minds about "quasi" specs. Otherwise this indicates that pretty much every spec other than Arsenal and Madness are over-performing. These changes seem to put Fury in the Engi/Viru/IO/Rage/AP dps range (albeit on the lower end). That or they're balancing around some unknown PvP metrics.
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ottffsse's Avatar


ottffsse
08.08.2017 , 11:39 AM | #18
Quote: Originally Posted by Hoppinswtor View Post
shouldn't fury parses be at around 10.1k dps after the buffs? I mean...this is a 100-110 dps increase, so I highly doubt we'll see a good crit parse reach 10.1k dps. Why not buff Bloody Slashes by 100 percent?

I get a feeling the target dps isn't 9800, but closer to 9650-9700.
Target dps should be about 9,7-9,8K (0%) but on average crit which can be expected from a spec]]. That later point is very significant. That would make sense for the balance of current OPs, it would give specs a good base to pass most difficulty checks when played very well but not rely on rng/crit rate. If a spec is 9,8K on average crit rate it could theoretically do 9,9-10,1K on very good crit rate, but that would not happen on average. If the crit rate is bad you would do say 9,5K-9,6K while non stop attacking (in bis gear) which is really the lower limit of what is needed to pass some of the hardest dps checks.

Oh yeah and even under this model the burst ranges specs (-5%) get shafted still for some encounters. But I think thet would still be doable if the player times all their burst/upfront damage in the moments that really count/ maybe uses clickable relics instead of proc relics too.

orangebowl's Avatar


orangebowl
08.08.2017 , 11:49 AM | #19
Is this honestly a joke? The spec is still going to be absolute trash in pve. Why? For one reason and one reason only. The rotation is STILL going to be broken. Until you fix ravage to give 6 fury EVERY SINGLE TIME you use it the spec will not play correctly and your ******** target dps meme you keep speaking of won't be possible because of rng deciding it's time for you to go get ****ed. Literally nothing you buffed in 5.3 was made viable. It looks like thats continuing into 5.4.
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orangebowl's Avatar


orangebowl
08.08.2017 , 11:55 AM | #20
Quote: Originally Posted by supertimtaf View Post
Probably never, it would piss off way too many NiM raiders, because they seem to be way under what's currently needed. :/
They're doing it anyways with useless buffs and huge overnerfs. Why not just go all in in the pissing us off department?
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